GDC: Surviving High School And Why iPhone Games ‘Need’ Microtransactions

GDC: Surviving High School And Why iPhone Games ‘Need’ Microtransactions is a post from: Best Iphone Apps Review Website

survivingMicrotransactions are still considered an emerging business model in the West, but EA Mobile’s Oliver Miao argued that in a couple years, microtransactions could be a necessity for the most successful iPhone games.

“Make microtransactions core to your game,” Miao said at GDC this week. “Going forward, I think most games are going to need to have them.”

Miao is speaking from his own personal experience. Miao and Centerscore’s mobile game, Surviving High School was a hit in 2007, which led EA to acquire the studio in 2008 from Vivendi following the Vivendi/Activision merger. By January 2009, EA wanted to bring Surviving High School to the iPhone’s App Store.

But the process of bringing the game to the iPhone was fraught with difficulties. EA wanted Miao’s team to create the game as fast as possible in order to beat the oncoming rush of competition on the platform. At the time, the App Store dominated by 99 cent-games, with a few bigger brands coming up the ranks.

“There was this fear that as all these larger brands started coming in, it’d be harder for a smaller game like Surviving High School would succeed,” said Miao.

The game-changer for Miao was when in March 2009, Apple said it was bringing microtransactions to the App Store. Exactly how the team would incorporate the model – while appeasing EA Mobile execs – would prove to be a challenge.

For one, the App Store only allows for 99 cent microtransactions. If EA sold Surviving High School for 99 cents or $1.99 as originally planned, it’d be difficult to justify a “microtransaction” that costs as much or almost as much as the game itself.

Eventually, the development team thought of offering free episodes of Surviving High School, then charge for exclusive content. “We were rejected” by EA execs, said Miao. His bosses thought that the dev team wanted to give away too much content for free.

On the other hand, EA execs wanted to sell each episode for 99 cents each – they were completely at odds. “We thought by giving this content away, we could sell so many units of our game, it will more than make up for it.”

But after that rejection, Miao thought that the dev team found a compromise with a TV-like model. The studio would release free weekly episodes of Surviving High School, but each episode would only be free for one week. If people wanted to download past episodes, they’d have to pay.

“We thought, this should be a really good compromise solution,” he said. “But again, we were rejected. … This is my opinion – EA Mobile makes mistakes too,” Miao said, tongue-in-cheek.

By May 2009, EA execs were planning to make a trip to visit the team’s studio – never a good sign, said Miao. The execs were not happy with the game’s progress, and gave the studio a few days to come up with a new design. “So our studio was in a panic,” Miao said. “People think that big companies don’t care about quality, but obviously [these] execs did.”

The Surviving High School team re-pitched the game in 2009 with another tweak. This time, EA would release episodes for free initially, and call it a “promotion.” Meanwhile, the publisher would look at the game’s progress over the first two months – if the TV model worked, then they’d continue with it. If not, then they’d sell episodes under a traditional model.

EA execs accepted the new pitch. The game eventually launched in November 2009, but it debuted at the bottom of the charts, and stayed there on the first day. But it gradually did move upward, and made it as high as number 16 on the top-grossing apps rankings. Since then, it’s been seeing peaks and valleys, driven by new microtransaction content.

“It’s pretty rare to see games that have been out on the marketplace for a while to have these up and down movements,” Miao said. “But if you have microtransactions built in, you can control the place on the charts.”

And just this week, the company released a “megapack” that added new content to the game, most of which was developed in response to fan feedback and reviews. In a day, the game went from 68 to 30 on the top-grossing ranks.

A final bit of advice from Miao: “Don’t go head to head with EA.” Going up against the mega-corporation is extremely difficult. “Instead find your own green pastures” on the iPhone.

[This news item was written by Kris Graft and originally appeared at FingerGaming sister site Gamasutra.]


