Mirror’s Edge Review

Mirror’s Edge Review is a post from: Best Iphone Apps Review Website

Developer: EA Mobile
Price: $4.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 3G

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 4.25 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 2.5 out of 5 stars

Overall Rating: 3.81 out of 5 stars

Better late than never. Mirror’s Edge has been a long time coming for the iPhone, having finally been released almost 4 months after the iPad version was released. Mirror’s Edge is an adaptation of the eponymous console game, which has you playing as Faith, a ‘Runner’ who deftly navigates urban landscapes trying to get to her goal. There’s a storyline similar to the console version, but it is largely irrelevant here, as the only hints of it are in the scrolling text sections between levels. All the levels largely only differ in setting, as the goal in each level is the same – get to the end without dying from falling, bullets, or high-temperature steam. Of course, getting to the end of each level means performing acrobatic maneuvers to get over or under obstacles, stringing together wall runs, trying to discover the hidden messenger bags spread throughout the levels, all while trying to complete the levels as quickly as possible.

Mirror’s Edge’s platforming is fantastic. This was the strongest element of the console version, but now that the game is a 2D sidescroller, you can now enjoy the experience of the game without the nausea of the first person view, which makes this game feel far more like the pure parkour platformer that it can be. The striking visual aesthetic is also perfectly represented, with the city scenes all looking amazing. The game also runs very well, even on the iPhone 3G on iOS 4.0, with only minimal slowdown. The controls also are based on swiping gestures, not tapping virtual buttons, and while the running is often frustrating if you’re trying to stop to stand still, it makes chaining together long runs very intuitive.

Mirror’s Edge’s crucial flaw? It is very short. How short is it? My iPhone 3G’s battery wasn’t even halfway drained when I finished playing in a straight through session. There are only 12 short levels, with the only replay value coming from completing the levels for speed runs. As well, while combat is a lesser focus than it was in the console games, it’s still incredibly annoying, as it largely only breaks up the pace of the game. Also? The game ends on an incredibly anticlimactic note, similar to Splinter Cell: Conviction. Look, I know that you’re bound to what the console game’s storyline does, but that is no excuse for such an abrupt and unsatisfying endpoint to any game.

Mirror’s Edge may be short, and not fully rid of the horrid combat that has brought its other incarnations down, but it still is a fantastic agile urban platformer that shines more than it ever did on the consoles. It needs more content and more tweaking, but as far as it stands, Mirror’s Edge is a fun albeit brief platformer for the iPhone. Even it did take a while to finally hit the smaller devices.

[ Mirror’s Edge Review is a post from 148Apps ]


RISK Review

RISK Review is a post from: Best Iphone Apps Review Website

Developer: EA Games
Price: $4.99
Version Reviewed: 1.4.88

Graphics / Sound Rating: 3 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3.75 out of 5 stars
Re-use / Replay Value Rating: 4.5 out of 5 stars

Overall Rating: 3.69 out of 5 stars

RISK is finally here! I have to admit that I’m a bit baffled as to why EA waited so long to release RISK on the App Store. Now RISK has to deal with “clone” competitors, too, many of which tout more features than this official version. Still, while this is a somewhat flawed and bare-bones release, it’s very approachable and is still a good strategy game overall.

For newcomers, RISK is a game of world domination. Three to six players compete on a single world map, vying for total control. Each turn consists of three phases: Draft, Attack, and Fortify. During Draft, you’re awarded troops based on how much territory you control, and you assign them to the territories you wish. Attack is straightforward: ordering troops to attack enemy territory, in which dice-rolling luck plays a large role. Finally, with Fortify, you can move troops from one territory to another, but only once.

Another feature: “risk cards” are earned for conquering territories. These can be traded in for extra troops at the start of your turn. Weirdly, the app doesn’t allow you to view which cards you have…only how many. Frustrating.

Also frustrating: while the game includes three AI difficulty levels, multiplayer is where the meat of any strategy game is. However, your only human-vs-human options are local WiFi / Bluetooth with up to four players, or Pass-n-Play with up to six. Really? Where’s the global internet competition? Add the lack of global multiplayer to a single available map, a relatively easy computer opponent, simple graphics, and no support for house rules, and it’s clear that this version of RISK is as bare-bones as they come.

