IM+ Now Supports More Than You’ll Ever Need

IM+ Now Supports More Than You’ll Ever Need is a post from: Best Iphone Apps Review Website

Journalists are prone to hyperbole, but this title is almost euphemistic. SHAPE Services, creator of the popular IM+ client, are continuing to roll out feature after feature for their mass-market social networking application.

IM+ current supports Google Talk, Yahoo! Messenger, MSN / Live, AIM (Mac users think iChat), ICQ, MySpace, Facebook, Jabber, Twitter and Skype chat. Outside of the seemingly endless list of clients, the application also provides an equally long list of push notification options, including e-mail arrival notifications from popular clients such as Hotmail, Yahoo! and Google Mail.

In addition to the application being universally built for iPhone, iPod Touch and iPad, IM+ also features an in-built browser for those who don’t have the ability to multitask – a welcome addition for iPhone 3G and iPod Touch users who are unable to avail of Apple’s much-awaited feature.

The latest update – 4.3 – brings with it a number of new themes and wallpapers, high resolution graphics for iPhone 4 users and VoiceOver support, allowing for speech recognition to be enabled. This last feature will set users back 99c a month.

There’s no doubt that SHAPE Services developers are trying to appeal to everyone. From customizable sounds and animated emoticons to geo-location support and retina display graphics, IM+ is becoming the client of choice for social networking users. It remains one of the top grossing applications for Social Networking – not bad at all for a $9.99 application with almost 4 000 competitors. And to top it all off, there’s a free version too.

$9.99

+ Universal App – Designed for iPhone and iPad
Released: 2008-11-14 :: Category: Social Networking

FREE!

+ Universal App – Designed for iPhone and iPad

Our Rating: ★★★☆☆ :: RECOMMENDED
Read Our Full Review >>

Released: 2008-08-28 :: Category: Social Networking

[ IM+ Now Supports More Than You’ll Ever Need is a post from 148Apps ]


TaskPaper Review

TaskPaper Review is a post from: Best Iphone Apps Review Website

Developer: Hog Bay Software
Price: $9.99
Version: 1.2.4

Design Rating: 4.5 out of 5 stars
Features Rating: 5 out of 5 stars
Integration Rating: 3.25 out of 5 stars

Overall Rating: 4.25 out of 5 stars

TaskPaper is the most open and customizable notes/projects application that I’ve seen. The time spent learning how to use it is time well spent.

What TaskPaper aims to do is streamline your ideas, without getting rid of any. How does it do this? With three sections to a new list (in other words, a new document): projects, tasks and notes. You can create tasks within projects, notes within tasks, notes within notes and all of the combinations in between. TaskPaper is built openly because your thoughts are too.

The best way to explain this simply is with an example. Let’s say you have a new project of writing a paper on the variety and diversity of iPhone applications. We’ll call the project “App Store Thesis”. Next up, outline the tasks that you need to complete. In this case, finding out how many applications are in each category would be a good place to start. Now it would be wise to create a note under this task saying where you’re going to get this data from (we recommend 148Apps.biz). Wherever you go after this is entirely up to you. You could create a new task called “Games Categories” within the task above to outline exactly how many games are in each category of the App Store. The screenshot to the right outlines this example.

All actions can be custom tagged with the @ symbol. If you mark something as @done, a line will streak across that point. You can create custom tags for whatever purpose you need.

Now that we’ve covered how it works, let’s see how it’s done. Tapping the plus (+) button at the top right of the home screen of TaskPaper will create a new list. By default, it starts off with a new project. If you want to change this to a task or note, tap return. Whenever nothing is written on a line, tapping return will change the format to project, note or task. If a line does have text on it, tapping return will give you a new line. The project’s font is big and bold, whereas tasks and notes are of normal size. To identify what are tasks and what are notes, look for the bullet point – only tasks will have them. Once you’ve typed in what you want, tapping return will give you a new line with an indent. To indent further, tap space once. Likewise, to remove an indent, tap delete once. From hereon, you roll as your brain moves. There are no limitations to a thought or idea, because no matter how correlated (or not) it is to another idea, there always be a place for it.