GDC 2010: ‘TibiaME’ MMO Coming to the iPhone

GDC 2010: ‘TibiaME’ MMO Coming to the iPhone is a post from: Best Iphone Apps Review Website

Here at GDC 2010 we had the chance to meet with Benjamin Zuckerer of CipSoft and have a look at the upcoming iPhone version of their popular TibiaME mobile MMO.

TibiaME is an exclusively mobile, top-down 2D MMO that made its debut on Nokia platform devices six years ago and has been growing its community ever since. At present there are approximately 50,000 active players in the game world, which consists of 67 islands, with 16 levels each. The islands exhibit a variety of different terrain types, such as forest, dungeons, ice, and "undead."

TibiaME places the player in the game world as either a warrior or a wizard. The islands of the world are peopled by other online players and a host of enemy characters that range from squirrels to demons — 56 types in all. There are magic-using boss monsters to contend with, as well. During the demonstration we were given of the pre-release iPhone client, there was no lack of activity in the world, as can be seen in our demo video.

While the iPhone version of the game client ties into the same game world that has been running these six years, it is a complete, ground-up rewrite that has been under development for a year and a half. The 20×20-pixel character graphics of previous versions of the game have been redrawn at a rather more detailed 50×50 pixels for the iPhone version, a new user interface has been implemented, and fight sequence animations have been added to the mix, as well.

The iPhone release will make its debut mid-year and follow the "freemium" price model. The base release can be downloaded free of charge and offers two (of the total 67) islands to explore. Characters playing in this mode are limited to a maximum of level 20 experience. Those wanting to experience the full game world can buy play time in blocks of one (5 euros) or 4 months (12 euros). Any character that has been built up in the pay model will retain all stats in the event an unrenewed block of time, but will be unable to level higher without the purchase of additional play time. The developer estimates that the base, free play experience delivers about one month of engaging play for the typical user.

To keep the game fresh, the developer has been in the practice of releasing a series of updates over the course of a year: 12 small that alter various game details, and 2 large, bringing new features and notable enhancements.

The only stand-out negative we saw about the title is its complete lack of any in-game music or sound effects. The iPhone version will allow the user to play tracks from their iTunes song library, however. And, of course, the main stand-out positive is the six years the game has been live and the sizable community that has grown within it, a most iPhone MMO's can't point to.

See our gameplay video for a look at the action in the pre-release client.

TibiaME for the iPhone is expected to debut mid-2010. Additional screenshots of the game can be seen at CipSoft's TibiaME Facebook page.


GDC 2010: Gameloft’s ‘Tom Clancy’s Splinter Cell Conviction’

GDC 2010: Gameloft’s ‘Tom Clancy’s Splinter Cell Conviction’ is a post from: Best Iphone Apps Review Website

The first game that Gameloft showed us at GDC this year was the latest in a long line of Splinter Cell games, a series that also has several books associated with it along with a movie that may or may not still be in the works. In the games, you play as Sam Fisher who is an extremely experienced member of an elite team within the NSA called the "Third Echelon". Splinter Cell games are episodic in nature, and this is the sixth installment in Sam's adventure.

Tom Clancy's Splinter Cell Conviction for the iPhone closely follows the console game with the same title. In fact, they are so alike, they even share cut scenes and voice work. (And because of this the voice acting is much higher quality than typical Gameloft games.) There is also a surprising amount of chatter between the bad guys you come across, and Tom Clancy's Splinter Cell Conviction is one of the few iPhone games that frequently drops the F bomb. It will be interesting to see how much of that remains in the final version of the game.

There are 10 included levels that Gameloft estimates will take players anywhere between 4 to 5 hours to burn through, and of the few levels we were able to see in the demonstration the locales vary wildly from night time stealth missions to missions in middle eastern cities complete with sand blowing everywhere. Overall the game looks amazing, and according to Gameloft is running on the next evolution of the NOVA engine.