RISK is still a solid, fun game; how could it not be? Strategy fans and RISK faithful in particular should enjoy it; the epic, sprawling games are highly engaging. Just be aware that there are many, many clones…some of which surely outshine this stripped-down port.

[ RISK Review is a post from 148Apps ]


New Summer iPhone and iPad EA Titles Just Announced

New Summer iPhone and iPad EA Titles Just Announced is a post from: Best Iphone Apps Review Website

Leading iPhone developers EA Mobile have just released details of their summer mobile gaming line up. A number of big name titles are amongst the list, including the new Madden NFL, SimCity, RISK and Yahtzee.

Most of the games are expected to ship this summer (2010). We’ll be posting full reviews as the apps are released.

MADDEN NFL 11 – iPad, iPhone and iPod touch

The most authentic NFL game on the App Store just got even better. In Madden NFL 11 for iPad, iPhone and iPod touch, fans and gamers will be able to play both sides of the ball with equal intensity with Total Defensive Control. Players will enjoy less time in the playbook and more time on the field with the new GameFlow feature. This year, players can draw “Hot Routes Everywhere” literally drawing players’ movements on the field pre-snap, creating the play they want to run. Plus, enjoy eye-popping graphics and maximized controls that set the new standards for gameplay on iPod touch and iPhone. There’s simply never been anything like it.  Street Date: Fall 2010
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Reckless Racing – iPhone and iPad

Roaring engines, squealing tires and amazing graphics. Reckless Racing mixes old-school top-down racing game play with state of the art graphics and engaging multiplayer features. Perfectly balanced controls let players skid, slip and slide through the most beautiful tracks ever seen on a handheld device – leaving nothing but mud-splattered opponents and skid marks behind.  Reckless Racing features a fully stocked internet multiplayer mode, on-line leaderboards and the ability to trade ghost races with other players from all over the world.  Street Date: Summer 2010
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NCAA Football ? iPhone 4 and iOS3.x

NCAA Football, the first game by EA Mobile designed specifically for iPhone 4, takes advantage of the device’s new Retina display. Players choose from over 55 of the most popular colleges to represent their school or create a new one, and lead them to glory in the BCS National Championship.  Multiplayer rivalries with head-to-head play and broadcast commentary from real-life commentators Lee Corso and Kirk Herbstreit further bring the intensity of college football to iPhone 4 gamers. With rules and plays reflecting the real NCAA Division 1 experience, sports enthusiasts can enjoy playing their favorite game the way it’s meant to be played. Street Date: Now available for iPhone 4 and iOS3.x through the App Store

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SimCity Deluxe – iPhone and iPod touch

Build and manage your dream city with SimCity Deluxe for iPhone and iPod touch. Designed for dedicated and casual fans, let your inner urban planner run wild with easier controls, optimized performance, improved visuals, starter cities, and exciting new scenarios. Street Date: Summer 2010

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RISK – iPhone and iPod touch

The Real RISK Experience! Soon on iPhone and iPod touch, pursue world domination with the original game of strategic conquest.  Mobilize against realistic AI adversaries or challenge up to six multiplayer opponents.  Play the game that has fired dreams of global conquest for generations! Street Date: Summer 2010

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R-Type – iPhone and iPod touch

R-Type for iPhone keeps 100 percent true to the original game allowing fans to get back to the ‘80s video-arcade experience in the palm of their hands.  Players will Blast off and strike the evil Bydo Empire, pilot a R-9a “Arrowhead” futuristic fighter, and attack wave after wave of Bydo baddies in old-school side-shooter style. R-Type will include original arcade game features such as eight unique levels with eight different bosses each and three different controls.  Street Date: Summer 2010

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YAHTZEE  – iPad
Roll with the original best-selling family favorite – now designed just for the iPad™! The bigger screen and the bright, bold touch interface make gameplay on iPad easy and intuitive. Players shake the cup and roll the dice, select dice they want to hold, and keep score with simple tap controls. Four different gameplay modes, including an iPad exclusive “Duplicate Rainbow Mode,” challenge players in unique ways. Players can also become a “YAHTZEE Adventurer” and take on in-game characters designed to test their skills. Along with solo play and Pass ‘n Play with up to four friends, players can also post scores and issue challenges with family and friends using Facebook Connect. Street Date: Summer 2010

yahtzee screens  1  copy 300x225 New Summer iPhone and iPad EA Titles Just Announced