Whenever you are inside a list, there are a number of features to make use of. Firstly, an internal search that allows you search within that specific list. Along the bottom menu bar, the icon at the far left allows you to jump to a specific project within that list. The @ icon allows you to streamline search results with certain tags. For example, @done would filter your entire list down to only lines that have been marked as @done. The magnifying glass acts as an ability to search also, in case you’ve scrolled down and can no longer see the search bar up at the top of the screen. Finally, the far right icon is an options category that allows you move selected lines to a different project, cut/copy/paste and a number of other minor features. For a full list, see the screenshots attached.

Tip: for a faster way to move single lines, tap and hold them. They’ll turn into a single blue line with a circle on the left hand side, and from there you can just move it to wherever you want to. To edit what is written on a line, double tap.

The home screen of TaskPaper is relatively streamlined. The top left button opens up to provide options to: sync, lock and unlock orientation (a welcome addition for iPhone 3G users), start Wi-Fi sharing and adjust settings. There’s a help guide in there too. By heading over to www.simpletext.ws you can log in with your Google ID and see all of your lists. You can also create lists here too. Note: the developer stresses that security is light for online syncing – most evident by the fact that the login page is not HTTP secure (https). Thankfully, the code is fully open-source, meaning you can load it onto your own website. See here for more details.

Additionally, there is a local network sync option. TaskPaper will give you an IP which you can connect through any web browser, and all your documents will be there for viewing and editing. The only downside is that there is no export option, meaning you’ll have to manually copy and paste it onto your desktop if you want an offline copy on your PC or Mac.

The settings menu reveals a number of additional options. There are six different ways to sort documents (see screenshots for a full list); you can add a start-up password for security and you can write down the tags you use frequently so that it’s just a matter of taps to insert a tag, rather than to type it out manually.

The application is universal, meaning it is optimized for the iPad as well as the iPhone. Like other productivity applications, the iPad’s larger screen makes projects and note-making significantly easier.

The interface for the iPad features two fixed, scrollable columns when viewed in landscape mode. On the left, a summary list of all the documents you’ve created and on the right are the documents themselves. On portrait mode the design is a little more intuitive, with a list of documents presented in the centre of the screen in a somewhat-transparent box (allowing you to see content written behind it). Disappointingly, there is still no way to search in all the documents, rather you can only search each individual one.

So where does it fall short? Well, the option to collapse a project is a missing – a feature that could both simplify and streamline lists even further. The keyboard often gets in the way of editing a list – I found that whenever I went to edit a line at the bottom of the screen it would select a different line whenever the keyboard popped up. Lastly, an option for a dark theme wouldn’t go amiss.

TaskPaper really does follow’s Apple’s motto of Think Different. The application is so open yet feels easy and comfortable to use, especially for big ideas. It’s a drawing board for every thought in your head. It’s unconventional, imaginative and streamlined. And that’s impressive.

[ TaskPaper Review is a post from 148Apps ]


GT Racing: Motor Academy HD for iPad In-Depth Review

GT Racing: Motor Academy HD for iPad In-Depth Review is a post from: Best Iphone Apps Review Website

Developer: GAMELOFT
Price: $9.99
Version Reviewed: 1.0.0
Device Reviewed On: iPad

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3 out of 5 stars
Gameplay Rating: 3.75 out of 5 stars
Replay Value Rating: 3.5 out of 5 stars

Overall Rating: 3.56 out of 5 stars

It’s a very good thing that I don’t drive in real life anything like the way I drive in Gameloft’s new GT Racing: Motor Academy HD game for the iPad. If I did, well, let’s just keep it simple and say that you wouldn’t want to be on the road with me. GT Racing Academy is the latest attempt at bringing a console-style racing game to the iPad, and while it’s full of features it still packs a mean learning curve.

GT Racing: Motor Academy HD allows you to start playing immediately, if you wish, via the Arcade Mode, but if you’re new to playing this type of racing game, it’s probably best to start in the Career Mode. Similar to console games such as Sony’s Gran Turismo, you must first get a lower-level license, then buy a car before attempting to win races and money. The beginning license trials serve as an excellent tutorial for the driving mechanics in the game, as you are required to accelerate fully, then stop in a predetermined area, or make a sharp turn without going off of the track. Given the control scheme of the game, these simple tasks are not particularly easy at first, so it’s good to get quite a bit of practice in before tackling an entire race. As you add licenses, you unlock other races and cars, so there’s a good motivation for playing the career mode for quite a long while.

