Category Archives: App Store
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Opinion: The Tyranny Of Apple’s App Store Review Guidelines
Opinion: The Tyranny Of Apple’s App Store Review Guidelines is a post from: Best Iphone Apps Review Website
[In this opinion piece, Gamasutra editor Kyle Orland argues that Apple's newly-revealed App Store Review Guidelines document is full of inconsistent and vague restrictions that limit app developers’ rights to free expression.]
Don’t get me wrong, I understand why Apple doesn’t just go the Android route and allow any app written by some yahoo with a developer account onto its iOS devices. Apple has an interest in guaranteeing that the apps it allows its users to download won’t be destructive, unusable, or misrepresentative of Apple or any other companies or entities.
The majority of Apple’s newly-revealed App Store Review Guidelines, which deal with these kinds of issues, are perfectly understandable.
But like so many other content reviewers before them, Apple has taken this little bit of reasonable restrictive power and extended it to unreasonable levels.
The company’s App Store Review Guidelines have the air of soundness and comprehensiveness about them, but the seven-page document is full of hypocritical, inconsistent and vague restrictions that limit App developers’ rights to free expression.
”If you want to criticize a religion, write a book.”
Let’s start right in the second paragraph of the introduction, where Apple lays out the rationale for restricting app content in the first place:
“We view Apps different than books or songs, which we do not curate. If you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical app.”
While it’s awfully nice of Apple to suggest other avenues where developers might practice their religion-hating, sex-loving free expression, I don’t see why such speech is OK when it’s written or sung, but not OK when it’s made interactive.
Why would an iPhone version of a game like Bye Bye Mosques be subject to review (and likely denial) by Apple — while a book encouraging readers to blow up mosques would be theoretically allowed on their book store without review? Why can I download a Prince song about Little Nicky “masturbating to a magazine” from iTunes, but not download an interactive story app that lets me do it myself?
While Apple doesn’t explicitly say why it views apps differently than books or songs, one gets the feeling reading the Review Guidelines that it has something to do with their idea of “keeping an eye out for the kids,” as they put it. After all, children never read or listen to music, but Apple notes:
“We have lots of kids downloading lots of apps, and parental controls don’t work unless the parents set them up (many don’t).”
Even leaving aside the cross-media double-standard for a moment, here we have Apple making the incredible admission that their own parental controls have been made ineffective by an overwhelming lack of parental interest. Not just somewhat ineffective, but so completely ineffective that Apple has felt the need to take on the parental control role for themselves.
If parents really aren’t using the iOS’ parental controls enough, I can think of quite a few things Apple could have done to address this problem. They could have forced users to set up parental controls (or actively opt out of them) when they buy or upgrade an iOS device. They could have mounted one of their extremely popular ad campaigns to educate the masses about the feature. Instead, the company decided to skip the middleman and become surrogate parents for every man, woman and child with an iDevice, no matter their age or maturity level.
”I’ll know it when I see it.”
But being a surrogate parent is no easy task. You have to set down logical, straightforward, easily understandable rules or your children might rebel. So Apple has included a host of extremely clear-cut, no-grey-area guidelines for what kind of app content is and is not acceptable in its Review Guidelines. Take, for instance, this excerpt from the introduction:
“We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, ‘I’ll know it when I see it.’ And we think that you will also know it when you cross it.”
Don’t play dumb, app developers… you knew you were crossing the line when you submitted that rejected app, didn’t you? Of course you did. In fact, we’re not even going to tell you where that line might be, because you’ll know immediately when you’ve crossed it anyway. Everyone is born with such inherent line-sensing abilities, right?
Actually, Apple gets a little more precise with Guideline 18.1, using Webster’s dictionary definition of pornography to restrict content that includes:
“Explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings.”
Since they’re obviously fond of quoting Supreme Court justices, I’m kind of surprised Apple didn’t instead use the requirements described in 1974’s Miller vs. California, which forced state anti-obscenity statutes to consider “whether the average person, applying contemporary community standards” would find the work offensive.
Actually, I’m not that surprised they didn’t use this standard, because such a restriction would require Apple to trust iPhone users to decide for themselves what kind of content they and their contemporary communities were mature enough to view. After all, why have standards that are local when you can have standards that are Apple’s?