Tom Clancy's Splinter Cell Conviction controls well, using a virtual joystick for movement, an array of context sensitive buttons that appear when needed as well as the same buttons that act like dials seen in many other Gameloft games that can be swiped to select different weapons and gadgets. There's a cover system, different instant kill melee attacks, and a "tag and execute" aiming mode that can potentially allow players to slay entire rooms full of bad guys.

For the few minutes I was able to play of the game, it's hard to form much of an opinion on it. Initial impressions are positive, but we'll need to put the game through its paces once it's finally released. Gameloft isn't discussing release dates with Tom Clancy's Splinter Cell Conviction yet, but the console versions of the game are due to be released on April 13th, so it's unlikely that we will see the iPhone game before then.


App Sale: TapTime

App Sale: TapTime is a post from: Best Iphone Apps Review Website

TapTime is on sale for free – normally $.99

The concept behind this game is nothing new and it’s not even all that interesting… tap on objects before they disappear from view, and don’t tap the one bad thing that will end your game instantly. The thing I love about this game, though, is the execution. The sound and graphics are both really well done and, overall, Andy Burke has put together a nice little time waster here.

TapTime is the kind of game that’s so basic a monkey could play it, but it’s also that very simplicity that will cause certain personality types to get hooked. The game also supports OpenFeint which is cool.

Grab this game while it’s free and give it a spin the next time you’re waiting at a bus stop, outside the principal’s office, or just completely bored out of your mind. It might surprise you.

iTunes Link – TapTime


App Sale: Luck O the Irish

App Sale: Luck O the Irish is a post from: Best Iphone Apps Review Website

Warning: Skip the text part of the greeting card!

Warning: Skip the text part of the greeting card!

Luck O the Irish is on sale for free – normally $.99

If you’re Irish… or just looking for an excuse to get out and party… chances are you’ll be celebrating St. Patrick’s Day sometime within the next week, or at the very least you’ll be updating your Facebook status with a very clever “Happy St. Pat’s!” or something to that effect.

If your Irish-ness only goes as far as Facebook, Luck O the Irish will help you take it one step further by walking you through its Irish greeting card maker. The seven templates it includes look fairly slick and professional, and as long as you’re just sticking a picture in there you’ll be just fine. Photo handling is pretty bad (but repositioning is pretty easy), and forget about inputting any text because it’ll look ridiculous. Once you’re done putting photo in frame the image gets saved to your camera roll so you can post it to your profile via a Facebook-friendly app (which this one isn’t), or you can just email it.

For hardcore revelers, Sync Studios also included Irish-themed drink recipes and drinking games, plus there are links to info on a whole lotta St. Patrick’s Day parades worldwide.

Luck O the Irish has plenty of flaws that are mainly in the greeting card department, but it does enough things well that it’s worth picking up for free if you see shamrocks and green beer in your very near future.

iTunes Link – Luck O the Irish
Version 1.2


Street Fighter IV Now Available in App Store

Street Fighter IV Now Available in App Store is a post from: Best Iphone Apps Review Website

sf4

Capcom has launched an iPhone and iPod Touch adaptation of its massively popular one-on-one fighting game Street Fighter IV ($9.99), promising App Store customers “the first true fighting game on the iPhone.”

The iPhone version of Street Fighter IV includes eight playable characters — Ryu, Ken, Chun-Li, Blanka, Guile, Dhalsim, Abel, and M. Bison. Each fighter retains his or her full move set from the console and arcade versions of Street Fighter IV, including specials, focus attacks, super combos, and ultra combos.

To ease the transition from an arcade joystick to a virtual controller, Capcom has included a Dojo mode to train newcomers in the arts of throwing fireballs and kicking people in the face. An optional “SP” button is also available, giving quick and easy access to each character’s otherwise difficult-to-perform super moves.

And, of course, there’s multiplayer. In addition to a single-player tournament mode, Street Fighter IV allows players to battle head-to-head over a Bluetooth connection. Good times!