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Hands-On Preview: Reckless Racing from Pixelbite and Polarbit

Hands-On Preview: Reckless Racing from Pixelbite and Polarbit is a post from: Best Iphone Apps Review Website

Reckless Racing, from Pixelbite and Polarbit, soon to be published by EA, was originally called Deliverence when we first looked at it in March. Since then, Polarbit have adjusted the release, the name, and decided to release it as an EA Partner release. Which is all well and good as the game seems pretty much unchanged other than the name. It’s all here, the multiple play modes, different control modes, online multiplayer (take note EA), and fantastic realism. Though it does look like they had to get rid of the orange Dukes of Hazard General Lee look-alike car and replace it with a blue one. Oh well.

First, a little recap. Reckless Racing is a top down, 3/4 view racer with up to 6 cars on the track at once. You control your racer around 12 different tracks in three different play modes (Dirt Rally, Hot Lap, Delivery). The game is rendered in really nice 3D — both the cars and the scenery. Really looking forward to the online multiplayer — this should be interesting. It didn’t appear that it was using any of the known social gaming networks (OpenFeint, Plus+, etc.) and could either be a custom one or details are just hidden.

Dirt Rally is a progressive career mode where you get medals for winning races and that leads to unlocking more and more race tracks (12 in total). Hot Lap has you competing for the fastest time in a lap. And the interesting Delivery mode has you hook up a trailer to your car — which causes all kinds of interesting driving. Delivering your trailer contents (or what’s left of them) at the end of the race and within a time limit nets you a dollar amount (the more that stays in the trailer, the more you earn).

More good news today though — even though it wasn’t available to take a look at, Reckless Racing will also be coming to the iPad. From the screenshots (see below), it looks pretty fantastic on the iPad, I can’t wait to try it. Here’s the original video when the game was still called Deliverance.

Reckless Racing will be out sometime this summer. Considering it has to be almost done, I hope that really means soon!

Hit the jump for more screen shots from the iPhone and iPad versions of Reckless Racing.

[ Hands-On Preview: Reckless Racing from Pixelbite and Polarbit is a post from 148Apps ]


EA Fractures the iOS Marketplace, Apple Allows It

EA Fractures the iOS Marketplace, Apple Allows It is a post from: Best Iphone Apps Review Website

A lot has been said about mobile fragmentation in the Android world which is filled with a bunch of different devices with different specifications and different versions of the Android OS. This leads to lots of exceptions in the Android app marketplace and isn’t good for consumers. That problem has been, until now, not a big issue for iPhone and iPod Touch users. While there’s been a split between iPhone/iPod Touch and iPad applications, it can be argued that they really are different platforms sharing the same OS.

But now, EA spins everyone around and multiplies consumer confusion in the App Store by creating a new fracture. They have released an iPhone 4 only version of their NCAA Football game along with a version for older models. They further add to the confusion by using the tag HD on it, something already in use by most developers as a designation for iPad applications. While I am of the opinion that these decisions are downright consumer hostile and I question EA’s motives, I also have to wonder why Apple would let them do something that causes such consumer confusion and leads to greater fragmentation of the iOS App Store.

Is the iOS a single platform or multiple platforms? Apple greatly prefers Universal applications that work on all iOS devices and suggests them to developers over having multiple versions of the same applications for iPhone and iPad. Yet in this instance they have approved the exact same app for two different models of the same platform, the iPhone. We’ve heard stories in the past of Apple rejecting iPad specific versions of apps that don’t provide extra functionality over their iPhone versions. Instead Apple have suggested that the developers create universal versions. Yet this game, an exact duplicate with just higher resolution graphics was approved, fragmenting the iPhone App Store. That confuses consumers and sets a precedent I hope doesn’t hold up.

There could be a case to be made to releasing a game that was only compatible with the iPhone 4 due to hardware specific requirements. We saw a handful of games that were only compatible with the iPhone 3GS due to processor speed or specific hardware accelerated graphics requirements. I’m sure we’ll see more with the higher power and hardware changes of the iPhone 4. But this game is not an iPhone 4 only game, there is another version of the exact same game, but for older hardware released separately.

