Category Archives: Apple
Apple Launches Expanded Games Section On Apple.com Website
Opinion: The Tyranny Of Apple’s App Store Review Guidelines
Opinion: The Tyranny Of Apple’s App Store Review Guidelines is a post from: Best Iphone Apps Review Website
[In this opinion piece, Gamasutra editor Kyle Orland argues that Apple's newly-revealed App Store Review Guidelines document is full of inconsistent and vague restrictions that limit app developers’ rights to free expression.]
Don’t get me wrong, I understand why Apple doesn’t just go the Android route and allow any app written by some yahoo with a developer account onto its iOS devices. Apple has an interest in guaranteeing that the apps it allows its users to download won’t be destructive, unusable, or misrepresentative of Apple or any other companies or entities.
The majority of Apple’s newly-revealed App Store Review Guidelines, which deal with these kinds of issues, are perfectly understandable.
But like so many other content reviewers before them, Apple has taken this little bit of reasonable restrictive power and extended it to unreasonable levels.
The company’s App Store Review Guidelines have the air of soundness and comprehensiveness about them, but the seven-page document is full of hypocritical, inconsistent and vague restrictions that limit App developers’ rights to free expression.
”If you want to criticize a religion, write a book.”
Let’s start right in the second paragraph of the introduction, where Apple lays out the rationale for restricting app content in the first place:
“We view Apps different than books or songs, which we do not curate. If you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical app.”
While it’s awfully nice of Apple to suggest other avenues where developers might practice their religion-hating, sex-loving free expression, I don’t see why such speech is OK when it’s written or sung, but not OK when it’s made interactive.
Why would an iPhone version of a game like Bye Bye Mosques be subject to review (and likely denial) by Apple — while a book encouraging readers to blow up mosques would be theoretically allowed on their book store without review? Why can I download a Prince song about Little Nicky “masturbating to a magazine” from iTunes, but not download an interactive story app that lets me do it myself?
While Apple doesn’t explicitly say why it views apps differently than books or songs, one gets the feeling reading the Review Guidelines that it has something to do with their idea of “keeping an eye out for the kids,” as they put it. After all, children never read or listen to music, but Apple notes:
“We have lots of kids downloading lots of apps, and parental controls don’t work unless the parents set them up (many don’t).”
Even leaving aside the cross-media double-standard for a moment, here we have Apple making the incredible admission that their own parental controls have been made ineffective by an overwhelming lack of parental interest. Not just somewhat ineffective, but so completely ineffective that Apple has felt the need to take on the parental control role for themselves.
If parents really aren’t using the iOS’ parental controls enough, I can think of quite a few things Apple could have done to address this problem. They could have forced users to set up parental controls (or actively opt out of them) when they buy or upgrade an iOS device. They could have mounted one of their extremely popular ad campaigns to educate the masses about the feature. Instead, the company decided to skip the middleman and become surrogate parents for every man, woman and child with an iDevice, no matter their age or maturity level.
”I’ll know it when I see it.”
But being a surrogate parent is no easy task. You have to set down logical, straightforward, easily understandable rules or your children might rebel. So Apple has included a host of extremely clear-cut, no-grey-area guidelines for what kind of app content is and is not acceptable in its Review Guidelines. Take, for instance, this excerpt from the introduction:
“We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, ‘I’ll know it when I see it.’ And we think that you will also know it when you cross it.”
Don’t play dumb, app developers… you knew you were crossing the line when you submitted that rejected app, didn’t you? Of course you did. In fact, we’re not even going to tell you where that line might be, because you’ll know immediately when you’ve crossed it anyway. Everyone is born with such inherent line-sensing abilities, right?
Actually, Apple gets a little more precise with Guideline 18.1, using Webster’s dictionary definition of pornography to restrict content that includes:
“Explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings.”
Since they’re obviously fond of quoting Supreme Court justices, I’m kind of surprised Apple didn’t instead use the requirements described in 1974’s Miller vs. California, which forced state anti-obscenity statutes to consider “whether the average person, applying contemporary community standards” would find the work offensive.