And there’s a strong selection of cars available throughout the game. Fortunately, these are licensed cars, so there are no lookalikes or knock-offs present. Everything from Bugatti and Ferrari to Ford and Plymouth is available, providing drivers with over 100 unlockable cars throughout the game. Once you own cars, you can tweak them to your heart’s content by visiting the aftermarket store in Career Mode.

Once you’ve gotten comfortable with the game and have advanced considerably in your racing career, you can use your Gameloft Live account to test your skills online versus multiple opponents. While it may be tempting to jump right into the online mode from the outset, I recommend against it. Unless you enjoy having your hat handed to you repeatedly, you need to get some considerable experience offline before taking on actual humans. Once you’re ready for it, however, you’ll find that online multiplayer works very smoothly, and plays just as well as its offline counterpart.

GT Racing: Motor Academy looks good, though not quite as good as its nearest competition – Firemint’s Real Racing HD. While the car models are generally well done, don’t expect hyper-realism by any stretch – collisions won’t change the look or feel of your car. Also, while the graphics themselves aren’t sluggish, there isn’t much of a sense of speed when racing. True to the earlier Gran Turismo comparison, GT Racing is more of a sim-style racing game than an arcade racer, so the rush and sensation of speed in the game is not as prevalent as it might be in a more arcade-focused offering. The focus here is more on the subtle driving variables that can influence the outcome of a race.

The controls are similar to other touch-screen driving games. In the default mode, you can control your car by tilting the iPad left or right, while manipulating acceleration and braking via buttons on the right and left hand sides of the screen, respectively, but there are many possible ways to configure the controls beyond the simple default. First time players will have a heck of a time just keeping their car on the road when learning how to drive. As for me, all I needed was to have my Dad yelling at me from the passenger seat and it would have felt like being sixteen again. Fortunately, the developers have included a variety of driving aids to help those of us with less than polished skills. These include traction control, braking assistance and best lines to follow when driving. All of these help tremendously with the basic feat of keeping your car on the road. If accelerating and braking prove problematic, those can be set on automatic as well. My only concern is that I’m not sure how many races you could actually win while using these aids. Still, their inclusion is appreciated.

The in-game sound effects are workmanlike, but if you don’t like the music provided within the game, you can always pull up your in-car stereo (nicely represented as an Alpine system) and play playlists from your iTunes collection. So if racing while listening to the likes of Pavoratti is your thing, GT Racing has you covered.

Ultimately, it’s the developers’ choice to create a sim-style racing game that impacts whether or not you’re going to enjoy the game. Those who are looking for an arcade-style game that they can jump right into will be sorely disappointed, if not altogether frustrated. Unlike many iPhone/iPad games, GT Racing: Motor Academy HD is not a game you play in quick sessions. True to its roots, it’s a long-form game that requires patience and a fairly deep and abiding interest in auto racing. Sim racing fans will be comfortable with what they find in the game, and will be glad to see a wealth of options and customizations available for many of their favorite cars, right from the comfort of their iPads.

[ GT Racing: Motor Academy HD for iPad In-Depth Review is a post from 148Apps ]


‘Monkey Island 2 Special Edition: LeChuck’s Revenge’ Review – Guybrush Threepwood Returns For Another Adventure

‘Monkey Island 2 Special Edition: LeChuck’s Revenge’ Review – Guybrush Threepwood Returns For Another Adventure is a post from: Best Iphone Apps Review Website

Few games inspire more heartfelt nostalgia than the classic LucasArts adventure games of the late 80's and early 90's. While we've still got our fingers and toes crossed that we'll eventually see similar "special edition" treatments to Maniac Mansion and/or Day of the Tentacle, we couldn't be happier that the Monkey Island series is being re-released with the level of intimate care that we've seen so far both with the previously released The Secret of Monkey Island: Special Edition [$7.99 / Free], and Monkey Island 2 Special Edition: LeChuck's Revenge [iPhone: $7.99 / Free - iPad: $9.99 / Free] which just hit the App Store mere moments ago.

Monkey Island 2 takes place after the events of the first Monkey Island where wannabe pirate Guybrush Threepwood is introduced and meets the cast of characters included in the game as he seeks out the pirate leaders and attempts to prove himself through three challenges. A ghost pirate named LeChuck is thrown in to the mix, along with the beautiful Elaine Marley. Without spoiling too much, the game concludes with romance, root beer, and fireworks. Even though playing the original is by no means required to enjoy the sequel, Monkey Island is filled with great writing, silly characters, funny situations, and often extremely odd solutions to the problems that Guybrush must overcome which is really worth checking out– Especially considering the fantastic job LucasArts did on the iPhone port of the special edition release.