Of course, it’s not enough for your content to be clean. The content generated by all of your users has to be clean as well. See Regulation 18.2, which states:
“Apps that contain user generated content that is frequently pornographic (ex. ‘Chat Roulette’ apps) will be rejected.”
Given this restriction, Apple might want to take a second look at the FaceTime app they built in to iOS 4.0. Not to be crude, but I hear a lot of people are using it to take pictures of things that are not their faces.
”…Illegal or reckless use of such weapons…”
Just being clean (inside and out) isn’t enough to get your App through the wringer, though. You have to eschew violence, too. It’s for the children, you understand, that rule 15.4 states:
“Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected.”
Someone should let Apple know that Grand Theft Auto: Chinatown Wars somehow snuck through this safety net. The Rockstar game has been one of the App Store’s top selling titles despite allowing players to use tanks, flamethrowers, and all sorts of semi-automatic weapons in some incredibly illegal and reckless ways.
I suppose it’s arguable that the game isn’t a “realistic” depiction of violence, but really, short of an app that lets you shoot people via live webcam and a server specially rigged up to a shotgun, I’m not sure what that adjective is even supposed to mean in this context.
”…The ban on offensive or mean-spirited commentary.”
Even if your app is clean and nonviolent, it might not be enough if it’s not respectful, too. Not just respectful to Apple, but respectful to everyone. So says Guideline 14.1, which reads that:
“Any app that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected.”
While I can understand why Apple wouldn’t want apps that put people’s reputations or bodies on the line, I can’t understand why they’d want to limit content that is merely offensive or mean-spirited. After all, our country was built on offensive, mean-spirited commentary, and on the citizenry’s right to make such commentary as they see fit. Turn on any cable news show or open any newspaper’s Op-Ed page, in fact, and you’ll see our country continues to thrive on giving offense and yelling while in mean spirits.
Luckily, there’s a loophole for patriotic Americans in Regulation 14.2, which states:
“Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary.”
Maybe someone at Apple can tell the tens of thousands of app makers out there where they can get their professional professional political satirist/humorist card. Is there a government agency that issues them? What about those of us who are merely amateur satirists, working our way up to achieve one of those few paid positions? Should developers submit a scanned pay stub from an officially approved satirical organization with their App submissions?
”We don’t need any more Fart apps.”
But even if your submission is clean, respectful and nonviolent, your app can still be rejected if it’s not original enough. Back we go to the introduction:
“We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.”
As I write this, a search for “fart” on the iTunes App Store turns up 807 distinct apps, by my count. Let’s take Apple’s statement that “we don’t need any more Fart apps” at face value. That means that, logically, they did need more Fart apps on Sept. 10, when Farts Ultimate Soundboard Version 1.0 was approved for release on the App Store.
Never mind that the copy of the Review Guidelines I’m working from is dated Sept. 9, 2010. The point is that Apple’s “no more Fart apps needed” pledge can be used to determine the precise level of originality necessary to make it on to the App Store. Basically, you have to be one of the first 800 or so app makers to beat an idea to death in order to get that sought-after approval. After that, sorry my friend, but you missed the gold rush.
”If it sounds like we’re control freaks…”
Perhaps realizing how all these myriad restrictions made the company sound, Apple takes an almost apologetic tone in wrapping up the introduction to their Review Guidelines:
“If it sounds like we’re control freaks, well, maybe it’s because we’re so committed to our users and making sure they have a quality experience with our products. ”
That sounds great, on the face of it, but it’s Apple’s definition of a “quality experience” that’s worrying. Instead of focusing exclusively on keeping the App Store free of bugs, viruses and hard-to-use interfaces, the App Review Guidelines, as written, try to enforce an app experience that’s sanitized of all nudity, violence, disrespect and certain overused ideas. That might sound like quality to some, but to me it sounds more like tyranny.
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Newly-Revealed App Store Guidelines Discourage ‘Amateur Hour,’ ‘Fart Apps’
Newly-Revealed App Store Guidelines Discourage ‘Amateur Hour,’ ‘Fart Apps’ is a post from: Best Iphone Apps Review Website
Apple made two key moves on Thursday by freeing up restrictions on the use of third-party development tools on its iOS mobile devices (iPhone, iPod Touch, iPad) and also making its App Store review guidelines readily available to app developers for the first time.
