Funny Status Updates for Facebook iPhone App

Funny Status Updates for Facebook iPhone App is a post from: Best Iphone Apps Review Website

funny status updates for facebook iphoneFunny Status Updates for Facebook is a third party application for iPhone that integrates with Facebook and gives users access to a collection of a witty quips, practical jokes and even a few pictures to post them as their status update. Practical enough for people who feel the need to post regular updates, but have nothing to say or just want to entertain their friends, Funny Status Updates for Facebook contains more than 1,500 options categorized by type, as well as symbols, a randomization option, and even a “magic trick” collection.

Facebook enthusiasts can select from six primary categories or choose updates based on subcategories like birthdays, money matters, pickup lines, or strange facts. The collection of quotes, quips, and questions is quite extensive and they are easy enough to sort through when you just want to pop something off. (…)
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Review: Phantasy Star II

Review: Phantasy Star II is a post from: Best Iphone Apps Review Website

Among early console RPGs, Phantasy Star II is typically the most well regarded. It was released one year after Dragon Quest III, and a year prior to the third installment of Final Fantasy. Together, those three titles comprised the pinnacle of classic console RPGs. The primitive look and feel that marred older games had largely been eradicated, and the graphics at last seemed like something more than a thin veil for a rudimentary calculator.

These games are notable not only for being among the earliest of RPGs that are still enjoyable to play, but because they marked a turning point in the evolution of the console RPG. After them, and for better or for worse, the genre made a decisive shift toward narrative-driven games.

Final Fantasy IV’s narrative was infinitely more complex than III’s. Dragon Quest IV was divided into five chapters, telling a unique story for each of the party members. And, disregarding Phantasy Star III (as everyone rightfully should), Phantasy Star IV weaved an elaborate tale that tied together and concluded the plots of the previous installments.

In this regard, Phantasy Star II was a step ahead of its contemporaries. Sure, powerful hardware and a pricey 6-megabit cartridge gave it the edge over its competitors in terms of visual appeal, but even more forward-thinking was its narrative, which, while still barebones, was much more sophisticated and compelling than the archetypal sword and sorcery found in other RPGs at the time.

Phantasy Star II’s story of young Rolf — a government agent investigating an outbreak of bioengineered monsters on a planet where life is sustained by a massive, nebulous computer — is, frankly, better than the majority of scenarios written today.

In terms of its actual nuts and bolts, however, Phantasy Star II is less acceptable by modern standards. Exploring labyrinthine dungeons while intermittently warping back to town to heal your party, stumbling over things you’d never know unless you read them someplace else, and frequent grinding are all part of the design.

Despite this, and in some ways because of it, Phantasy Star II is a significant and, more importantly, truly great game. It’s a game any RPG fan should try.

I hesitate to recommend playing it on the iPhone, though. The usual platform issues combined with less-than-desirable emulation suck a lot of enjoyment out of it. For starters, the small screen obfuscates the charm of the graphics, and the splendid battle animations of the bio-monsters are barely discernible.

On top of that, the playfield is stretched horizontally to fill the screen, and there’s no way to remedy it. The audio quality suffers too, as the excellent soundtrack is compressed to the mediocrity of preset beats on a cheap Casio keyboard.

Virtual buttons are a necessary evil on the iPhone, and the usual complaints apply here. The least Sega could have done is not make them so darn ugly. The default setting superimposes hideous looking, semi-transparent virtual buttons over the game screen, while a secondary option places the buttons beneath the playfield, but shrinks it even smaller (without correcting the aspect ratio).

Phantasy Star II is a masterpiece, but playing it on the iPhone is like playing Chopin on a beginner’s keyboard. Its magnitude is lost.


Round-Up: Gamasutra Network Jobs, Week Of September 10

Round-Up: Gamasutra Network Jobs, Week Of September 10 is a post from: Best Iphone Apps Review Website

In a diverse week for new job postings, Gamasutra’s jobs board plays host to roles across the world and in every major discipline, including opportunities at id Software, Harmonix and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site’s daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, ‘serious games’, independent games and more.