Monkey Island 2 opens with our familiar protagonist Guybrush Threepwood setting the scene for his next adventure. Now that LeChuck is no more, he decides to search for the treasure of "Big Whoop", and in typical Guybrush fashion, he has no idea where it is, has no way to get there, and doesn't really know if it even exists at all. Regardless, this hasn't stopped him in the past, and it certainly won't stop him now. Of course no LucasArts adventure game could ever be as straight forward as finding out where some treasure is, figuring out a way to get there, then digging it up, and it doesn't take long before you're toe to toe with Largo LaGrande, LeChuck's old henchman. One thing leads to another, and LeChuck returns, turning your simple treasure hunt in to yet another epic battle with the ghost (now zombie) pirate.

With a development team that was nearly identical to that of the original Secret of Monkey Island, the sequel shares all of the same fantastic writing and cartoonish charm. Monkey Island 2 is hilarious at times, and incredibly cheesy at others, but manages to maintain a highly entertaining witty atmosphere the whole way through. The port of the original to the iPhone was a load of fun, with the only real complaint being the control system which treated the touchscreen like a trackpad which you used to move the in-game cursor around. Thankfully, this has been replaced by a new default control scheme in the sequel which works like many other iPhone adventures games where you just touch areas in the game world that you want to move to, or objects you want to interact with.


Interactive objects highlighted on right.

The special edition of Monkey Island 2 also has several other refinements over the first, my personal favorite being the highlighting system that shows you objects and areas that you can interact with. Tapping the screen with two fingers makes everything interactive glow, easily allowing you to see things you've missed, or other things to try. This is an incredibly welcome change from the standard tap/click on absolutely everything once you get stuck in an area. This two finger tap also illuminates doors you can walk through, making it very easy to see where you're able to go so you don't miss anything on your journey.

If you do get stuck, Monkey Island 2 features the same great hint system found in the original where you can get hints which initially start out extremely vague to push you in the right direction which eventually ramp up to flat out telling you where to go and what to do. Having played quite a few classic adventure game ports on the iPhone, this really is the best approach as you never need to leave the game to check a walkthrough online, and it's usually much more fun to just get a small hint to send you in the right direction instead of just reading exactly what to do. (Of course, that's there if you need it.)



iPad top, iPhone bottom – Comparing both graphical styles.

Monkey Island 2 also has the incredibly superfluous yet amazingly cool classic graphics included which blew out mind when we first saw the previous special edition. By default you can play the game with its redone graphics, stellar voiceovers, and the toolbar of actions that Guybrush is capable of. Swiping two fingers across the screen causes the game to fade out in to its original pixelated glory with the top half of the screen displaying the original game with the set of actions below.

Monkey Island 2 Special Edition: LeChuck's Revenge launched with separate iPad and iPhone versions of the game, and while I would have loved there to be one universal version for both devices, the iPad game is definitely the one to have. Not only does it have the same adventure from its iPhone counterpart, but currently for an additional two bucks (assuming you own an iPad) you get high resolution graphics and audio commentary. On quite a few areas of the game, you're able to tap a microphone icon in the top right corner and listen to the creators talk about wherever you are in game. It's not exactly a killer feature that's worth getting upset over if you only have an iPhone or iPod touch, but it is a nice addition.

The one thing that is a bit of a disappointment is that LucasArts flaunts these fantastic looking high resolution art assets in the iPad version, but played on my iPhone 4, the iPhone version is disappointingly low resolution in comparison. It still looks good, but I would have loved to have seen some Retina Display support in Monkey Island 2, I'm hopeful for future updates that might beef up the graphics, but it seems doubtful that audio commentary will ever make its way to the iPhone.

I could go on and on about how great the Monkey Island series is, how wonderful any game build on the SCUMM engine is, and the genius of the original creators Ron Gilbert, Tim Schafer, and Dave Grossman, but really this is just a game you need to play. LucasArts is covering all its bases with this launch, with free lites corresponding to both the full iPhone or iPad versions. If you've never played an adventure game before, I can't think of a better place to start. The Monkey Island series is great, and the few minor refinements added to the sequel makes this one of the most accessible point and click (point and tap?) games on the App Store. Download the lite version and give it a try, if the game hooks you in, chances are you will enjoy the entirety of both Monkey Island and Monkey Island 2.