“We do see a difference between iPhone 3G/3GS and iPhone 4. For EA, it’s important that we create our games for the unique capabilities of each platform or device including NCAA Football maximizing iPhone 4’s high quality graphics.” commented Michelle Jacob, Head of Global PR for EA Mobile when I asked for comment on the release of two different iPhone versions of the game. But to me, this just doesn’t make any sense as there’s absolutely no technical reason to create an iPhone 4 specific version of a game to take advantage of the higher quality graphics.

This is the first time we’ve seen a large developer release multiple versions of an app for different iPhone versions. The generally accepted practice is to release a single application for the iOS4 iPhone and iPod Touch platform that takes advantage of the hardware it runs on while degrading properly for lower performance devices. That leaves this as being a purely business decision and a bad one at that.

Let’s take a look at Real Racing from Firemint for an example of how developers have been addressing adding features to their applications for the iPhone 4. One universal application for all iPhone and iPod Touch devices, from a company with fewer employees than the EA campus cafeteria has. And it takes great advantage of the Retina Display on the iPhone 4 and anti-aliasing on the 3GS and degrades nicely for older devices. This is the what consumers want and it makes sense. The iPad and the iPhone/iPod Touch can logically be called different platforms. The iPhone 3GS and the iPhone 4 can not. When upgrading devices you shouldn’t be required to re-purchase apps for them to take advantage of the new hardware. This hasn’t been the practice in the past and I hope it’s not in the future.

Doesn’t this create consumer confusion? “We certainly don’t want to create any consumer confusion. We think we’re quite clear in distinguishing between the two versions of NCAA Football and giving consumers a choice.” But confusion is what we are seeing. If we look at the ratings in iTunes for the iPhone 4 version of NCAA Football, 12 of the 28 comments as of Monday evening are from users who have purchased the app for incompatible devices.

The real reason for the consumer confusion is that EA is doing something that iTunes, and therefore the App Store, doesn’t really support. There’s no filter for what you buy when using iTunes on the desktop. You could purchase any apps you wish even if you have never connected an iOS device to iTunes. When you click Buy App on the iPhone 4 specific version of NCAA Football, it doesn’t check to make sure you have an iPhone 4, it just takes the money from your account and delivers the app.

Ms. Jacob continues “If anything, we are hurting ourselves by offering two apps – our overall rankings for the title are split. But again, we feel it is important to give consumers that choice.” Sometimes choice isn’t a good thing when it isn’t done to serve consumers. And I think that’s what we have here. Consumers want choice, but not when it’s so easy for them to make bad choices. What consumers really want it convenience. It should just work and work well. This release method does not work for consumers.

The comment that they are sacrificing overall ranking is very true and makes this an even odder decision. Had they released a single application compatible with all devices and enhanced for the iPhone 4 they would have increased their rank in the top selling app lists by having all sales for a single application instead of two different apps. This is something that can lead to a waterfall effect — the higher up the top selling lists you are the more people see it and therefore the more that buy it.

iPhone 4 is not HD. And how about the odd choice to name the app with the HD tag? That’s something that has become the de-facto standard designation for iPad applications. (Even though none of the iOS devices are really HD resolution.) Adding that designation to an iPhone 4 only application is even more confusing. Perhaps EA know something we don’t know yet with the convergence of the iOS 4 for iPad and iPhone. Maybe that will lead to apps on the iPhone 4 and iPad being closer tied? I doubt that’s the reason. Probably just a inexperienced marketing person decided that was the best way to designate the special version. Bad choice.

Isn’t the Apple approval process supposed to stop bad developer moves like this? The question I keep coming back to is why would Apple let them do this? Why would Apple let EA fracture the App Store market further and confuse consumers by doing something like this — something that iTunes doesn’t fully support? I have to think that it’s a mistake or they are just testing the waters.

But isn’t this going to hurt Apple? One of the most appealing things about the iOS App Store is that once you purchase an app, it’s yours. You can install it on as many devices as you buy. When you upgrade your devices, the apps come with you. And traditionally, developers have updated applications for updates in hardware and new versions of the iPhone OS / iOS. This throws that practice up in the air. If I buy the NCAA Football for my iPhone 4, it won’t work on my iPad or iPod Touch. I have to either purchase the lower quality version which suffers on the iPhone 4, or purchase 2 versions. Neither option is good for consumers — both options are good for EA.

