‘Bruce Lee: Dragon Warrior’ Review – Become The Legend In This Visually Impressive 3D Fighter

‘Bruce Lee: Dragon Warrior’ Review – Become The Legend In This Visually Impressive 3D Fighter is a post from: Best Iphone Apps Review Website

Bruce Lee: Dragon Warrior [$4.99 - iPhone / iPad] is an officially licensed 3D fighting game featuring the iconic martial arts star Bruce Lee. The game was released on the iPad almost two months ago to some user complaints of serious AI deficiency and control issues. Those issues have been mostly resolved in an update issued for the iPad version in conjunction with the release of the updated game for iPhone and iPod touch. The result is a visually striking fighting game that leans towards the casual side, with a core combat functionality that likely won't appeal to some hardcore players. It still remains a fun affair, and has a wealth of content and a stellar presentation that makes it well worth checking out.

Right off the bat, you'll notice that the graphics are incredible. There are 10 fighters in the game, each one distinct and well designed. The character models are colorful, although not highly detailed or complex. They end up looking marvelous in motion though, thanks to the game's excellent animations. The movements are fluid and lifelike, and each character has a ton of personality with their different facial expressions and fighting styles. There are only 5 different locations to fight in, but they are all richly detailed and beautifully rendered in 3D. There are small details such as leaves blowing in the wind or birds flying about that bring the stages to life, and each one can be played during day or night increasing the variety somewhat. All these elements work together wonderfully to create an experience that is visually top-notch.

The meat of Bruce Lee is the Story mode, although there are Arcade, Survival, Time Attack and Training modes present as well. Strange for a fighting game, there's no sort of multiplayer functionality at all, although there is a Versus mode against the CPU. Unlike most fighters, there's actually a fairly captivating and cohesive plot underlying all the action. The different story segments are told via text and comic book style character art. You'll start out as a young Bruce Lee, trying to make a name for himself partaking in street fights around Hong Kong. You're noticed rather quickly by a member of a local martial arts school, and after proving your worth by beating him in a fight, you are invited to study there. This springboards you into the storyline, and lets you enter Tournaments and compete against rivaling schools in addition to street fighting as you evolve into a martial arts master.

You progress through the game by choosing from a collection of events on an overhead map, one of which is always the next step of the Story mode. The others are various types of challenges, such as survival matches, one-on-one fights, time trials, and more. Experience is earned as you progress, and playing in these non-story related events can net you some extra XP. All kinds of rewards are unlocked as you level up from experience, like new characters, levels, and artwork. But most interesting of all is the ability to unlock the different offensive moves of your opponents. An option called the Style Editor allows you to swap out your default special moves with ones you've unlocked through play. Mixing and matching the different attacks provides a simple but enjoyable level of customization with your own character, and is a really nice aspect of the game.

The actual fighting gameplay mechanics are where Bruce Lee is hit or miss. The controls work well, with either a d-pad or analog stick for movement and single punch and kick buttons. The methods for different moves are simple combinations of directional inputs and/or attack button presses. The system is easy to execute with touch screen controls, but still contains a decent amount of depth. A special Chi meter fills up as you fight which let's you pull off special attacks or finishing moves, some of which zoom in on the action and give you a closer look at the punishment your dealing out. There are plenty of moves and combos to learn, and a decent computer AI to compete with.

It's the makings of a solid portable fighting game, but the one oddity that sticks out is the way the game queues your button presses. Commands that are input will still carry out even after you've been knocked down and get up, or are furiously trying to perform a different move. Many fighting games allow for command queueing, but the way it works in Bruce Lee is funky and can be disorienting. You can learn to work with it, and there's a certain rhythm to the fighting that once learned alleviates the queueing problem to an extent. Based on the impressions in our forums, some players are having more difficulty with it than others. In my experience, it's caused me to lose a match here and there, but never derailed my enjoyment or ability to progress.

Despite these shortcomings, Bruce Lee: Dragon Warrior is a high quality and entertaining (albeit casual) fighting game. There is a lot of content to unlock, a competent AI to play against, and plenty of modes to keep you busy for quite some time. It's not as deep as Street Fighter IV, but is much more so than the similar Blades of Fury. As a result, if you crave a highly precise and complex fighter, this may not satisfy you. It's also really disappointing that there's not any sort of multiplayer present. Still, it works exceptionally well as a single player game and offers a lot of entertainment for the money. The game is available for $4.99 for either the iPhone or iPad versions which, aside from the iPad's upscaled graphics and the iPhones slightly easier to wield form factor, are virtually the same.


Data East Arcade Classic Karate Champ Arrives on iPhone

Data East Arcade Classic Karate Champ Arrives on iPhone is a post from: Best Iphone Apps Review Website

Cobra Command publisher Revolutionary Concepts adds another arcade classic to its App Store lineup with Karate Champ ($1.99), an emulated port of Data East’s landmark 1984 one-on-one fighting game.

Revolutionary Concepts makes a strong case for an iPhone port — Karate Champ’s dual-joystick setup translates easily to a touch screen, and its vertically-oriented interface ensures that player thumbs will not block the on-screen action.

In addition to offering all the stages and options found in the original arcade game, the iPhone version of Karate Champ also features a “large character” mode, a customizable control setup, and an option to enable simulated scanlines.

Karate Champ includes a 12-round single player mode against a CPU opponent, along with a head-to-head multiplayer mode playable over a Wi-Fi or Bluetooth connection.


