Mirror’s Edge Now Available for iPhone

Mirror’s Edge Now Available for iPhone is a post from: Best Iphone Apps Review Website

Five months after launching Mirror’s Edge as an iPad exclusive, Electronic Arts has released a new version compatible with the iPhone and iPod Touch.

Mirror’s Edge ($4.99), previously available on consoles as a first-person action title, arrives on iOS devices as an autoscrolling platformer in the vein of games like Canabalt and Robot Unicorn Attack.

This new take on Mirror’s Edge features much of the same parkour-styled action of the original console title, while its fast pace and varied challenges require players to think fast as they run, jump, and slide throughout 14 rooftop levels.

Mirror’s Edge is compatible with all iOS devices, but is optimized with Retina Display support for the iPhone 4 and the upcoming fourth-generation iPod Touch.


Irem’s Landmark Arcade Shoot-’Em-Up R-Type Arrives on iPhone

Irem’s Landmark Arcade Shoot-’Em-Up R-Type Arrives on iPhone is a post from: Best Iphone Apps Review Website

It’s a great day for shooters in the App Store, with Cave’s modern-day shoot-’em-up Dodonpachi Resurrection now joined by one of the genre’s best-remembered hits from the 1980s.

R-Type ($1.99) is a port of Irem’s 1987 horizontally scrolling shooter, adapted by Golvellius developer DotEmu and published by Electronic Arts.

R-Type set high standards for the shooters that followed in the wake of its initial arcade release. R-Type boasts multiple subweapons, a chargeable laser, and a deployable force unit that doubles as a shield when attached to your ship.

It’s also maddeningly, hair-pullingly difficult. While modern shooters attempt to overwhelm the player with showers of bullets, R-Type’s difficulty lies in its unforgiving enemy placement and brutal attack patterns. Succeeding at R-Type requires equal parts skill and memorization. Be warned: it’s not for the easily frustrated.

The iPhone version of R-Type includes two difficulty levels, along with tilt, touch, and virtual d-pad control options.


Madden NFL 11 – Authentic Football for your iPhone

Madden NFL 11 – Authentic Football for your iPhone is a post from: Best Iphone Apps Review Website

If you have even a fleeting interest in sports games on pretty much any console, you’ll know that Madden is the football game. With a new edition being released every year, Madden NFL continues to improve, with better graphics, controls and immersive gameplay – and Madden NFL 11 is no exception.

Developed by EA, Madden NFL 11 features:

  • 16-game Season Mode, with play-offs, player trades and full stats
  • Slick visuals optimized for the iPhone 4 retina display
  • New pause and position defensive-play controls
  • Streamlined tactical experience with “gameflow” plays, and “hot routes” for passing, running and defending
  • All 32 NFL teams, 2000 real players
  • Head-to-head multiplayer over bluetooth

Madden NFL 11 is available now for both iPhone ($7.99) and iPad ($12.99)

MADDEN

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RISK Review

RISK Review is a post from: Best Iphone Apps Review Website

Developer: EA Games
Price: $4.99
Version Reviewed: 1.4.88

Graphics / Sound Rating: 3 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3.75 out of 5 stars
Re-use / Replay Value Rating: 4.5 out of 5 stars

Overall Rating: 3.69 out of 5 stars

RISK is finally here! I have to admit that I’m a bit baffled as to why EA waited so long to release RISK on the App Store. Now RISK has to deal with “clone” competitors, too, many of which tout more features than this official version. Still, while this is a somewhat flawed and bare-bones release, it’s very approachable and is still a good strategy game overall.

For newcomers, RISK is a game of world domination. Three to six players compete on a single world map, vying for total control. Each turn consists of three phases: Draft, Attack, and Fortify. During Draft, you’re awarded troops based on how much territory you control, and you assign them to the territories you wish. Attack is straightforward: ordering troops to attack enemy territory, in which dice-rolling luck plays a large role. Finally, with Fortify, you can move troops from one territory to another, but only once.

Another feature: “risk cards” are earned for conquering territories. These can be traded in for extra troops at the start of your turn. Weirdly, the app doesn’t allow you to view which cards you have…only how many. Frustrating.

Also frustrating: while the game includes three AI difficulty levels, multiplayer is where the meat of any strategy game is. However, your only human-vs-human options are local WiFi / Bluetooth with up to four players, or Pass-n-Play with up to six. Really? Where’s the global internet competition? Add the lack of global multiplayer to a single available map, a relatively easy computer opponent, simple graphics, and no support for house rules, and it’s clear that this version of RISK is as bare-bones as they come.

