Shot Shot Shoot Review

Shot Shot Shoot Review is a post from: Best Iphone Apps Review Website

Developer: ERIK SVEDÄNG
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPad

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3.25 out of 5 stars
Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.44 out of 5 stars

With the wealth of imitators, copycats, and genre retreads in the App Store, it’s nice to see new things like Erik Svedäng’s Shot Shot Shoot, a two-player shooter designed to be played across the table from an opponent. I applaud Svedäng’s for trying something new, but I think the result is a bit lacking so far.

The game is very fast and very simple. You have five squares in your color, plus a limited number of bullets. Every game consists of firing off bullets with a flick of your finger, taking aim at your enemy while taking hits in return. You can shoot the enemy’s bullets, as well, but too much of that will deplete your ammo. So you shoot, they shoot, and if you hit their five targets before they hit yours, you win.

That’s basically it. You must shoot quickly and accurately before your opponent does you in. It is, quite literally, shoot, shoot, shoot. It’s a bit frantic and fun in the moment, but it becomes repetitive after a few games, especially against the computer AI opponents, which are very aggressive and not prone to mistakes (even on Easy). The one complication here is that ammo is limited and you must collect more from the middle of the board; but it’s first-come, first-served, and a round of play goes so fast that you’ll never be able to concentrate on collecting. Just cross your fingers, hope that you don’t run out, and keep shooting.

I am a big fan of multiplayer gaming on the iPad, and Shot Shot Shoot is designed with multiplayer in mind. And the game does get better against another human opponent. Not only is the human player more prone to mistakes, but there’s the fun in trying to watch your opponent, anticipate her shots, and exploit his errors. The social dimension does add to the experience, and it may be enough to hook some players.

One thing I did like about Shot Shot Shoot was the design. The look of the game is completely abstract, all circles and squares and simple colors, and it’s accompanied by a tech-y little soundtrack that suits it well.

Simple ideas can sometimes lead to great and complex games. Here, simple ideas and simple design lead to, quite simply, a simple game. It’s nice to see new ideas in the App Store, even if they don’t entirely pan out. In the end, the play experience in Shot Shot Shoot is too shallow, but the promise of iPad multiplayer may be enough to draw you back for a few more games.

[ Shot Shot Shoot Review is a post from 148Apps ]


Kometen Review

Kometen Review is a post from: Best Iphone Apps Review Website

Developer: Erik Svedang
Price: $2.99
Version Reviewed: 1.0

Graphics / Sound Rating: 4.95 out of 5 stars
Game Controls Rating: 4.1 out of 5 stars
Gameplay Rating: 3.7 out of 5 stars
Re-use / Replay Value Rating: 1.75 out of 5 stars

Overall Rating: 3.63 out of 5 stars

“To escape the frustration of normal games and every day life. No point, just like your life” -Evil mykall, iTunes

Some games are created to challenge you in one way or another. Some games have you shoot things, some games have you race things, and some games have you outsmart things, but Kometen is not that kind of game. Obviously inspired by the randomness that is Katamari, Kometen subscribes to the eastern way of thought in that games do not need to have a point, they only need to look pretty and be able to be played for as long as someone can sit down.

Kometen has a simple premise. You are a comet, and you like to eat things and go fast. You fly around the galaxy searching for planets while eating things orbiting planets so you can use your speed boost. To fly, you have to attach yourself to planets gravitational fields by clicking on the planet. After spinning around the planet for a bit and gaining speed, you swipe the screen to let go and you race off to the next planet.

After spinning around things, eating space junk, using speed boosts, and discovering planets for awhile, you are done. There is no more game to play, you just float along through the galaxy seeing how fast you can go during speed boosts. There is obviously a certain percentage of population that has reached some sort of nirvana that can let them play this for hours on end. These are the same people that enjoy playing Pocket God for hours at a time, as well as Nobi Nobi Boy.

The shining beacon for this app is its style. Everything is very nicely hand drawn (or hand made) with rich colors and fun effects. Your comet, while just a comet, has an expression filled face that changes depending on if he is eating, moving, not moving, and moving in hyper speed. The game deserves huge style points for looking so darn good, but I’m not sure if it is enough.

Like the time wasting app hall of fame games before it, there really isn’t much to do. The problem with Kometen is that there is really nothing to do. The game needs more variety to keep it worth playing for more than 10 minutes. The is only so much flying around you can do without longing for something that pays you back with something. I’d love to see some more effects drawn in for doing special things, or even some kind of basic mission added just to keep me excited.

I really want Kometen to succeed for the sole reason that it is extremely pretty. My hope is that I will be rewarded for my purchase with some sort of update package a la Pocket God, but I fear that I won’t. In its current state, it would be hard for me to advise getting this game if you are expecting a game of any kind. If you aren’t a gamer though and just want something pretty to pass the time, Kometen might be right up your alley.

[ Kometen Review is a post from 148Apps ]