Actually, I’m not that surprised they didn’t use this standard, because such a restriction would require Apple to trust iPhone users to decide for themselves what kind of content they and their contemporary communities were mature enough to view. After all, why have standards that are local when you can have standards that are Apple’s?
Of course, it’s not enough for your content to be clean. The content generated by all of your users has to be clean as well. See Regulation 18.2, which states:
“Apps that contain user generated content that is frequently pornographic (ex. ‘Chat Roulette’ apps) will be rejected.”
Given this restriction, Apple might want to take a second look at the FaceTime app they built in to iOS 4.0. Not to be crude, but I hear a lot of people are using it to take pictures of things that are not their faces.
”…Illegal or reckless use of such weapons…”
Just being clean (inside and out) isn’t enough to get your App through the wringer, though. You have to eschew violence, too. It’s for the children, you understand, that rule 15.4 states:
“Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected.”
Someone should let Apple know that Grand Theft Auto: Chinatown Wars somehow snuck through this safety net. The Rockstar game has been one of the App Store’s top selling titles despite allowing players to use tanks, flamethrowers, and all sorts of semi-automatic weapons in some incredibly illegal and reckless ways.
I suppose it’s arguable that the game isn’t a “realistic” depiction of violence, but really, short of an app that lets you shoot people via live webcam and a server specially rigged up to a shotgun, I’m not sure what that adjective is even supposed to mean in this context.
”…The ban on offensive or mean-spirited commentary.”
Even if your app is clean and nonviolent, it might not be enough if it’s not respectful, too. Not just respectful to Apple, but respectful to everyone. So says Guideline 14.1, which reads that:
“Any app that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected.”
While I can understand why Apple wouldn’t want apps that put people’s reputations or bodies on the line, I can’t understand why they’d want to limit content that is merely offensive or mean-spirited. After all, our country was built on offensive, mean-spirited commentary, and on the citizenry’s right to make such commentary as they see fit. Turn on any cable news show or open any newspaper’s Op-Ed page, in fact, and you’ll see our country continues to thrive on giving offense and yelling while in mean spirits.
Luckily, there’s a loophole for patriotic Americans in Regulation 14.2, which states:
“Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary.”
Maybe someone at Apple can tell the tens of thousands of app makers out there where they can get their professional professional political satirist/humorist card. Is there a government agency that issues them? What about those of us who are merely amateur satirists, working our way up to achieve one of those few paid positions? Should developers submit a scanned pay stub from an officially approved satirical organization with their App submissions?
”We don’t need any more Fart apps.”
But even if your submission is clean, respectful and nonviolent, your app can still be rejected if it’s not original enough. Back we go to the introduction:
“We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.”
As I write this, a search for “fart” on the iTunes App Store turns up 807 distinct apps, by my count. Let’s take Apple’s statement that “we don’t need any more Fart apps” at face value. That means that, logically, they did need more Fart apps on Sept. 10, when Farts Ultimate Soundboard Version 1.0 was approved for release on the App Store.
Never mind that the copy of the Review Guidelines I’m working from is dated Sept. 9, 2010. The point is that Apple’s “no more Fart apps needed” pledge can be used to determine the precise level of originality necessary to make it on to the App Store. Basically, you have to be one of the first 800 or so app makers to beat an idea to death in order to get that sought-after approval. After that, sorry my friend, but you missed the gold rush.
”If it sounds like we’re control freaks…”
Perhaps realizing how all these myriad restrictions made the company sound, Apple takes an almost apologetic tone in wrapping up the introduction to their Review Guidelines:
“If it sounds like we’re control freaks, well, maybe it’s because we’re so committed to our users and making sure they have a quality experience with our products. ”
That sounds great, on the face of it, but it’s Apple’s definition of a “quality experience” that’s worrying. Instead of focusing exclusively on keeping the App Store free of bugs, viruses and hard-to-use interfaces, the App Review Guidelines, as written, try to enforce an app experience that’s sanitized of all nudity, violence, disrespect and certain overused ideas. That might sound like quality to some, but to me it sounds more like tyranny.