Some of the notable jobs posted this week include:

Atari: Game Producer, Online and Mobile
“As the Game Producer for Online & Mobile Games, you will be primarily responsible for the external production of our online and mobile portfolio, helping manage our sizable pipeline, which could range from reviewing new pitches to creating presentations and managing development team milestones. An Ideal candidate would be a passionate gamer who loves the hottest new social gaming and mobile titles, has experience in production as a developer and publisher and has the energy, intellect and experience to get job done and done right.”

Blue Fang Games: Senior Game Designer
“Blue Fang Games is focused on applying proven game design and development principles to the new social, online and mobile game platforms. Our team is comprised of a singular combination of game industry veterans and online/social gaming talent and is focused on delivering original, dynamic experiences that stand out from all the “me-too” games out there. Our first Facebook game, Zoo Kingdom (http://apps.facebook.com/zookingdom), has over a million active players and we’re just getting started!”

Digital Chocolate: Product Manager (Web and Platform Services)
“Inside Digital Chocolate, the San Mateo studio is the place where the magic of creation takes place. Our products are built on the cornerstones of quality, innovation and community. We hire the best and give them the freedom to learn and do their thing, and teamwork is the norm.”

Harmonix Music Systems: QA Director
“Harmonix, the studio that created ROCK BAND and the upcoming Kinect exclusive DANCE CENTRAL, is looking for an experienced QA Director to wrangle the evil game-breaking geniuses in our QA department.”

Id Software: Level Designer
“We are looking for inspired, talented and dedicated level designers ready to join one of the most respected and ground-breaking developers in the gaming industry. With iconic brands like DOOM, RAGE, QUAKE and others, we rely on the talent, experience, and knowledge of every team member to conceive and create the experiences that define our genre.”

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra’s job board now.


More from Sega: Kingdom Conquest, Altered Beast, Gunstar Heroes

More from Sega: Kingdom Conquest, Altered Beast, Gunstar Heroes is a post from: Best Iphone Apps Review Website

In addition to detailing its upcoming iPhone and iPad port of Chu Chu Rocket yesterday, Sega also revealed its upcoming iOS-exclusive MMORPG Kingdom Conquest, along with emulated versions of the Sega Genesis classics Altered Beast and Gunstar Heroes.

Kingdom Conquest is an ambitious title that aims to combine elements from the real-time strategy and role-playing genres, with gameplay that features a mix of brawling, dungeon exploration, and card battling.

Players can cooperatively explore dungeons and share loot with up to four friends over a Wi-Fi, Edge, or 3G connection.

Kingdom Conquest boasts the following feature set:

  • Compete or form alliances with other players from around the world.
  • Earn new Items and powerful weapons by defeating beasts in the dungeon-crawling Action Mode, and use these spoils to defeat other players in the strategy-focused Simulation Mode.
  • Unlock more than 100 types of collectible monsters like Crimson Gargoyles, Ice Golems, and Dark Steam Knights.
  • Synthesize new monsters with skills that can turn the tide in a crucial battle.
  • Trade weapons and monsters with other players via the integrated auction house.
  • Communicate with alliance members by using the in-game forums.
  • Improve chances of success by purchasing resource stones via Apple’s micro-payment system.

Originally packaged with the Sega Genesis console upon its U.S. launch in 1989, Altered Beast was an impressively faithful port of what was, at best, a serviceable arcade beat-’em-up. The App Store edition aims to bring all the beast-transforming, goat-kicking action of the original game to the iPhone, iPod Touch, and iPad later this year.

Gunstar Heroes, on the other hand, is a genuine classic, and ranks among the best games to be released during the 16-bit era. Developed by Ikaruga and Sin & Punishment creator Treasure, Gunstar Heroes is a side-scrolling run-and-gun shooter featuring numerous weapon combinations and some of gaming’s most memorable boss battles.

Both Altered Beast and Gunstar Heroes will support cooperative two-player gameplay over a Bluetooth connection when they launch in the App Store this Fall.


Apple to publish App Store guidelines, allow third-party dev tools

Apple to publish App Store guidelines, allow third-party dev tools is a post from: Best Iphone Apps Review Website

iPhone, iPod Touch and iPad developers – rejoice. Yesterday Apple released a statement announcing the removal of a number of restrictions placed on developers, relaxing the development process and making the approval process significantly more transparent by publishing official guidelines for the application approval process.

