Super Mega Worm Review

Super Mega Worm Review is a post from: Best Iphone Apps Review Website

Game: Super Mega Worm
Developer: Deceased Pixel
Price: $2.99
Version: 1.0.0
App Reviewed on: iPhone 3G

Graphics/Sound Rating: 4 out of 5 stars
User Interface Rating: 3.25 out of 5 stars
Gameplay: Rating: 3.5 out of 5 stars

Overall Rating: 3.58 out of 5 stars

SMW_SC07When you go back through the annals of history there is only one popular worm that ever comes to mind: Earthworm Jim. Now Jim was a invertebrate with an attitude that was on a mission to launch as many cows and shoot as many rabid dogs as humanly, errr rather, quasi-humanly possible. So with such an awesome pedigree, why wouldn’t other worm based games follow a similar theme? You get to discover that firsthand in Super Mega Worm, and you better believe that they may be onto something.

As with our old buddy Jim’s game, you play the part of an worm bent on vengeance, except this time out you are a hell of a lot bigger, with a nastier attitude to boot. Playing as the “Great Death Worm Wojira,” you are delivering on a mandate from mother nature to cause as much death and despair as possible. Your targets are none other than the very humans occupying earth, because after all, we are the ones destroying it. Bet you wished you recycled that popcan, instead of leaving it on the side of the road. Thanks for spoiling the whole existence thing for the rest of us, jerk!

Read the whole review at The Portable Gamer

[ Super Mega Worm Review is a post from 148Apps ]


Price Drop Alert – ‘Stair Dismount’, ‘Pinball Ride’, and ‘8-Bit Rebellion!’

Price Drop Alert – ‘Stair Dismount’, ‘Pinball Ride’, and ‘8-Bit Rebellion!’ is a post from: Best Iphone Apps Review Website

After the multitude of sales that went down over the Labor Day weekend in the US, there are still some pretty great deals to be had entering into this shortened work week. As with all the sales that occur on the App Store, prices are subject to change at any time, so make sure and take advantage of them while you can.



Stair Dismount Universal


Stair Dismount Universal, Free
From the originators of ragdoll physics pain infliction Secret Exit, Stair Dismount Universal has gone free for a day. Give poor Mr. Dismount a hearty push down one of 12 different sets of stairs, inflicting pain and earning high scores to compete on the OpenFeint leaderboards.

The game was recently updated with universal iPad support and a DLC character pack. If you haven't picked it up already, definitely give Stair Dismount Universal a download while free, and if you like it you can throw a buck at the DLC for 3 additional characters.



Pinball Ride Unlimited


Pinball Ride Unlimited, $2.99
Pinball Ride is a game that we took a look at back in April and determined it to be a fun pinball experience, but it felt slightly high priced at $5 compared to the other options available on the App Store. A couple of weeks ago, Pinball Ride received a huge update that added universal iPad support as well as some heavily tweaked gameplay. Story Mode has been fleshed out with new goals and achievements, and Burst Mode has been completely redesigned to offer more substantial gameplay.

Pinball Ride is a great looking game, rendered entirely in 3D and runs incredibly fast and smooth. If you've felt like the $5 price tag was too steep before, you can currently get the game at the discounted rate of $2.99 and there is a lite version to check out as well.



Linkin Park 8-Bit Rebellion!


Linkin Park 8-Bit Rebellion!, $0.99
While light on gameplay but heavy on fan service, 8-Bit Rebellion is an arcade style beat ‘em up with an emphasis on social interaction featuring the popular band Linkin Park. It’s a simplistic button masher at its core, but features a ton of cool items to collect and real-time interaction with other players online. I’m not really a fan of Linkin Park, but was surprised by how much there was to like when we reviewed the game in April.

One of my favorite parts about 8-Bit Rebellion are the excellent 8-bit renditions of some of the band's most popular songs, which should really appeal to fans of Linkin Park. In addition to the iPhone version sale, the iPad version has also dropped to 99¢ and there is a lite version if you want to take the game for a test drive first.