GDC 2010: Namco Announces ‘Pool Pro Online 3′ with Online Cross-Platform Head to Head

GDC 2010: Namco Announces ‘Pool Pro Online 3′ with Online Cross-Platform Head to Head is a post from: Best Iphone Apps Review Website

Namco held a press event last night where they announced the iPhone version of Pool Pro Online 3. This represents the 3rd in the franchise which originally began on mobile phones but is now extending to smartphones and even the desktop.

While the game may be of interest to those who enjoy pool, it also represents a few first of potentially a series of games using their UniteSDK which allows cross-platform online play. Jonathan Kromrey, general manager of apple games for Namco Networks, writes "This is only the beginning of where we are going as a company. Over the next several months, we will roll out a series of other features and games that are powered by UniteSDK, including tournaments for Pool Pro Online 3."

Pool Pro Online 3 will eventually be also available for PC, Mac, Android, Java, BREW, RIM and Windows Mobile, and will allow instant online play across all the platforms. UniteSDK also includes the usual friend lists, leaderboards and such that we've already seen in OpenFeint and Plus+. Namco is also opening up UniteSDK to 3rd party developers as well.

As for Pool Pro Online 3, it allows both single player and online play in 8-ball, 9-ball and Snooker. Players can also make in-game wagers against their opponents and use winnings to upgrade table felts, cue sticks and new pool halls. The 3d game allows you to rotate your view and pinch/zoom to line up your shot.

The iPhone version of the game will be released on Thursday for $4.99.


The Sticky Strap ~ A Stand that Loves to Suck

The Sticky Strap ~ A Stand that Loves to Suck is a post from: Best Iphone Apps Review Website

Sometimes the most creative and useful inventions can just be so simple, the Sticky Strap is one of them. If the late Billy Mays were here to sell it he’d probably start his pitch with something like “it wraps, it hangs, it sticks, and it sits! It’s the iPhone stand that works in almost every situation but still manages to fit in your pocket!”

Honestly the first time I saw the Sticky Strap I don’t know what the heck I was looking at. The bizarrely unique stand, designed by aprodukt, is made of 2 double sided suction cups, a nylon strap, and a red plastic hook on the end. Trying to explain how to use it would be a nightmare, it’s just easier to watch this video.

What the video doesn’t show is how durable the Sticky Strap really is. It’s 100% water proof, can be folded in half, mashed up into a ball, short of taking a hammer to the red plastic hook I can’t ever imagine breaking the thing, making it tougher than others like the iBend. Being able to fit in your pocket makes it more portable than something like the Gorillamobile while still retaining some of its versatility. The video does show some of its uses but don’t think that the Sticky Strap limited to those alone. One of the additional uses I found is its ability to hang around poles or wires the red hook couldn’t fit around by sticking one end through the other. If you’re creative with it I have no doubt you could find dozens of other uses for it also.

stickyIt’s not to say that the Sticky Strap is limitless, quite the opposite, and aprodukt’s list of “Do’s and DON’TS” is liable to scare anyone a little bit but the basic message is use common sense. If you don’t think sticking your iPhone to a cold surface over a fish tank is a good idea, then don’t do it. The biggest drawback of this design is that it can’t stick to just any surface, it has to be a very smooth and clean surface. While that sounds obvious it’s important to note that includes your iPhone or more specifically the case you may be using on your phone. I tested it with 5 different cases, all three of the hard cases worked just fine but the two silicone soft cases couldn’t be used at all. Taking the case off for use may not be the end of the world but it could certainly become annoying after a few uses. However, for less than $10 the Sticky Strap worth buying for quick on the go use. For only $3 more, aprodukt also offers a kit which includes a 3 pack of protective stickers and a polishing cloth which usually run about $15 through other competitors.

Developer: aprodukt
Price: $9.80
Model Reviewed: Sticky Strap

Rating: 4 out of 5 stars

Pros:
-Versatile, can wrap or stand on most surfaces
-Durable
-Pocket Size

Cons:
-Can’t use with soft cases
-Suction cups require smooth clean surfaces


‘Street Fighter 4′ – Released and Reviewed as We Get Our Fight On!