On the other hand, if you're ever played a Monkey Island game before, I doubt you even made it this far in this review before just clicking the first iTunes link you could find and downloading the game for whatever device you own.


Prince of Persia: Warrior Within Review

Prince of Persia: Warrior Within Review is a post from: Best Iphone Apps Review Website

Developer: GAMELOFT
Price: $6.99
Version: 1.0.7

Graphics / Sound Rating: 4.25 out of 5 stars
User Interface Rating: 3.25 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Re-use / Replay Value Rating: 3.75 out of 5 stars

Overall Rating: 3.81 out of 5 stars


Review for Seasoned Gamers

So, you’re a console gamer who has heard about Gameloft’s ambitious effort to port the second Prince of Persia game, Warriror Within, to the iPhone. While you’re eager to see a console game done right on the iPhone, you’re also worried that Ubisoft will be willing to slap their awesome brand on any mediocre marketing tie-in with the new movie. Should you, the gamer and fan, invest your time and money into this new iteration of the Prince of Persia series?

Short answer: yes. While Prince of Persia: Warrior Within suffers a little in its journey to the iPhone, it is still very much the same quality game you played in your living room.

In look, style, levels, and action, this is the console game wrought small on your iOS screen. Every jump, ledge, enemy, and cutscene from the console has been ported over, and Gameloft appears to have striven to make as few changes as possible. It’s a lengthy, satisfying action/adventure game with plenty of challenges.

Limitations of the mobile form do hinder the game a bit, however. Faced with the nigh impossible task of translating a complete console controller’s worth of actions to a virtual touchscreen, Gameloft came up with a contectual system that is a little clunky and chunky, especially if you’re more comfortable with a full console controller in your hands. If you can adjust yourself to it and forgive the intermittent load lag, you’ll find yourself having a singular console experience on the iPhone.

Review for Casual Gamers

From Doodle Jump to Pocket God, you’ve learned to love playing games on your iPhone. You may even have enjoyed more robust game like NOVA or Brothers in Arms. So, do you take the plunge into Prince of Persia: Warrior Within?

Short answer: yes, but with caution. Take everything I said to stalwart gamers above to heart, and then add this: Prince of Persia: Warrior Within is a game on a different level than any other you’ve played on your iPhone.

For one thing, it’s longer, tougher, and meaner than you’re probably used to, and certainly not a game for playing while standing in line. Save points are uncommon and there’s no such thing as an autosave. If you’re halfway through a level and close out the app, you’ve just lost all of your hard-earned progress.

Secondly, there’s a steep learning curve here. The entire first level of the game–and it’s a long one–is designed primarily to let you practice the jumping, tumbling, wall-running antics you’ll need to master to complete the game. You will probably die a lot, and even the Prince’s time-rewinding trick won’t stop you from playing the same rooms over and over again. The control issues, mentioned above, don’t help.

If you’re willing to tough it out, though, and if you want a deeper, more satisfying gaming experience than the next Doodle app, then you should play Prince of Persia: Warrior Within. It just might make a gamer out of you.

[ Prince of Persia: Warrior Within Review is a post from 148Apps ]


‘Prince of Persia: Warrior Within’ Returns to App Store

‘Prince of Persia: Warrior Within’ Returns to App Store is a post from: Best Iphone Apps Review Website

After a brief appearance in the App Store two weeks ago, Gameloft's Prince of Persia was quickly pulled due to a "menu problem". Well, it's back.

Gamloeft has been promising a "console-quality" game that pushes the limits of the iPhone throughout a dozen chapters filled with enemies, traps, and everything else you'd expect from a Prince of Persia game.

Overall, the response has been very positive. Forum reader Hitch left detailed impressions after the initial release.

I've been a big fan of the Prince of Persia franchise for quite a while, so this is a little tough for me to figure out. I just finished The Forgotten Sands on my PS3, and this doesn't really compare to it. But as an iPhone game, this is freaking great.


Similarly positive opinions are scattered throughout the discussion thread.