Sudoku 2 Pro HD for iPad Review

Sudoku 2 Pro HD for iPad Review is a post from: Best Iphone Apps Review Website

Developer: FINGER ARTS
Price: $2.99
Version Reviewed: 1.1.1
Device Reviewed On: iPad

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 4.5 out of 5 stars
Gameplay Rating: 4.25 out of 5 stars
Replay Value Rating: 4.25 out of 5 stars

Overall Rating: 4.25 out of 5 stars

There are a LOT of sudoku games out there in the ether of the app store. Some are decent, some are okay, and some make you wish for the paper and pencil variety. A small number are very good, and fewer still are what I would call spectacular. Sudoku 2 Pro HD is an awkward name for what is hands down the best sudoku game I’ve played on the iPad.

Every aspect of Sudoku 2 Pro HD is well thought-out and executed, from the graphical and audio flourishes to the spot-on controls. Developer Finger Arts really deserves a commendation for taking what could have been another run-of-the-mill puzzle game and transforming it into a smooth and elegant experience.

The beauty of Sudoku 2 Pro HD is that it both enhances the core gameplay of solving sudoku puzzles while also staying out of the way – keeping clutter and needless interference out of the interface. There is no “story mode” here or cutesy characters distracting you. What remains is a very slick sudoku experience. Again, and I can’t say this enough, it’s the best I’ve played yet.

Enhancements are subtle, but well worth noting. Finger Arts has implemented a point system in the game that rewards accuracy as well as speed, and all scores are posted to OpenFeint leaderboards (if you so desire). Small graphical touches like numbers that spin when you complete a line or a nine-number grid have an amazing positive reinforcement effect that will keep you coming back for more. Add to that the crisp, unobtrusive sound effects whenever you place letters and you begin to see how immersive a sudoku game can be. And no, I’ve never thought of a sudoku video game as immersive before. I suppose there’s a first for everything.

The bottom line is, if you enjoy sudoku, you owe it to yourself to give Sudoku 2 Pro HD a try. if you’re like me, you’ll soon discover that most other versions of the game pale in comparison.

[ Sudoku 2 Pro HD for iPad Review is a post from 148Apps ]


Master of Alchemy HD for iPad Review

Master of Alchemy HD for iPad Review is a post from: Best Iphone Apps Review Website

Developer: CHILLINGO
Price: $2.99
Version Reviewed: 1.1
Device Reviewed On: iPad

Graphics / Sound Rating: 4.25 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.56 out of 5 stars

Master of Alchemy HD for the iPad does a lot of things right. Graphically, it’s impressive – not from the amount of pixels or polygons it pushes, but from the creative graphic design of the game. The game design is clever, if derivative, and the challenges are deep. Why is it, then, that the game seems only marginally entertaining?

The setting for Master of Alchemy HD is, of course, the Middle Ages, and you are an apprentice to a master alchemist. You get to choose your character and backstory at the beginning of the game, but this really doesn’t impact the gameplay and seems more like window dressing than anything else. The character designs, however, are beautifully drawn and presented. Your chosen character’s goal is to learn the secrets of transmuting solids into liquids, liquids into gases, gases into solids, and so on and so on. To accomplish this task, you are given several tools and the ability to place them pretty much anywhere on the screen. After a brief and effective tutorial, the game begins.

And this is the point where you figure out that Master of Alchemy HD is like any number of puzzle games that have come before it. You know the type: guide X creatures/items to Y location within a certain time limit. It’s an old mechanic; at least as old as Lemmings. There’s nothing wrong with it, per se, but I was hoping for more than a simple retread of an old idea. Instead, Master of Alchemy is a puzzle game where, yes, you do transmute matter to an extent, but only in service of getting that matter to a predetermined goal point on the “map.”

So, I return to the strong visuals, and especially strong audio, in the game. If you are already predisposed to like puzzle games of this type, you will no doubt be delighted with Master of Alchemy on your iPad, as it executes its puzzles quite well in a remarkable visual and auditory style. In fact, I would argue that it’s one of the best-looking and sounding games in its class. If, however, you are looking for something new and different, something that takes its theme and really uses it to fuel an original concept, this is not the game for you. After all, you can’t get blood from a stone, can you? Even the alchemists couldn’t do that.