RISK is still a solid, fun game; how could it not be? Strategy fans and RISK faithful in particular should enjoy it; the epic, sprawling games are highly engaging. Just be aware that there are many, many clones…some of which surely outshine this stripped-down port.

[ RISK Review is a post from 148Apps ]


Skate It In-Depth Review

Skate It In-Depth Review is a post from: Best Iphone Apps Review Website

Developer: Electronic Arts, Inc.
Price: $6.99
Version Reviewed: 1.0.70

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 4.5 out of 5 stars
Gameplay Rating: 4.5 out of 5 stars
Replay Value Rating: 4.5 out of 5 stars

Overall Rating: 4.5 out of 5 stars

I should have completed this review weeks ago, but I missed my deadline: and with good reason. The approach I took in reviewing this game was complimentary to EA’s approach (and subsequent goal) in porting the game from the DS to the iPhone: slow, analog and progressive, comparable to the way a skater learns new tricks. EA really nailed this title and comparing it with other games in the genre is like comparing apples and oranges.

When I first heard Skate It was being ported to the iPhone, I have to admit: I was excited. When I first heard Skate It’s control scheme would be a combination of tilt/touch-gesture controls, I have to admit: I was not excited. I’m pretty easy to please, but tilt controls, regardless of the game or genre, always seem to leave me frustrated. My apprehension, however, quickly turned to excitement the moment I first started playing Skate It, as I discovered the control scheme is as effective as it is unique and I was shredding across the various levels in no time.

Let me make something abundantly clear: While the touch gestures are unique and innovative, there is a rewarding learning curve deep-rooted in the game’s core and at roughly 95, the game’s trick library is very extensive, offering three levels (beginner, intermediate and advanced) for three categories of tricks: Flip, Grab and Grind. There are no special or signature moves to unlock in Skate It. All tricks are available to the player from the start; the only thing that opens up as you progress are the additional levels, which are real world locations like Rio, London and Paris and the option to buy components for your customizable skate park. That’s right: A customizable skate park. More on these features further below.

Launching Skate It produces a very cool intro video featuring the game’s starring skaters: Mike Carroll, Rob Dyrdek, Lucas Puig, Terry Kennedy, Eric Koston, Jake Brown, Chris Haslam and Danny Way. The game’s Main Menu features 6 options:

  1. Free Skate, where players can choose a skater and a locale (assuming it’s unlocked) and skate to their heart’s content;
  2. Career Mode;
  3. More EA Games;
  4. My Skate, where players can customize the look of their skater and gear (there are four logo designs to choose from, two for t-shirt and two for boards and modifying art consists of using a color palette and customized tools to draw/create/alter a design), view their Log Book, which contains Statistics, Personal Bests and the Trick Book, view Tutorials and on-screen Help and load/choose from 3 different profiles;
  5. My Spot, where players access one of three customizable skate parks, and
  6. Options, which allow players to adjust controls, sound, language and display.

In Career Mode, players progress through approximately 20 different levels, completing challenges, such as races and photo/video shoots, to unlock (A LOT) of skate gear, which players can use to customize their skaters and skate park components (for My Spot), such as Bases, Combos, Funboxes, Kickers, Ramps, etc. Players can customize everything from their skater’s body and face to the artwork on their t-shirt and board, using a customizable color palette and tools to create their own artwork, as mentioned above.



The challenges range from simple to moderately difficult and depend entirely on the player’s trick/control aptitude. All things considered, Skate It has a lot to offer, but not to the point where it’s overwhelming or confusing and navigating through the GUI is easy, intuitive and very linear.

As previously mentioned, the game’s control scheme is a combination of touch/tilt gestures. The main screen interface contains a hand icon, to grab the board while airborne, a shoe icon, to push and build up speed, two arrows (tapping up brings the player back to a placed session marker, while tapping down sets a/the session marker, a camera icon to replay video footage and a pause button.

Completing a trick (or a combo) requires the player to simply swipe the touch screen in a particular manner/series of motions. For example, to ollie, simply swipe upward on the screen using one stroke. Conversely, swiping left then up results in your skater performing a pop shuvit. The trick library can be accessed at any time from the pause menu. As mentioned earlier, there is a learning curve involved with learning how to control your skater/complete tricks, but again, this is indicative of EA’s overall approach to porting this game from the DS: Bringing the genre back to reality and staying true to the sport. Mission accomplished.


Tilting the iPhone forward allows your skater to crouch for speed and maneuverability or to pump on half pipes. Tilting the iPhone backwards allows the skater to brake or powerslide if turning. Tilting the device left/right allows the skater to turn in that direction and/or spin while in the air. Jerking the iPhone in either direction will result in your skater switching stance. As players progress through the game, the on-screen icons can be removed, leaving only a blank screen and the player’s imagination/learned tricks library as their guide.

