Capcom has updated the iPhone and iPod Touch edition of its popular one-on-one fighting game Street Fighter IV ($9.99), adding Crimson Viper and E. Honda as playable characters.
Longtime Street Fighter fans will remember the sumo wrestler E. Honda as being part of Street Fighter II’s original roster, as well as being featured in a number of sequels and expansions. Crimson Viper, introduced in the arcade version of Street Fighter IV, is a unique character whose skillset is difficult to master, but is deadly in the hands of experienced players.
E. Honda and Crimson Viper expand Street Fighter IV’s roster to 12 playable characters, including Cammy and Zangief, who were introduced in June. The latest update also adds new costumes for Ryu and Chun-Li, both of which are available as 99-cent in-app purchases.
Wayne Whatford over at Revolutionary Concepts dropped us a line to let us know that '80s arcade classic Karate Champ – both the iPhone [link] and iPad [link] versions — is on sale this weekend for $0.99, down from $1.99 and $2.99, respectively. This marks a great chance for iPad users who grabbed the iPhone version early on to checkout the version tailored for Apple's tablet, featuring split-screen, head-to-head, two-player action.
In other news from the studio, forum readers may have noted the thread recently started by Revolutionary Concepts, challenging readers to guess what the initials of an upcoming game stand for. Those initials are "U. o. T." and some of the suggestions readers have been making are … well … amusing. The studio indicates the game is being created with just two criterion:
It should have ZERO Buttons or onscreen controls of any kind, making it immediately accessible to anyone.
Deliver it to you guys in just 2 weeks from start to finish!
Free copies of the game go to users with the closest (or funniest) guesses, at launch.
Whatford also indicated that his studio's iPhone adaptation of the Data East laserdisc classic Road Blaster is progressing nicely. The only time this game has been seen outside of Japan is in the Sega CD port which not only suffered from the same horrid video compression of all Sega CD games, but also got renamed to Road Avenger. Revolutionary Concepts have completely remastered the game, and when it is finally released, it will play at 60FPS at full iPhone 4 or iPad resolutions. They've also completely redesigned the dashboard of the car, added in tilt controls, and made a whole list of other tweaks. The studio is hoping for an end-of-month release for Road Blaster, we're told.
Whatford tells us that various, unspecified titles will follow shortly behind Road Blaster. Stay tuned.
Yesterday we caught wind of a set of Gundam games and apps courtesy of Japanese video game magazine Famitsu. All of these games are currently playable at the Tokyo Game Show, and our friends over at AppBank have posted hands-on videos. We still don't know much about these games, or if they'll even be released in English on the US App Store, but quite a few people are excited for them judging by the comments from yesterday.
Gundam Fighting Spirit – A fighting game where players are pit against other mobile suits.
Gundam G Generation Touch – A strategy RPG with what sounds like tons of content with additional suits to unlock.
NDAM Tool Box – A Gundam-themed dashboard-like app lets you launch things like Safari, Mail, and other apps.
The Gundam suite of games and apps is scheduled for release this winter, but as I already mentioned, we still haven't heard whether this will be a Japanese-only release or not.
The 2D side-scrolling brawler is a fairly popular genre on the App Store, with games like OMG Pirates!, The Simpsons Arcade, and most recently Pride and Prejudice and Zombies bringing arcade-style action to our touch screens. Adding another solid entry to the list is a collaborative effort from developers UltiZen and MoStar called Princess Fury. We previewed the game just a few days ago, and were impressed with the visual style and the idea of adding strategic elements to what is typically a simplistic button-mashing genre. With Princess Fury now available, we're happy to say that it has largely succeeded in bringing a new take to a tried and true formula, but doesn't delve deeply enough into the strategic areas and has a frustratingly imbalanced pace. It remains a graphically appealing experience that's chock full of action, and will reward players who are prepared to endure its faults.
You play as a young purple-haired Princess, wielding a sword larger than your entire body, laying waste to enemies across 20 different stages. Each stage is broken down into multiple sub-stages, and instead of being structured with a beginning and an end like most games of this type the levels in Princess Fury are more along the lines of elongated arenas. The goal of each sub-stage can vary, and this is what really sets it apart from your average brawler. Some challenges are as simple as defeating every enemy, or killing a boss. But others mix things up nicely. You might have to escort a character from one side of the level to the other, while fighting off enemy attacks and keeping that character alive. A similar version of this task gives you a stationary crystal which you must defend and keep alive for a predetermined amount of time.
My favorite of these challenges works similarly to a territories game type. Five crystals are spread evenly across the map. Your group starts on one side, and a group of enemies on the other. Emptying each crystal's life meter “owns” it for your team. The enemies can also control crystals, and it's a fight to see who can own all 5 at the same time. It can become a pretty heated battle as crystals are constantly changing ownership. This game type in particular really is a lot of fun, but all the different game variations work well and add welcome variety to the beat 'em up style genre.
The other big wrinkle in the traditional gameplay is the addition of a leveling system and computer controlled allies that fight alongside the Princess. You gain experience while playing, even if you die and fail a mission. Unfortunately, there's no type of meter letting you know when you'll level up next, it just sort of happens. As you level up, more troops become available to you, up to a total of 8. There's various types of soldiers, like archers or swordsman, that you can configure in your party and are able to earn experience and level up as well. You can decide whether your group sticks with the Princess and protects her, or acts more aggressively and searches out enemies on their own. This is about the extent of the real-time strategy the game boasts about, and while not adding a tremendous impact on the gameplay it's a fun little addition.
The Princess is naturally much stronger than any of her supporting crew, and she is capable of some unique magical attacks in addition to her humongous and powerful sword. New attacks are unlocked as you level up, and you can have up to 3 active at a time while playing. They range from raining down lightning to throwing tornadoes to advanced techniques using your sword. Each one takes time to recharge in between uses. There can be a ton of enemies onscreen at once, which can be good and bad. It's good because there's always a lot of action happening, but can slow the framerate down some on older devices. Also, your character can get lost amongst that huge crowd, and sometimes you don't get a good view of what's going on. These are pretty minor issues though, and in general the combat gameplay is really fun.
Where the road starts to get bumpy is in terms of balance. The game gives you a helpful tip that there's the option of replaying any level for additional XP, but essentially this is required. Even the boss of the very first stage is too hard to defeat without replaying some of the levels you just played in order to level up your characters more. In some instances this can simply be due to you not utilizing the proper strategy for a level. For example, during an escort mission you may want to forge ahead and dispatch of any threats that lay waiting. And sometimes you'll want to stick with the person being escorted, and defeat enemies as they come to you. But the majority of the time if you can't beat a level it's due to an unfair difficulty. The enemies level scales along with yours, making the inconsistent difficulty all the more annoying.
Still, for most people the good will outweigh the bad, and Princess Fury packs quite a punch for just a couple of dollars. There's a ton of levels, attacks to learn, and soldiers to add to your party making for a unique twist on the typical brawler gameplay. There's also something to be said for dishing out a world of hurt as an adorable Princess. If you're looking for a game with a lot of action that's likely going to last you quite a while, give Princess Fury a look.
Last week we took a look at the faithful and highly enjoyable iPhone port of the 1984 arcade fighter Karate Champ [App Store]. We've been having fun with the game since it hit the App Store and are happy to report that the developer, Revolutionary Concepts, will soon be bringing a native iPad version of Karate Champ to the App Store.
Karate Champ HD will take specific advantage of the iPad's larger display and, most interestingly, will feature a split-screen, head-to-head two player mode for tabletop gameplay, as illustrated in the above mock-up provided by the developer.
We'll be sure to pass on additional details on the upcoming iPad title as we get them.