[ Master of Alchemy HD for iPad Review is a post from 148Apps ]


‘Knights Rush’ Review – Mow Down a Legion of Baddies in this Epic, Castle Crashers-esque Beat ‘em Up

‘Knights Rush’ Review – Mow Down a Legion of Baddies in this Epic, Castle Crashers-esque Beat ‘em Up is a post from: Best Iphone Apps Review Website

Quest of Knights Onrush [Free] was originally thrown together by developer MoreGames and Chillingo to spearhead a marketing campaign for their then primary focus, Knights Onrush [$0.99], a castle defense game. It turns out that their promotional app, a side-scrolling arcade beat 'em-up, was even better received than the game it was promoting, and in April we revealed that this version was now being turned into a full fledged game. That game, Knights Rush [App Store] is finally here.

Knights Rush takes the formula of the original game– what was essentially a limited, endless mode-only beat 'em up– and breathes the life of an entire campaign into it. Not shying away from that very definition, developer MoreGames envisioned an 'entire campaign' to mean 40 sizeable campaign levels over 8 unique worlds, and a battallion of 50 different enemy types and 8 giant bosses to clog the daylights out of. Not to mention two very different endless modes that improve greatly on its origins thanks to the huge library of art assets now available.

The campaign begins with a short in-game cinematic where your knight, after a little soul-searching, gets pulled into an alternate dimension. It's a no-fuss opener designed to get you into the action as soon as possible, as it's clear this is where the developer has spent most of their time. You start with a tutorial level, where you are soon introduced to two other knights to battle with. Before beginning each mission, you spawn in a portal room, where you can select from one of the three characters: a human Roman-esque knight, an other-world looking, dual scythe weilding knight, and a dwarven, hammer weilding knight. They each play very differently and have their own set of skills and perks to unlock.

The skill system itself is something that needs some explanation, as it may not be apparent how it functions when first picking up the game. Each level, you begin by choosing a character, which is then spawned at level 1. Even if you come out of the first world at level 14, you'll still spawn in world 2 with your character reset. At first, this put me off, as I was having lots of fun with the progressive empowerement of my knight. In retrospect however, this seems to be a very clever implementation. First, it allowed me to explore the breadth of each characters abilities over the campaign, mixing them in ways that I was not able to do in my first attempt. And second, it gave a nice sense of character scaling as I sliced through the 5 levels that make up each game world, leveling periodically without maxing out each and every skill.

Ultimately, each character has only 2 active spells that can be unlocked. Abilities are sorted into 'skills' and 'perks', and each level up you have access to 1 skill and a couple of perks. Perks supplement skills and your standard attacks, by adding benefits such as fire or ice to your attacks, or by increasing the rate at which you level or critical strike, or how much health is restored when you pick up health potions (or even how many additional skills or perks you earn each level). Skills on the other hand, include your two active abilities and several other passive abilities, such as attack strength or health bonuses. Each ability has 5 levels, and over the course of a world you'll generally be able to max out 3 or 4 of the reasonably lengthy list before having to reset.

As well as your active skills, the game includes a variety of consumable spells, from a crazy fox strapped with dynamite to your standard room-clearing freezes, proximity mines, or giant balls of energy. Though combat suffers a little from a tendency towards a truckload of frantic attack button mashing, the 3 skills nearly always at your disposal are crucial to surviving anything after about world 3. At this stage, the odds you face will progressively become more and more overwhelming and any previous thoughts of encroaching monotony are quickly swept away in the chaos. Unfortunately this doesn't extend to the huge, great looking boss enemies, who after the horde of enemies you have to wade through to get to, largely seem like pushovers. I would have liked to see a little more strategic varience to these encounters.