WWDC 2010: Fish Labs and ‘Galaxy on Fire 2′ for the iPad

WWDC 2010: Fish Labs and ‘Galaxy on Fire 2′ for the iPad is a post from: Best Iphone Apps Review Website

During WWDC this week we met with Michael Schade, a developer of Galaxy on Fire 2 by Fish Labs, who walked us through some of the features of the upcoming iPad game and gave us a brief hands on. This sequel of Galaxy on Fire [$5.99 / Free] has similar roots, and actually started as J2ME game that weighed in at a meager 1 megabyte. Galaxy on Fire 2 is a space conquest game, with a massive galaxy map to explore, multiple factions to align yourself to, a dynamic economy, and tons of other neat features that all add up to an impressive amount of depth.

Specifics are a bit vague at this point as the iPad game is still in development, but from our time with it we were shown an extensive listing of achievements to unlock, as well as just the tip of the iceberg of ship customization with all kinds of different weaponry. As you play through the game, the faction system will become an important gameplay component as the missions you choose to do effect your standing one way or the other with the various organizations floating about space. Combat seemed to work similar to the original Galaxy on Fire, with completely free and open battles in space with whoever you feel like shooting at (or running from).

Fish Labs recently released a developer diary discussing the art of the game. What piqued my interest the most from this is the screenshots showing the clear evolution of the Galaxy on Fire series of games.

Starting with the original J2ME version compared to Galaxy on Fire for the iPhone:

And finally, Galaxy on Fire 2 for the iPad:

Fish Labs plans to launch the game on the iPad in September for $9.99 with an iPhone version coming later at $7.99.


WWDC 2010: Coladia Bringing Full-Featured iPad Adventures

WWDC 2010: Coladia Bringing Full-Featured iPad Adventures is a post from: Best Iphone Apps Review Website

French development studio Coladia first crossed our radar back in December 2008 when they announced that they were developing an iPhone port of their Mac prehistoric point-and-click adventure Secret of the Lost Cavern [App Store]. The game went live last year, as did their iPhone port of point-and-click adventure Return to Mysterious Island [App Store].

We had a chance to meet up with Coladia here at WWDC and to hear about a few iPad titles they've got in the works.

The existing iPhone versions of Return to Mysterious Island and Secret of the Lost Cavern are rather abbreviated titles as compared to the PC originals (or Mac ports). CEO Frédéric Aloe informed us that his studio is currently readying iPad ports of both titles that deliver the complete original game experience to Apple's largest touchscreen device. Both iPad titles clock in at around 800MB in size.

Additionally, Coladia is bringing a feature-complete iPad port of Destination Treasure Island to the App Store. As the studio sets up the title,

Four years have passed since the end of the adventure recounted in Robert Louis Stevenson's novel. Jim Hawkins has become an upstanding adventurous young man, attentive to those around him. Imagine his surprise when, one morning, he sees a parrot enter his bedroom window : none other than Captain Flint, Long John's own companion. The bird brings him a message from his master. In the message the old pirate announces that he has buried a marvelous treasure on the secret isle where he retired : Emerald Island. Jim is going to have to hurry though. Pirates, old enemies of Long John, are on his trail.

The iPad version of Return to Mysterious Island should be appearing in the App Store any day now. Destination Treasure Island is set for a release late this month, while Secret of the Lost Cavern is slated for release in September. All titles are expected to launch at an App Store price of $9.99.

Coladia plans, in time, to bring most of the adventures of PC studio Cheops', responsible for the original aforementioned titles, to the iPad with full PC assets and a touchscreen interface.


‘Grand Theft Auto: Chinatown Wars’ Coming to iPad

‘Grand Theft Auto: Chinatown Wars’ Coming to iPad is a post from: Best Iphone Apps Review Website

While we're busy stuffing our faces with Moons Over My Hammies at WWDC, IGN is listening in on Take-Two financial calls where they revealed an interesting tidbit for any current or potential iPad owner: Grand Theft Auto: Chinatown Wars is making its way to the big screen. Unfortunately, there aren't any details to be had currently aside from the mention that it will be available later this month.

We thought the iPhone version of the game was great in our review, and actually, GTA:CW is a game that looks quite good even running at the 2X mode on the iPad. It will be interesting to see what if any improvements Rockstar adds to the iPad version of the game aside from running at the native 1024×768 resolution, which might be reason enough for fans of the series to potentially re-buy the game anyway.

Needless to say, we'll take a close look at Grand Theft Auto: Chinatown Wars for the iPad as soon as we get our hands on it.