By being more transparent with the review guidelines, Apple hopes to help developers potentially avoid frustration that comes when a game or app is rejected after a submission.
Among those review guidelines (obtained by Gamasutra and separately posted by Engadget [PDF]), are several notes about the newly-released Game Center, a networking service that links iOS gamers together by adding community features such as matchmaking and achievements.
The Game Center guidelines are generally common sense rules designed to protect users, the hardware and Apple’s services. Games that utilize Game Center, for instance, cannot “send unsolicited messages, or [be used] for the purpose of phishing or spamming”.
They also cannot “attempt to reverse lookup, trace, relate, associate, mine, harvest, or otherwise exploit Player IDs, alias, or other information obtained through the Game Center.”
There are also a number of ground rules related to offensive material in apps and games. For example, “‘Enemies’ within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity.”
Additionally, “realistic depictions of weapons” that encourage illegal activity could also lead to an app’s rejection, and games and apps with “excessively objectionable or crude content” may be cut, as well as apps designed “primarily [to] upset or disgust users.”
The company is vague in describing where exactly it draws the line between acceptable and objectionable content. The guidelines state, “We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, ‘I’ll know it when I see it.’ And we think that you will also know it when you cross it.”
Any apps that target an individual or group with “defamatory, offensive [and] mean-spirited” content are also susceptible to rejection — although “Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary.”
Apple also reminded developers that a lot of kids use apps, and their parents don’t typically set content restriction parameters on their iOS devices, “So know that we’re keeping an eye out for the kids,” the company said.
And unfortunately for developers working on games and apps focusing on flatulence, Apple said plainly, “We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.”
With such a wide array of content available on the App Store, Apple is cautious of letting the quality apps become drowned out by poorly-made products. “If your App looks like it was cobbled together in a few days, or you’re trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don’t want their quality Apps to be surrounded by amateur hour.”
Apple said that its extensive 22-part laundry list of guidelines might make the company seem like a bunch of “control freaks,” but the statement argued, “it’s because we’re so committed to our users and making sure they have a quality experience with our products. Just like almost all of you are too.”
Cave Run Review
Cave Run Review is a post from: Best Iphone Apps Review Website
Price: $1.99
Version Reviewed: 1.0
Graphics / Sound Rating: 3.5 out of 5 stars
Game Controls Rating: 4.1 out of 5 stars
Gameplay Rating: 3.9 out of 5 stars
Re-use / Replay Value Rating: 4 out of 5 stars
Overall Rating: 3.88 out of 5 stars
Canabalt was a killer app for sure, taking the simple platforming task of running and jumping and turning it into something awesome. It had sharp, minimalist graphics, smooth animation, great jump mechanics, and was extremely simple to pick up for short periods of time.
Like any good game though, it created its fair share of imitators. Imitation isn’t always bad though, it just has to be done right to step ahead of the pack.
Cave Run is the next in line in the Canabalt imitation genre, and it does a bunch of things right. The concept is pretty much exactly the same, but there are a few things that add some pizazz to the experience. For starters, instead of just running for your life in an escape from a building, you are an Indiana Jones type that is running from a crumbling cave while collecting coins. The high score at the end reflects not only your distance traveled, but also the amount of coins you collect.
There is also much greater sensitivity in the jumping, allowing you to make short jumps with taps and huge jumps with holds. Along your path are various obstacles that do various things to your character, all of which should be avoided with quick, snappy jumps.
My biggest gripe with the game is with the childish animation that doesn’t quite take itself seriously enough. There’s a balance that games of this type have to find between childish and serious, and Cave Run is a bit on the childish side. Unlike the stunningly serious feel of Canabalt, your character in Cave Run tends to run a bit more casually, and worst of all, flaps his arms like a bird during jumps to try to get more hang time. I just don’t quite feel enough of the immediacy that I should feel in a daring, high speed cave escape.
All in all, even with the graphics gripe, I think Cave Run will do quite well. It’s a fun game, and if you are into the Canabalt genre you’ll be playing this one for weeks. Just don’t expect it to be better than Canabalt.