Apple Rolls Out iOS 4.2 Beta 1 for iPad, iPhone and iPod Touch
Apple Rolls Out iOS 4.2 Beta 1 for iPad, iPhone and iPod Touch is a post from: Best Iphone Apps Review Website
Members of the Apple Developer Program now have the option to download and install the preliminary beta of the much-hyped iOS 4.2 by Apple for iPad, iPhone and iPod Touch. MacStories is reporting that the download weighs in at 514MB for iPad and 617MB for iPhone 4.
iOS 4.2 for iPad includes a number of features already built, optimized and released for the iPhone, including multitasking, folders support and unified mail inboxes. In addition, the Game Center application is now present, allowing users to challenge and compete against their friends or anyone else who has a free Game Center account. New features not seen before on any devices include the ability to print photos, web pages, documents and more to a printer shared on the wireless network, and AirPlay, a free service that allows the streaming of video, music and photos from the iPad to the newly-updated Apple TV. Furthermore, the update includes the ability to search for text on web pages and features a variety of updates with regards to enterprise support, providing businesses with the ability to “take advantage of stronger security features, new device management capabilities, and improved enterprise integration.” (Apple, Inc.)
As is evident from a number of screenshots from MacStories, iPad folders will support up to 20 applications, and a brightness control slide bar can be accessed via the iPad’s home button for applications that don’t integrate it themselves. Apple have also reportedly changed the purpose of the switch on the iPad that serves as a rotation lock to a mute switch, like on the iPhone. The rotation lock button is now accessible through the multitasking bar.
Apple usually releases around five betas followed by Golden Master (GM) version before rolling out the update publicly to all users, in an effort to iron out bugs and improve overall efficiency. iOS 4.2 is scheduled to be released publicly sometime in November.
[Image courtesy of Apple]
[ Apple Rolls Out iOS 4.2 Beta 1 for iPad, iPhone and iPod Touch is a post from 148Apps ]
Apple Poised to Overtake Nintendo as U.S. Portable Gaming Market Leader
Apple Poised to Overtake Nintendo as U.S. Portable Gaming Market Leader is a post from: Best Iphone Apps Review Website
Games market data and consulting company Newzoo reports that more than 40.1 million Americans over the age of 10 play video games on the iPhone, iPod Touch, or iPad, placing Apple in close proximity to the Nintendo DS’s domestic userbase of 41 million gamers.
Results from NewZoo’s International Gamers Survey 2010 show that Apple’s 40.1 million gamers account for more than half of the 77 million Americans who play games on mobile phones and iOS devices.
Sony’s PSP platform also captures a significant portion of the market with a userbase of 18 million Americans. NewZoo notes that two-thirds of PSP and iPad users play games at least three days a week, compared to approximately 50 percent for the Nintendo DS, DSi, iPhone, and iPod Touch.
NewZoo also reports significant overlap between the Nintendo DS and iOS platforms. According to survey results, “The majority of the 160 million Americans playing computer games do so on multiple platforms depending on time of day, social setting and mood.
“This is illustrated by the fact that almost 14 million of Nintendo DS/DSi gamers (34%) also play games on an iPod Touch and vice versa. The data also shows that nearly 90% of people playing games on the iPad has experience playing on an iPhone or iPod Touch.”
The iPad boasts the highest ratio of paying customers, with 72 percent of users spending more than $10 a month on gaming applications. 53 percent of DS and DSi owners and 59 percent of PSP users spend more than $10 on games each month. Only 38 percent of iPhone and iPod Touch users report the same monthly gaming budget.
NewZoo notes that the gap between Nintendo DS players and iOS gamers is much wider in several key markets in Europe. The UK reports 8 million iOS gamers and 13 million DS/DSi players, while in Germany, the Nintendo DS’s 10 million players outnumber the region’s 7 million iOS gamers.