What is EA really doing by releasing NCAA Football like this? They are probably just testing the waters to see what direction the market will head and if consumers will be ok with this. I really hope it’s not their plan for future releases. And I hope that Apple will restrict any developer from doing this in the future. It hurts users which in turn hurts Apple hardware sales and in the end, all developers.

Are you for this method of app release? Against it? If you want to let EA know what you think of this decision, head on over to their Facebook page or Twitter stream and leave a message with your thoughts. And of course you are always welcome to leave a comment below.

[ EA Fractures the iOS Marketplace, Apple Allows It is a post from 148Apps ]


EA Mobile Announces SimCity Deluxe, 2010 FIFA World Cup

EA Mobile Announces SimCity Deluxe, 2010 FIFA World Cup is a post from: Best Iphone Apps Review Website

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An upgraded version of EA Mobile’s city-building simulator SimCity will arrive in the App Store this summer, the publisher revealed today via Facebook.

SimCity Deluxe includes a new gameplay interface, and introduces a number of gameplay tweaks. The game features new scenarios and a selection of new buildings (including pyramids and pagodas), along with additional disasters to strike fear into the hearts of your SimCitizens.

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EA Mobile also announced the upcoming release of 2010 FIFA World Cup, the follow-up to last year’s iPhone soccer sim FIFA 10.

2010 FIFA World Cup celebrates the championship’s first appearance in South Africa, and will include new team management features. Little else is known about the upcoming release at this time, but players can likely expect to find upgraded graphics and various gameplay improvements.

2010 FIFA World Cup will make its App Store debut in April.







Last Ten Games on Sale for “25 Games ‘Til Xmas Sale”

Last Ten Games on Sale for “25 Games ‘Til Xmas Sale” is a post from: Best Iphone Apps Review Website

##ICON_NAME## EA Mobile has decided to put ten games on sale until the end of their “25 Game ‘Til Xmas Sale” promotion. You can get the following games, for the prices listed below, until the end of the sale. I’m not sure if they will also continue to release daily games on sale or if these are the final ten. Some of these game have already been on sale, some have not.

Spore Origins ($1.99)
Snood ($0.99)
Auditorium ($0.99)
Sudoku
Connect 4 ($0.99)
Anytime Pool ($0.99)
Zombies & Me ($0.99)
Jewel Quest Mysteries ($1.99)
Mystery Mania ($.99)
Command & Conquer Red Alert ($4.99)


EA Mobile’s Monopoly Hits App Store

EA Mobile’s Monopoly Hits App Store is a post from: Best Iphone App Review Website

Available In: App Store       Price: $4.99  

##ICON_NAME## Yesterday Monopoly, by EA Mobile, hit the App Store. It is based off the classic Monopoly game and includes everything from buying, selling and trading property to multiple difficulty levels to multiplayer mode (via WiFi or BlueTooth). Check out the App Store description below for a complete list of features.

You can pick up Monopoly for $4.99 in the App Store.

Monopoly


ScreenShots





App Store Description

PLAY THE ORIGINAL BOARD GAME
WHERE YOU CAN OWN IT ALL!
Take a ride on the Reading Railroad! Buy Boardwalk! Go directly to jail! Enjoy classic MONOPOLY play in the tradition of the beloved, best-selling board game. It’s “GO” time on your iPhone® or iPod touch®!
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BUY, SELL & TRADE FAMOUS PROPERTIES
From Marvin Gardens and Water Works to Park Place, own and manage the famous holdings of the MONOPOLY board, which comes to life with animated tokens and interactive features.

EMPLOY HANDS ON MANAGEMENT
Shake your device to “roll” the 3D dice. Tap the screen to manage your properties. Building a house on Baltic Avenue, taking a “Chance,” or opening the “Community Chest” are easy with intelligent design and intuitive controls.

CHOOSE YOUR LEVEL AND LOOK
Play through 3 levels of difficulty and save games in progress. Also customize the number of players, the “house rules,” and even the game environment.

FEELING MORE COMPETITIVE?
Challenge up to 3 friends on the same network with WiFi and Pass ‘n Play Multiplayer, and up to 2 friends with Bluetooth Multiplayer.