[ Cave Run Review is a post from 148Apps ]
AppZapp
AppZapp is a post from: Best Iphone Apps Review Website
AppZapp will easily guide you through the AppStore with more than 200.000 Apps and growing. Thanks to AppZapp you will never lose track of any App-activities. In addition, the “PriceAlarm“ function will always inform you about special promotions, so you can’t miss any of the great deals!
Your AppZapp is an essential tool to help you find the right apps in your AppStore.
Detailed descriptions, ratings and also pics and instruction videos for the apps are helping you to easily understand the function of the apps and also to see which app is the right one for you.
And with your free AppZapp Account you can watch all apps and will always be alerted about discounts and updates.
AppZapp Features:
- App offers, free apps and new apps at a glance
- Detailed overview of the apps with pictures and videos
- The feature “Preisalarm“ informs you about markdowns of selected apps
- Watch list for apps
- All changes and updates at a glance
- Browse through all the AppStore categories
- Top 100 list of the most popular apps, sorted by “iPhone“, “iPad“, “Paid“ and “Free“ Apps
- Browse the various AppStores
App Store Director Sells His Own Apps While Controlling Access for Others
App Store Director Sells His Own Apps While Controlling Access for Others is a post from: Best Iphone Apps Review Website
If you have been around the App Store lately, you’re likely to have heard that Apple enforces a strict, albeit inconsistent and subjective, no-offensive-material policy that includes what Apple deems to be pornographic or offensive. We’re not here to debate whether Apple has that right, but rather to talk about Apple’s main App Store Director, Phillip Shoemaker.
Now, imagine you’re a businessperson, trying to eke out a living providing a product or service to your customers. Now imagine if your product or service is regulated in some way, forcing you to do things the way the regulatory body insists you do them. Then imagine that your competitor is in charge of this regulatory body, and has a say over whether you may or may not sell a particular product. Are you upset, yet?
This is apparently what is happening over at the App Store, with Mr. Shoemaker. According to a Wired Gadget Lab post by Brian X. Chen yesterday, Mr. Shoemaker is the lead decision maker on the approval or rejection of apps in the app store. Mr. Shoemaker is also an app developer, having three apps published to the App Store after Mr. Shoemaker was hired at Apple. Huh? Does this seem like a conflict of interest to you?
It only gets better, however. One of the three apps is iWiz, where you can “simulate the experience of urinating for a long time.” While apps that deal with bodily excretions not prohibited by Apple (Fart apps continue to abound), it hardly seems consistent with Mr. Shoemaker’s role as the gatekeeper on what is and what isn’t appropriate in the App Store.
Interestingly, though perhaps less relevant to any ethical or conflict of interest concerns as an Apple employee, Mr. Shoemaker’s recently purged Twitter account “showed him following lots of escorts and porn stars on the microblogging service, a public indulgence in precisely the sort of content his boss Apple CEO Steve Jobs has deemed too harmful and corrosive even to touch the app store,” according to website ValleyWag.
Seems as if Apple has a serious PR debacle on its hands, at a time when they’ve barely and not altogether successfully cleaned up the previous big-news-that-even-has-its-own-name, AntennaGate. Oh, and the mid-level manager arrested for money laundering and fraud? Who does your hiring, Apple?
Now, I’m no moralizing preacher from the bible belt who needs to equate business with personal life, but it strikes me as the kind of scandal that Apple should be avoiding right now. It may not be as bad as if Larry Flynt was hired on as the director of the National Gallery, or Howard Stern as the director of NPR, but tell that to the developers who have had their apps disapproved, banned, or stuck in approval limbo for weeks and even months on end as they try to make a living in, ironically, the same way Mr. Shoemaker does: by selling apps on the App Store.
Having this guy as the final arbiter of what does and does not make it to the App Store is unacceptable, and calls for immediate action. Apple, where are you in all this? What are you going to do to fix the problem? My hope is that you find a more objective way to police the App Store, setting clear, written editorial guidelines on what can and cannot be published on the App Store, and make sure all the developers and publishers are held to the same standard. Also? Make sure that those very same developers and publishers aren’t the ones deciding the fate of their competition’s apps.
[ App Store Director Sells His Own Apps While Controlling Access for Others is a post from 148Apps ]
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