In any case it is clear that alot of time has been spent on the enemies in Knights Rush. Having 50 different enemy types is no small feat– but having them all looking unique and with their own individual abilities and attacks is simply astounding. You'll encounter a host of different enemy knights, swamp monsters, giant crabs, giant spiders, the undead, wizards, vikings, golden scorpions, jumping iron-maidens… and more. These are then backed up by the legion of mechanical devices that are littered across each of the worlds. Worlds are replete with spike traps, falling blades, rotating saws, raining arrows, giant boulders that fall from the sky, cannons, ballistae– you name it, it's there. And in an interesting twist, these enemies can only be defeated by standard attacks (if at all).

Knights Rush has to be one of the most gorgeously detailed and painstakingly created game worlds we have seen on the iOS device. Each character and enemy is inked in a stylized fashion closely resembling that of Castle Crashers on XBL. The backdrops are equally lovingly rendered, richly detailed and set-off in layers to give a pseudo-3D effect that I absolutely love. Playing through the Super Endless Mode– where worlds and enemies are randomly generated as you progress– is a visual treat.

Finally, the standard Endless Mode rounds out the Knights Rush content, where levels you unlock in the campaign can be played endlessly. High scores for both endless modes are recorded in Chillingo's Crystal social platform, which offers additional replay value above and beyond the Campaign's 3 or so hours of game time (which can effectively be doubled or tripled if you decide to attempt Hard or Insane difficulties).

While some may initially be deterred by the few active skills available or the kitten-soft boss fights; you can't dispute that the sheer weight of content here resembles something more like what we'd expect from an expensive console downloadable title. That there are three very different knights to fight with further compounds the game's fun factor as you delve into their individual skill sets. All up, Knights Rush is a highly recommended addition to any action fan's game library, and should be a no-brainer pickup for beat 'em up fans. (Note, we did encounter a small bug where reloading the campaign following an endless mode sessions resulted in the wrong skill tree for our chosen knight, something we expect the developers will address soon but certainly not game breaking.)

If you're still on the fence, head over to our forums to read other readers' opinions and be sure to check out the gameplay trailer above as the game looks infinitely better in action.

App Store Link: Knight’s Rush, $2.99


Frogatto Review

Frogatto Review is a post from: Best Iphone Apps Review Website

Developer: Lost Pixel Studios
Price: $2.99
Version Reviewed: 1.0.1

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 3 out of 5 stars
Gameplay Rating: 4 out of 5 stars

Re-use / Replay Value Rating: 3.75 out of 5 stars

Overall Rating: 3.81 out of 5 stars

Frogatto is an old-school platformer starring a charismatic frog and lots of running and jumping. Though the control scheme isn’t perfect, the game itself oozes classic charm and presents a surprisingly satisfying platforming experience.

In Frogatto, you lead your amphibious character through a series of challenges. Mostly, you’ll be helping the townsfolk with various tasks that range from cleaning up some ants to saving the entire village! Frogatto is far from defenseless: he can run, jump, ground-pound, and swallow his enemies with his tongue. Much like Yoshi, Frogatto’s tongue sucks up enemies. You can’t kill them that way, however; you’ve got to spit them out, firing them at either an enemy (which kills them) or the ground (which stuns them, leaving them vulnerable to a ground-pound).

The 30 levels are varied and fun, with plenty of interesting tricks, moving platforms, wall-kick areas, and pretty much everything else you’d expect from a 2-D platformer. Enemies pack a lot of variety, too, and the boss battles are creative. The dialogue provides a welcome bout of humor, though the story is simple.

Graphics and sound are great, too: the pixel art is lovingly rendered, and it really gives this modern game a classic feel.

The controls, while not perfect, are usable. Four arrows are used for movement; A, B, and an action button are used for licking, jumping, and interacting with townsfolk or objects. The virtual D-pad feels a bit weird and makes precision a little tricky, but it’s certainly not the worst one I’ve used, either.

All in all? Frogatto is a platformer with an old-school style, a lovable character, and some great level designs. If you’re a platforming fan, you should be well pleased with this new entrant in the arena. Frogatto doesn’t introduce much innovation, but it is nevertheless a fun, polished title.

[ Frogatto Review is a post from 148Apps ]