There is a learning curve when it comes to learning tricks and players may find themselves getting frustrated. My advice is to stick with it: you’ll eventually get it and when you do it will be very rewarding/satisfying. Once you get a trick down, it’s done and you move on, just as if you were really skating. As mentioned previously, all tricks are available to players from the start, i.e. there are no special/signature moves to unlock.

A feature of the game I noticed right away is that, unlike others in the genre, the locations/locales actually foster players’ learning/playing: They’re not cramped and cluttered. Instead, they’re open and have ample room/objects for players to move and/or learn to move around the setting, pulling off tricks using the game’s unique control scheme.

The game’s graphics, while certainly better than the DS version, are adequate, but nothing to write home about. Conversely, the game’s soundtrack is an improved port of the DS version. The DS version only shipped with a couple of licensed songs and EA added approximately 9 diverse additional tracks, from artists such as LL Cool J, WAR, The Specials and old-school skate-rat favorite Suicidal Tendencies.

All said, Skate It is a refreshingly new entry into the genre that foregoes button-mashing memorization, replacing it with a well-designed, extensive, progressive control scheme that is very rewarding. For those who love the arcade-style button mashing, Skate It should prove to be a refreshing change; those who prefer realism (think simulation versus arcade) will really enjoy this title. As a former skater, playing Skate It is as close as you can get to actually skating: It’s analog, flowing, progressive gameplay invokes the same satisfaction as actually skating: a feat not accomplished by other titles in this genre. That said, I whole-heartedly recommend this game.

You can read my interview with Skate It’s producer and former pro-skater, Steve Robert, here.

[ Skate It In-Depth Review is a post from 148Apps ]


EA Launches Spore Origins Sequel Spore Creatures

EA Launches Spore Origins Sequel Spore Creatures is a post from: Best Iphone Apps Review Website

sporecreatures

Spore Origins was an impressive early effort for the iPhone, offering an arcade-influenced take on EA Maxis’ complex life simulation game Spore. The sequel, Spore Creatures ($6.99), evolves the cellular gameplay of its predecessor with new features and character creation options.

Veteran Spore Origins players will find a familiar gameplay setup in Spore Creatures. Like its predecessor, the object of Spore Creatures is to eat smaller animals, collect their DNA, and evolve to grow larger and earn new abilities. Creatures retains Origins’ simple accelerometer-based control scheme while adding new environmental hazards and puzzles.

Spore Creatures features a robust character creation tool, allowing players to customize their own personal freak of nature with 45 unique body parts. The game includes 20 levels across four unique gameplay zones.


The Sims 3: World Adventures Announced

The Sims 3: World Adventures Announced is a post from: Best Iphone Apps Review Website

Electronic Arts has just announced the follow-up to the best-selling iPhone/iPod Touch Game of 2009 – The Sims 3. While the exact release date is still TBA, The Sims 3: World Adventures is confirmed to be the latest iteration of the mobile Sims franchise. The Sims 3: World adventures will allow you to take your Sims on adventures around the world, with 3 exotic locations to explore including:

  • Al Simhara – Egypt
  • Champs Les Sims – France
  • Shang SimLa – China

The Sims 3: World Adventures will feature 52 new goals, 4 new mini-games as well as all-new personas, quests, careers and location-specific clothing and furniture.

The Sims 3: World Adventures will allow players to transfer characters from the Sims 3 (original) to the new game. You can even transfer in-app purchases from the old to the new.

Check back for our full review when World Adventures hits the App Store.

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EA Announces The Sims 3: World Adventures for iPhone

EA Announces The Sims 3: World Adventures for iPhone is a post from: Best Iphone Apps Review Website

sims3wa2

With The Sims 3 still ranking as one of the App Store’s top sellers more than six months after its initial release, EA announced that it will soon bring another entry in its popular life simulation franchise to the iPhone and iPod Touch.

The Sims 3: World Adventures allows players to import their created Sims from The Sims 3 and take them to three exotic locations, each loosely based on real-world countries. Players will have the opportunity to explore “Shang SimLa” (China), find love in “Champ Les Sims” (France), and meet a mummy or two in “Al Simhara” (Egypt).

Each location features a unique set of careers and challenges, with the game offering a total of 52 new goals and four minigames. World Adventures also includes a variety of new furniture, clothes, and accessories, and is fully compatible with all downloadable content purchased from The Sims 3.