‘Street Fighter 4′ – Released and Reviewed as We Get Our Fight On! is a post from: Best Iphone Apps Review Website

A few weeks back we posted gameplay videos of an unexpected and since, highly anticipated, title coming to the iPhone this month. Well, the wait is now over, with Street Fighter 4 [AppStore] launching today! Whilst many were skeptical at Capcom's ability to port such an critically impressive console title to the portable devices, our time with Street Fighter 4 reveals a surprisingly faithful rendition, if somewhat watered down to suit the smaller scale of the iPhone.

Street Fighter 4 gives you control over 8 characters from the console version; Abel, Blanka, Chun Li, Ryu, Bison, Dhalsim, Guile and Ken (in order of appearance). The game offers an impressive move list, featuring all the special attacks from the console version, leaving out the low and medium punch/kick buttons and their respective moves. The purists amongst you may find this too much of a downsize as it undoubtedly poses a change in pace from the original and diminishes the ability to hit those ridiculously high combos. Having said that, there's no doubting its authenticity– this is Street Fighter 4 in all its glory.

It is hard really to see how any additional attacks could have been squeezed in, as the on-screen controls already take up a sizeable portion of the real estate available. Super and Ultra attacks are performed by simply tapping their respective bars (which may irk some), though they can still be pulled off in their traditional, anologue stick fashion via the SP button. This SP button also activates EX attacks and together with a Focus button, complements the kick and punch attacks on the right part of the screen. It should be noted that these on-screen elements can be moved around and have their transparency adjusted, to accommodate left-handers and minimalists alike.

Street Fighter 4 looks and runs exquisitely on the 3GS device we tested it on, with impressive animations and the same gorgeous backdrops we were treated to in the console version. Combat in Street Fighter 4 is fast and fluid, and button input is as responsive as we hoped it would be. The AI does a good job at keeping you on your toes too, and can be configured at 4 difficulty levels from beginner to gruelling. There are a number of game modes, from the standard Tournament mode (against 7 competitors, with Bison featuring as the end boss), to a "Dojo" challenge mode, together with a training mode and a single player versus mode. For those who prefer human competitors, a Bluetooth multiplayer mode is available too.

To round out the impressive feature list, Street Fighter 4 sports a full blown replay system and local leaderboards, to record your matches for later viewing, and to breakdown your winnings in both tournament and versus modes. Capcom has certainly created a comprehensive Street Fighter 4 offering, with only WiFi multiplayer and online leader boards remaining on our wish list, together with the inevitable cries for a more extensive character roster.

Street Fighter 4 is easily recommended to any Street Fighter fan or fighting game aficionado. At its core it is a lightweight port of the exceptional console title, so don't go expecting anything different if you've had your SF4 fill. On the other hand, it is amazing that such a game was ported to the AppStore in the first place and the simple fact that you can now bring Street Fighter 4 around in your pocket should be enough to sway many an eager button masher.

Impressions from our forums are collecting fast and are largely positive. Our readers have noted that there is only minimal slowdown on 3G models compared to the 3GS device we tested, and even 1G users are reportedly happy with Street Fighter 4's performance.

App Store Link: Street Fighter 4, $9.99.


NewsAlert

NewsAlert is a post from: Best Iphone Apps Review Website

Developer: Dan Hassin
Price: $0.99 (sale)
Version Reviewed: 1.3

iPhone Integration Rating: 4 out of 5 stars
User Interface Rating: 4 out of 5 stars
Utility Rating Rating: 3.5 out of 5 stars

Re-use / Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.63 out of 5 stars

Mobile Photo Mar 9, 2010 9 24 26 PMIf you want news custom-tailored to your liking, you should look at NewsAlert. This news app delivers news based solely on your specified keywords, presumably saving you the trouble of wading through RSS feeds. For the most part, it’s a solid experience, and the app pulls from a wide array of sources to make it worth your while.