LISTEN TO YOUR TUNES WHILE YOU PLAY
Listen to and control music from your iTunes® library without interrupting your game.
_______________________________________
CHECK OUT OUR OTHER EXCITING GAMES:
TETRIS®, ROCK BAND, SCRABBLE, BOGGLE, The Sims™ 3 & MADDEN NFL 10 by EA Sports™


Command & Conquer RED ALERT Now Available in the App Store

Command & Conquer RED ALERT Now Available in the App Store is a post from: Best Iphone App Review Website

Available In: App Store       Price: $9.99  

##ICON_NAME## Command & Conquer RED ALERT, by EA Mobile, is now available in the App Store. They didn’t quite make their October released date but, two days late isn’t too bad. You can pick the game up for $9.99.

Check out THIS post for a video demo and more screenshots of Command & Conquer RED ALERT.

Command & Conquer RED ALERT


ScreenShots





App Store Description:

ACHIEVE VICTORY WITH TOUCHSCREEN POWER
Drag and scroll to gauge the battlefield. Pinch-zoom in and out of the action. Select and move units with a tap. Control multiple units at once!

CHOOSE YOUR FAVORITE FACTION
Fight for Soviet domination or battle to restore peace with the Allies. Deploy military might unique to each side and engage in different campaign storylines.

BATTLE THROUGH 12 COMBAT LEVELS
Fight in Skirmish Mode on two different battlefield maps with war squads you create and control.

MANAGE TROOPS ON REALISTIC BATTLEFIELDS
Command units in different environmental conditions. Build your base and manage supplies with a new easy-to-use combat system.

ARM YOURSELF FOR ALL-OUT WAR
Employ classic units like Kirov Air Ships and new units like the Paladin Tank. Or R&D new technologies to destroy your enemies.
_____________________________________

READY FOR MORE ACTION?
Add our Map Pack containing SIX MORE skirmish maps for an additional low price. Playable in both single and multiplayer modes!
_____________________________________

UPCOMING FEATURES…

FREE MULTIPLAYER: Download the FREE multiplayer function to go head-to-head against your opponents via Wi-Fi and Bluetooth.

“EMPIRE OF THE RISING SUN” EXPANSION PACK: Expand the action with a third faction with its own story, units, and buildings for an additional low price. Get extra elite Soviet and Ally units for even more battlefield intensity.
_____________________________________
CHECK OUT OUR OTHER EXCITING GAMES:
ROCK BAND, The Sims™ 3, TETRIS®
& MADDEN NFL 10 by EA Sports™


EA Mobile – Command & Conquer RED ALERT

EA Mobile – Command & Conquer RED ALERT is a post from: Best Iphone App Review Website

Available In: App Store       Price: Coming Soon  

##ICON_NAME## EA Mobile has been talking about their upcoming game Command & Conquer RED ALERT for a while now however, today they have launched a website with more information about the app – http://www.commandandconquer.com/iphone/.

Command & Conquer RED ALERT is due to be released this month which means it should hit the App Store in the next three days! No info on the price but, I’m guessing it will be another $9.99 release. Check out the video, screenshots and app description below.


Video Demo:

ScreenShots:
















App Description:

The Cold War is hot again with COMMAND & CONQUER™ RED ALERT™ for iPhone® and iPod touch®.

Experience real-time COMMAND & CONQUER™ strategy as the Soviet or Ally factions. Control the battlefield with touch-screen power in up to 12 combat levels. Create and command war squads in realistic environments. Manage supplies with an intuitive combat system, and escalate the game with hi-tech weapons you develop.

KEY FEATURES

ACHIEVE VICTORY WITH TOUCH-SCREEN POWER
Drag and scroll to gauge the battlefield. Pinch-zoom in and out of the action. Select and move units with a tap. Control multiple units at once!

CHOOSE YOUR FAVORITE FACTION
Fight for Soviet domination or battle to restore peace with the Allies. Deploy military might unique to each side and engage in different campaign storylines.

BATTLE THROUGH 12 COMBAT LEVELS
Fight in Skirmish Mode on two different battlefield maps with war squads you create and control.