Beforehand, developers were unaware of the official process, creating a significant grey area where writers of applications remained in the dark with regards to certain policies – adult content, the use of physical buttons on iDevices etc. For example, earlier last month the developers of ReadItLater – a tool similar to Instapaper that saves webpage content for later reading – had version 2.2 of their application rejected by Apple due to a registration process seen on thousands of other applications live on the App Store. “Applications cannot require user registration prior to allowing access to app features and content” wrote the statement of disapproval from Apple. The application was later resubmitted – unchanged – and approved. It is not yet known when the guidelines will be published for viewing by developers.

The press release also announced that Apple “are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code.” In other words, no longer are developers limited to tools made by Apple specifically for iOS software development. “This should give developers the flexibility they want, while preserving the security we need” the release continued.

Finally, Apple also relaxed restrictions on mobile advertising, an unexpected change given Apple’s recent iAd integration. Specifically, the new changes allow developers to choose which type of ads (if any) they want their application to include. “The new terms provide immediate clarification about the status of mobile advertising on the iPhone and will benefit users, developers, and advertisers. Users will benefit from more free, or low cost, apps that can now more readily be supported by advertising” wrote Omar Hamoui, Vice President of Product Management at Google Mobile. “This is great news for everyone in the mobile community, as we believe that a competitive environment is the best way to drive innovation and growth in mobile advertising.”

The changes represent a big step forward for developers, who now have much clearer rules regarding application development. And that’s good news for the end user as well as the developers.

[Image courtesy of Apple]

[ Apple to publish App Store guidelines, allow third-party dev tools is a post from 148Apps ]


Hands-On with Upcoming ‘Sonic 4: Episode 1′ – This is What We’ve All Been Waiting For

Hands-On with Upcoming ‘Sonic 4: Episode 1′ – This is What We’ve All Been Waiting For is a post from: Best Iphone Apps Review Website

Yesterday during Sega's iPhone Games Day, easily the most impressive and fun game that I had a chance to play was Sonic 4. It finally feels like the Sonic game that we've all been wanting for the past 15 years, with no gimmicks, unnecessary characters or outlandish stories. Just pure 2D side-scrolling Sonic goodness, with heaps of Blast Processing. We previewed Sonic 4 during E3 in June, where we had a chance to play an early version of the game. Yesterday at Sega I was shown a nearly complete build of the game that included the previously unannounced Labyrinth Zone, two exclusive iPhone levels, and the special Chaos Emerald bonus stages.

The best thing about Sonic 4 is that it's incredibly simple to play, to the point of almost rendering the virtual controls a non-issue. I say almost because it still can be tricky playing a platformer without tactile feedback, but with only an analog stick and one button to worry about it certainly simplifies matters. Sonic 4 plays similarly to the original trilogy where you can run down hills and roll through loops or perform a spin dash by crouching and mashing the button to build up speed, but one significant new maneuver has been added to Sonic's repertoire. After performing a jump, you can hit jump in mid-air and execute a homing attack that will send Sonic spinning into nearby enemies or interactive objects which get target locked automatically. This adds an interesting dynamic to the game and makes it far more playable on the touch screen, as you don't have to be quite as precise when trying to defeat enemies.

Previously, Sega has shown off the first area of Sonic 4 called Splash Hill Zone. This zone is reminiscent of the beginning stage in earlier Sonic the Hedgehog games, with bright blue skies, green grass, and plenty of loops and hills. Yesterday they revealed Labyrinth Zone, which is also akin to levels from the old Sonic games. It's an underground cavern area with moving platforms, boulders falling from the roof, and underwater portions. This is also where one of the iPhone exclusive levels is based, called Lost Labyrinth Zone. This level has Sonic riding in a mine cart that is controlled by tilting the device while negotiating maze-like caverns. Sonic 4 deviates from the linear level progression of the originals, and once you've completed the initial Splash Hill Zone all three areas in each of the four zones are made available to play in any order. The catch is that you will not be able to play the fourth boss area for each zone until you've completed the previous three.