In-Depth: iOS, Flash Devs Cautiously Optimistic Of Apple’s New Tools Policy
Apple Releases App Store Guidelines
Apple to publish App Store guidelines, allow third-party dev tools
Apple to publish App Store guidelines, allow third-party dev tools is a post from: Best Iphone Apps Review Website
iPhone, iPod Touch and iPad developers – rejoice. Yesterday Apple released a statement announcing the removal of a number of restrictions placed on developers, relaxing the development process and making the approval process significantly more transparent by publishing official guidelines for the application approval process.
Beforehand, developers were unaware of the official process, creating a significant grey area where writers of applications remained in the dark with regards to certain policies – adult content, the use of physical buttons on iDevices etc. For example, earlier last month the developers of ReadItLater – a tool similar to Instapaper that saves webpage content for later reading – had version 2.2 of their application rejected by Apple due to a registration process seen on thousands of other applications live on the App Store. “Applications cannot require user registration prior to allowing access to app features and content” wrote the statement of disapproval from Apple. The application was later resubmitted – unchanged – and approved. It is not yet known when the guidelines will be published for viewing by developers.
The press release also announced that Apple “are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code.” In other words, no longer are developers limited to tools made by Apple specifically for iOS software development. “This should give developers the flexibility they want, while preserving the security we need” the release continued.
Finally, Apple also relaxed restrictions on mobile advertising, an unexpected change given Apple’s recent iAd integration. Specifically, the new changes allow developers to choose which type of ads (if any) they want their application to include. “The new terms provide immediate clarification about the status of mobile advertising on the iPhone and will benefit users, developers, and advertisers. Users will benefit from more free, or low cost, apps that can now more readily be supported by advertising” wrote Omar Hamoui, Vice President of Product Management at Google Mobile. “This is great news for everyone in the mobile community, as we believe that a competitive environment is the best way to drive innovation and growth in mobile advertising.”
The changes represent a big step forward for developers, who now have much clearer rules regarding application development. And that’s good news for the end user as well as the developers.
[Image courtesy of Apple]
[ Apple to publish App Store guidelines, allow third-party dev tools is a post from 148Apps ]
Adobe, Unity Welcome Apple’s Policy Change
Newly-Revealed App Store Guidelines Discourage ‘Amateur Hour,’ ‘Fart Apps’
Newly-Revealed App Store Guidelines Discourage ‘Amateur Hour,’ ‘Fart Apps’ is a post from: Best Iphone Apps Review Website
Apple made two key moves on Thursday by freeing up restrictions on the use of third-party development tools on its iOS mobile devices (iPhone, iPod Touch, iPad) and also making its App Store review guidelines readily available to app developers for the first time.
By being more transparent with the review guidelines, Apple hopes to help developers potentially avoid frustration that comes when a game or app is rejected after a submission.
Among those review guidelines (obtained by Gamasutra and separately posted by Engadget [PDF]), are several notes about the newly-released Game Center, a networking service that links iOS gamers together by adding community features such as matchmaking and achievements.
The Game Center guidelines are generally common sense rules designed to protect users, the hardware and Apple’s services. Games that utilize Game Center, for instance, cannot “send unsolicited messages, or [be used] for the purpose of phishing or spamming”.
They also cannot “attempt to reverse lookup, trace, relate, associate, mine, harvest, or otherwise exploit Player IDs, alias, or other information obtained through the Game Center.”
There are also a number of ground rules related to offensive material in apps and games. For example, “‘Enemies’ within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity.”
Additionally, “realistic depictions of weapons” that encourage illegal activity could also lead to an app’s rejection, and games and apps with “excessively objectionable or crude content” may be cut, as well as apps designed “primarily [to] upset or disgust users.”