The first thing you’ll want to do is pick some keywords. The app suggests keeping tabs on your favorite bands or your hometown as well as traditional keywords (i.e., “education”). These keywords then appear as list items in the main view. Whenever NewsAlert finds a new article relating to one of your keywords, you receive a push notification. The app tracks all of the articles that come in, and then you can view them based on the tag. You get 10 keywords to use, with more available via in-app purchase.

The viewer itself is nothing special—like most in-app web browsers, it’s slower than Safari and some of the screen space is wasted by the app itself. Pinch-to-zoom is also a bit jerky. I wish that opening articles in Safari could be selected as the default action (it’s still there, but it takes a few button taps.)

For the most part, getting news articles based on keywords is a good experience. It’s not perfect, however; too often, I get duplicate articles when major events happen. I don’t need to read the results from the latest Maryland basketball game ten times…in fact, I wish I could filter sports results out of my “Maryland” keyword altogether, but that’s not an option. Still, the app does turn up some interesting articles. I wouldn’t rely on it as my sole source of news, but as an addition to my daily routine, it works. It also works particularly well if you’re tracking an artist rather than a general keyword, because then you’re more likely to get interesting interviews or news about albums or tours.

It’s ultimately your call whether or not a simple dollar is worth getting keyword-specific news. The app is well-built, so no complaints there. For me, this is more of a novelty app than a real news source—I’ll stick with my old-fashioned RSS, because I like reading from specific sites. But if you’re the type who needs news on a specific topic from a variety of sources, NewsAlert won’t disappoint. It all depends on your individual needs.


Power Flower – Magic Battery Booster

Power Flower – Magic Battery Booster is a post from: Best Iphone Apps Review Website

EXCLUSIVE ON APP STORE!
REVIVE YOUR AGING BATTERIES THROUGH INTELLIGENT RECONDITIONING!

Is your iPhone/iPod Touch’s battery life getting shorter?
Are you getting used to it or planning to do something to rescue the near dead battery?
Now there’s an app to help you calibrate your battery AUTOMATICALLY.

FEATURES:

- EXTEND the battery life through Intelligent Battery Reconditioning.
- DRAMATICALLY improve the battery performance.
- Start the calibration AUTOMATICALLY.
- Display REAL-TIME battery stats, battery level and the remaining time of:
Talk Time (2G & 3G)
Internet Browsing (3G & WIFI)
Audio Playback
Video Playback
Standby Time
Game Play
App Usage
- Accessible to ALL THE MODELS of iPhone and iPod Touch.
- Battery MAINTENANCE TRICKS AND TIPS to get more out of your iPhone & iPod Touch.
- Looks good on your iPhone with its GORGEOUS DESIGN.


Chicago Parking

Chicago Parking is a post from: Best Iphone Apps Review Website

Chicago Parking is the only parking garage application designed for Chicago. With this application you can find the cheapest parking rates anywhere in Chicago. Save yourself a parking ticket with the built in parking timer.

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ON SALE NOW 30% OFF!!!
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Avoid overpaying for parking by comparing rates from neighborhood garages. Ability to search by an address.

Features:
* Search over 300+ Parking Garages to find the best rates

* Map showing all Meters, Zones, Rates, and Paybox locations

* List showing all the Early Bird Specials in the city

* Detailed information about each garage including:
- Address
- Phone
- Hours
- # Spots
- Rates (Hourly, Daily, Weekend, Monthly)

*Meter timer that will sound an alarm when your meter is almost expired

*Remember where you parked with turn by turn directions back to your car. You even have the ability to leave a voice memo. Ability to drag car to exact location

As seen in NEWSWEEK, and daily news.

All Premium Garages are displayed with a red parking logo

Satellite and Standard map views available

Parking Information and rates are updated on a weekly basis to ensure accuracy. If you have any questions please contact us at 702-518-6373

www.ChicagoParkingApp.com