Another returning feature from the classic Sonic games is the addition of bonus levels. If you complete an area with at least 50 rings in your possession, you'll have a chance to jump into a gigantic spinning ring at the end which will take you to a special stage and give you an opportunity to earn a Chaos Emerald. These stages are re-imagined versions of the ones from Sonic 1, and if you remember those stages you'll understand just how well suited they are for tilt control. Whereas you controlled Sonic himself as the stage spun around you in the originals, in this iPhone version you'll actually be controlling the stage by tilting and twisting the device while trying to get a stationary Sonic to the Chaos Emerald in the middle. Collecting a total of 7 Chaos Emeralds and completing the game will yield an alternate cliffhanger ending that will hint at things to come in Sonic 4: Episode 2.

Yes, Sonic 4 will be an episodic release. Sega couldn't comment on how many episodes will make up the entire experience, but have assured me that there is a definitive end to Sonic 4 and they won't just be releasing a new episode whenever they feel like adding a new set of levels. Sonic 4 is also looking quite stunning visually, and will be nearly identical to the console versions save for the 2 exclusive iPhone levels and tilt controls. Remarkably, the game runs at an incredibly smooth rate, and I didn't experience even one hiccup during my time with the game. Also of interesting note is that Sonic 4, the long awaited spiritual sequel to the classic original trilogy that fans have been clamoring for for years, will not be appearing on either the Nintendo DS or Sony PSP. While this may have Marcus in a huff, it shows just how committed Sega is to this platform and its fans.

This hands-on video from our E3 preview in June demonstrates Sonic 4 in action:

I can hardly describe just how much I enjoyed Sonic 4, and I cannot wait for the final version to be released. Sega won't pin down anything more exact than “sometime this Fall” but the game was looking mostly complete and hopefully it won't be too much longer before we can all finally play Sonic 4: Episode 1.


Five For Friday: Week of September 10, 2010

Five For Friday: Week of September 10, 2010 is a post from: Best Iphone Apps Review Website

Every week, we endeavor to point the way to the games and apps that most made an impact in the App-o-sphere. Here’s this week’s picks:

Zombie Highway – Cars, guns, and zombies bring smiles to all the kids faces. What else do you really need to know to not already love this game? Steer the car to avoid obstacles that creep up in the way. Shoot zombies that are looking to get some juicy brain matter. Repeat until you are king of the Facebook rankings. Time to prove just how awesome those zombie survival skills are.

$0.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★☆ :: JUMPING ZOMBIES?
Read Our Full Review >>

Released: 2010-08-27 :: Category: Games / Action


The Hero HD –
Those who don’t spend their days saving babies, putting out fires in a single breath, or stopping crime with a pinky finger can live vicariously through The Hero. Take up that iPad and enjoy the fun comic book style graphics. Prove those heroic deeds with online leader boards and achievements. Just leave the Superman costume in the closet, you are only playing an iPad game.

$1.99

iPad Only App – Designed for the iPad
Released: 2010-09-09 :: Category: Games / Arcade

$0.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★☆ :: STYLISH FUN
Read Our Full Review >>

Released: 2010-03-08 :: Category: Games / Action

Grand Theft Auto: Chinatown Wars HD – Time for iPad owners to rejoice and sing songs of praise. GTA: Chinatown Wars is finally getting the proper HD treatment. New controls specifically for the iPad are just the start here. Bigger, sweeter, and sexier visuals will grace your pupils. Game play will suck away hours of your time. Download this now…just do it!

$9.99

iPad Only App – Designed for the iPad
Released: 2010-09-09 :: Category: Games / Adventure

$9.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★½ :: POLISHED
Read Our Full Review >>

Released: 2010-01-18 :: Category: Games / Adventure

GetGlue for iPad – GetGlue is a social network for entertainment buffs. Now iPad owners get to see what all this fuss is about. Check-in when you crack a new book or fire up that B-rated horror movie. Check out what friends are up to. Even find some new jingle that might become a new ring-tone. Round off all this fun with stickers for all those ratings your slapping down on those TV shows.

FREE!

iPad Only App – Designed for the iPad
Released: 2010-09-08 :: Category: Social Networking

FREE!

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2010-06-22 :: Category: Social Networking

PhotoArtista: Oil – Time to take those boring vacation photos and add some punch to them. PhotoArtista will take that photo and turn into and oil painting that even Van Gogh will be envious about. Choose from several oil styles, bush sizes, stroke variations, and effects. There is enough here to keep artists busy playing around for hours.