The company is vague in describing where exactly it draws the line between acceptable and objectionable content. The guidelines state, “We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, ‘I’ll know it when I see it.’ And we think that you will also know it when you cross it.”
Any apps that target an individual or group with “defamatory, offensive [and] mean-spirited” content are also susceptible to rejection — although “Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary.”
Apple also reminded developers that a lot of kids use apps, and their parents don’t typically set content restriction parameters on their iOS devices, “So know that we’re keeping an eye out for the kids,” the company said.
And unfortunately for developers working on games and apps focusing on flatulence, Apple said plainly, “We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.”
With such a wide array of content available on the App Store, Apple is cautious of letting the quality apps become drowned out by poorly-made products. “If your App looks like it was cobbled together in a few days, or you’re trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don’t want their quality Apps to be surrounded by amateur hour.”
Apple said that its extensive 22-part laundry list of guidelines might make the company seem like a bunch of “control freaks,” but the statement argued, “it’s because we’re so committed to our users and making sure they have a quality experience with our products. Just like almost all of you are too.”
iPad Commercial – iPad is Musical
Apple Loosens App Tools Restrictions, Publicizes App Store Review Guidelines
iPhotographer: Camera Connection Kit Review
iPhotographer: Camera Connection Kit Review is a post from: Best Iphone Apps Review Website
Price: $29.00
App Reviewed on: iPad
iPad Integration Rating: 4.5 out of 5 stars
User Interface Rating: 4.5 out of 5 stars
Re-use Value Rating: 4.75 out of 5 stars
Overall Rating: 4.58 out of 5 stars
The advantages of working on an iPad are growing by leaps and bounds everyday. Photographers may like the idea of working on this sleek device, but they question how they might get their photos from their camera to the iPad. Like a good pal meeting you at the bar, the camera connection kit is here to buy you a round. The question is, do you take the drink or do you hail a cab and go home now?
The camera connection kit comes with two different ways for you to get your digital images to the iPad. The first is via an SD card reader. Just plug this card reader into the 30-pin dock connecter slot at the “bottom” of your iPad device, shove your camera’s SD card into the slot, and you’re off to the races.
The second option comes in the form of a USB connector, or “dongle,” if you will. Plug this USB connector into the same dock connector as above and attach the USB cable to your camera. The iPad and camera connection kit will do the rest.
Upon connecting your camera, or memory card, the photo app launches and takes you right to the photos on the attached device. You then have the option to import everything or select only those photos you want to bring in. A prompt to keep the photos on your camera or delete them will appear once the import has finished.
A big question is how well it works with raw files. I shoot with a Nikon D90. My average RAW file size is 11megs. My photos also surpass the 2304 x 1536 size restriction on the iPad. Surprisingly, the camera connection kit had no issue reading my RAW files from my D90. The photos are resized within the iPad photo application, letting me do my work with minimal stress.
The build quality of these little connection devices is pretty good. They are made of the classic Apple white plastic. A dust cover is included for the doc connector as well. These are small enough to fit in your pocket, yet sturdy enough to take daily abuse out in the field.
I really only found two issues with these magical connectors. The main issue for many professionals and skilled amateurs will be the above-mentioned resizing of photos. It is nice to work on photos on the iPad, but if you need to edit full resolution images, you are out of luck. Just remind yourself that this is a trade off for being able to work on photos from such a small and light device.
The second issue is a small one. There is a dust cover for the 30-pin dock connector, but nothing to protect the USB or SD card slot. It would have really upped the quality standard if Apple had included some way to keep these areas clean from debris as well.
Is the camera connection kit worth your hard earned $30? It most certainly is. Despite the image sizing issues, this quickly became my travel companion, beating out my laptop. I can work on photos easily and conveniently, without toting a big, heavy battery consuming monster. I just make sure to let clients know that higher resolution images will be available once I get home to my laptop. If you’re looking for a way to ditch the laptop and work on photos on your iPad, you’ve just found your solution!
[ iPhotographer: Camera Connection Kit Review is a post from 148Apps ]
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