MANAGE TROOPS ON REALISTIC BATTLEFIELDS
Command units in different environmental conditions. Build your base and manage supplies with a new easy-to-use combat system.

ARM YOURSELF FOR WAR
Employ classic units like Kirov Air Ships and new units like the Paladin Tank. Or R&D new technologies to destroy your enemies.

Release Date: October, 2009


EA Mobile Releases Trailer for Rock Band App

##ICON_NAME## Rock Band is due to be released sometime this month. In the mean time, EA has release a teaser trailer of the app. Not a ton of game play footage but enough to make you wish they would hurry up and release it! For those of you how missed our previous post about Rock Band… I have also included screenshots and the App Description.


Trailer:

ScreenShots




App Description:

** FOR THE FIRST TIME EVER! ** Play ROCK BAND, the best band music game of all time – now on your iPhone® or iPod touch®!
____________________________________________

JAM ALONE OR WITH FRIENDS
Go solo, or push it to the limit with LIVE BLUETOOTH MULTIPLAYER. Play with 2-4 bandmates, hear when they miss notes and bail them out with overdrive.

Enjoy the first full band multiplayer experience on the iPhone or iPod touch.

TURN IT UP ONLINE
If you can’t get your band together over Bluetooth, synch up via Facebook on your own time. Use the in-game message center to check your band’s status and get Push Notifications when friends invite you to rock out.

ALL 4 WAYS TO PLAY, ANY DIFFICULTY
Rock out on guitar, bass, drums or vocals to MP3-quality songs on easy, medium or difficult. Play solo, or start a band with friends from around the world. Jump into Quickplay for casual sessions or take it on the road in Tour Mode.

IT’S ALL ABOUT THE MUSIC
Play along with 20 legendary songs from great bands like Smashing Pumpkins, Lynyrd Skynyrd, Foo Fighters, Blink-182, The Beastie Boys, and more!

TAKE IT TO THE TOP & EARN THE PERKS
Start out playing in grungy dives and work all the way up to stadium-rock stardom. Collect rewards and achievements that provide replay value and depth to even the most experienced Rock Band veterans.
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THE ROCK DOESN’T STOP!
Check out the in-game Music Store to purchase additional tracks from OK Go, Foo Fighters, Smashing Pumpkins, Lenny Kravitz, Social Distortion, Devo, and more!
_____________________________________________

NOTE: Rock Band requires 3.0+ OS.
For optimal performance, Rock Band plays best with versions 3.0.1 and above.

Game Features

FOR THE FIRST TIME EVER play Rock Band, the best band music game of all time

Go solo, or push it to the limit with LIVE BLUETOOTH MULTIPLAYER

If you can’t get your band together over Bluetooth, synch up via Facebook on your own time.

Rock out on guitar, bass, drums or vocals to MP3-quality songs on easy, medium or difficult.

Play solo, or start a band with friends from around the world.

Jump into Quickplay for casual sessions or take it on the road in Tour Mode.

Play along with 20 legendary songs from great bands like Smashing Pumpkins, Lynyrd Skynyrd, Foo Fighters, Blink-182, The Beastie Boys, and more!

Start out playing in grungy dives and work all the way up to stadium-rock stardom.

Collect rewards and achievements that provide replay value and depth to even the most experienced Rock Band veterans.

Check out the in-game Music Store to purchase additional tracks

20 Legendary Rock Songs (Core Game)

30 Seconds To Mars – “Attack”
AFI – “Girl’s Not Grey”
All-American Rejects – “Move Along”
Beastie Boys – “Sabotage”
Blink-182 – “All The Small Things”
Blondie – “Hanging on the Telephone”
Foo Fighters – “Learn To Fly”
Foo Fighters – “Everlong”
George Thorogood & the Destroyers – “Bad to The Bone”
Jethro Tull – “Hymn 43″
Joan Jett – “Bad Reputation”
Lynyrd Skynyrd – “Simple Man”
Motörhead – “Ace of Spades ‘08″
Pixies – “Debaser”
Presidents of The United States of America – “Ladybug”
Rise Against – “Give It All”
Silversun Pickups – “Lazy Eye”
Smashing Pumpkins – “Cherub Rock”
Steve Miller Band – “Take The Money and Run”
Go-Go’s – “We Got The Beat”

Ship Date: October 2009