$2.99

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2010-08-30 :: Category: Photography

$4.99

iPad Only App – Designed for the iPad
Released: 2010-08-29 :: Category: Photography

[ Five For Friday: Week of September 10, 2010 is a post from 148Apps ]


Cave Announces Mushihimesama Bug Panic for Fall Release

Cave Announces Mushihimesama Bug Panic for Fall Release is a post from: Best Iphone Apps Review Website

Hot on the heels of the release of its well-received shooter Dodonpachi Resurrection, Cave revealed that its action-puzzler Mushihimesama Bug Panic is on its way to the iPhone and iPod Touch this Fall.

It’s been a long while since Cave made any mention of the project. Bug Panic was announced as the company’s first App Store effort back in January, and no updates regarding its development have been issued since then.

Bug Panic is a unique combo-based action game starring Reco from Cave’s Mushihimesama arcade shooter series. Players must chain together strings of exploding bugs using a limited number of regenerating bombs, avoiding contact with hazards while collecting score-boosting gems.

As with all of Cave’s App Store releases, Mushihimesama: Bug Panic will only be compatible with iPhone 3GS, iPhone 4, iPad, and third- and fourth-generation iPod Touch devices when it launches in the App Store in the next few weeks. A gameplay trailer is below.


Pangea Takes The Lead In Online Gaming

Pangea Takes The Lead In Online Gaming is a post from: Best Iphone Apps Review Website

I’ll admit, even when Game Center was just a big high-score collector, like OpenFeint and Plus+ before it, I was happy. I loved that it had its own app, and that it was easy to find directly compare your stats with friends, rather than having to dig through huge lists to find them. The whole thing was great, and then I found Cro-Mag Rally and the rest of the Game Center enhanced apps from Pangea.

Cro-Mag Rally

Admittedly, I’d never really gotten into Cro-Mag Rally when it was first out. It was always a good game, but with so many other racing games out there, it just got swallowed up. With the 4.1 update though, the game has found a whole new life for me (until the “so many other games” swallows it up again). Instead of being stuck in the world of single player racing, the new version of Cro-Mag lets you race against others, complete with in-game chat, via Game Center. Games are all matched up by either inviting up to three other friends or by auto matching you with others in case, as Steve Jobs put it, you have no friends.

There are no win/loss rankings in Game Center yet, just a total multiplayer score, but hopefully an expanded rankings system will come in the future.

$2.99

+ Universal App – Designed for iPhone and iPad

Our Rating: ★★★★☆ :: RECOMMENDED
Read Our Full Review >>

Released: 2008-07-11 :: Category: Games / Racing

Nanosaur 2

Nanosaur 2, previously only thought of as a single player game, has now added on six levels and three multiplayer modes, including Capture the Eggs, Battle, and Race. “In Capture the Eggs mode players are on teams, and they have to retrieve all of their team’s dinosaur eggs before the other team. Battle mode, on the other hand, is pure excitement as players collect weapons and blast each other out of the sky. The race mode also involves a lot of heat seeking missiles, blasters, and cluster grenades, but your primary goal is to race around a track.”

Like the rest of the Pangea online titles, Nanosaur two has in-game voice support so you can do all your trash talking in the game rather than in text messages after the fact. I’m definitely more of an instant gratification skills basher, so this is good for me.

$3.99

+ Universal App – Designed for iPhone and iPad

Our Rating: ★★★★☆ :: RECOMMENDED
Read Our Full Review >>

Released: 2008-10-15 :: Category: Games / Adventure

Enigmo

The same Enigmo that won the won an Apple Design Award for best game and has sold well over a million copies now has a multiplayer experience. It’s definitely not my first choice of games that should add multiplayer to, but alas, you can now challenge others to see who can solve the puzzles the fastest.

$2.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★½ :: HIGHLY RECOMMENDED
Read Our Full Review >>

Released: 2008-07-11 :: Category: Games / Puzzle

“I have not been this excited about an app release (Game Center) since the App Store first opened,” says Brian Greenstone, President of Pangea Software, “There are several million existing owners of these games, and I can’t wait to start playing against them! iOS 4.1 has changed the gaming landscape on the iPhone, and I predict that most if not all of our upcoming games will be multiplayer capable.”

Hopefully other developers follow suit because I definitely think that Game Center is the key to the future of iPhone gaming.

[ Pangea Takes The Lead In Online Gaming is a post from 148Apps ]