‘Karate Champ’ Delivers a Roundhouse Kick to the App Store

‘Karate Champ’ Delivers a Roundhouse Kick to the App Store is a post from: Best Iphone Apps Review Website

Anyone who reads Touch Arcade regularly knows that I'm a pretty hardcore retro gamer. Not so long ago you could spot me on the street sporting my European carry-all filled with mobile devices such as the GP2X, a hacked PSP, and a DS, all to enable an on-the-go retro gaming fix when I just had to have it. Happily, all that's changed since the App Store arrived. And, yes, there are now games for every sort of gamer out there for the iPhone — tens of thousands of them — and that's great news for gamers. But what's so surprising to me is just how many retro conversions and remakes have made their way to the App Store. It really is heaven for die-hard retro nuts like myself.

I'm happy to report that the latest member of the App Store's excellent retro line-up is Data East's classic arcade hit Karate Champ [App Store], which has been ported to the iPhone by Revolutionary Concepts, the studio that brought us the classic Cobra Command. And they've ported it wonderfully.

Karate Champ, which was rated one of the 10 most influential games of all time by IGN, is a 1984 arcade fighter that was one of the very first 2D, side-perspective, face-to-face fighters to hit the arcades. In Karate Champ, the player controlls a karateka with two joysticks, one for movement and one for attacks, that together allowed for a wide variety of attack combination. It is a match for points as well as a race against the clock; if both fighters are still standing when the timer runs down, he with the most points wins. It's simple by today's fighter standards, but is appealingly so to many, myself included.

Revolutionary Concepts' iPhone conversion is done superbly. The dual-stick control mechanism is handled via on-screen joysticks which, while no match for physical controls, work rather well. Enhancing the experience are a number of iPhone-specific option settings, such as display scan-lines, a "super large" character mode, two backdrop cabinet designs, and three difficulty settings. A two-player mode has been included that allows local WiFi or Bluetooth fights between iPhone, iPod touch, and iPad users.

As far as I can see, aside from the necessary control alterations for the iPhone's touch screen, Karate Champ for the iPhone is a perfect conversion. If you liked the game as a kid in the arcade, you will definitely find the iPhone title well worth the $1.99 asking price. And if you're a modern fighter fan who cares little for the retro, the simplicity of this formula might just tickle your fancy, despite the jaggies. Our readers are loving it.

App Store Link: Karate Champ, $1.99


Cammy Coming to ‘Street Fighter IV’ in a Free Update

Cammy Coming to ‘Street Fighter IV’ in a Free Update is a post from: Best Iphone Apps Review Website

While we were out at GDC 2010, Capcom released their iPhone version of Street Fighter IV [App Store] for the iPhone. It's a lightweight port of the highly respected arcade release that does an admirable job of putting that arcade experience in your pocket.

The iPhone version delivers eight characters from the various Street Fighter titles: Abel, Blanka, Chun Li, Ryu, Bison, Dhalsim, Guile and Ken. And while this selection allows for some decently varied combat, everyone has their favorite character, and given the size of the Street Fighter universe, many saw their favorite fighter overlooked.

Well, recent news from Capcom should put a smile on the face of at least some of the bereft Street Fighter fans out there. The studio will be adding one more character to the mix in a coming, free update to Street Fighter IV for the iPhone. Cammy, who was introduced in Super Street Fighter II, will soon fall in line as the ninth fighter in the iPhone release. A nice choice, as she is a particular favorite among fans, it seems.

See Capcom's video of Cammy in action.

No solid date has been indicated for the update that will add Cammy to the game's lineup.

[ via Kotaku ]


Top-Grossing Game Apps: Street Fighter IV, Where’s Waldo? Lead App Store Rankings

Top-Grossing Game Apps: Street Fighter IV, Where’s Waldo? Lead App Store Rankings is a post from: Best Iphone Apps Review Website

sf4_sales

In this weekly feature, FingerGaming rounds up the top-grossing iPhone and iPod Touch applications, as current that day on the iTunes App Store. This week’s top titles are:

  1. Street Fighter IV ($9.99)
  2. Where’s Waldo? ($0.99)
  3. Monopoly ($4.99)
  4. Call of Duty: World at War Zombies ($9.99)
  5. Bejeweled 2 ($2.99)
  6. Final Fantasy ($8.99)
  7. Rock Band ($6.99)
  8. Plants vs. Zombies ($2.99)
  9. Tetris ($4.99)
  10. Words With Friends ($2.99)

Capcom’s iPhone version of Street Fighter IV leads the App Store’s top-grossing sales chart in its first week of release. Ludia’s adaptation of the Where’s Waldo? puzzle book series rises to second place after dropping in price to 99 cents over the weekend, as last week’s chart winner Monopoly falls to third.

Square Enix’s Final Fantasy also drops several spots, landing at sixth place after taking second last week. Activision’s Call of Duty: World at War Zombies maintains steady sales at fourth place, while PopCap’s Bejeweled 2 follows at fifth.

EA’s Rock Band overtakes Plants vs. Zombies in today’s sales rankings, meanwhile, as Tetris and Words With Friends hang on at ninth and tenth place.


Street Fighter IV Now Available in App Store

Street Fighter IV Now Available in App Store is a post from: Best Iphone Apps Review Website

sf4

Capcom has launched an iPhone and iPod Touch adaptation of its massively popular one-on-one fighting game Street Fighter IV ($9.99), promising App Store customers “the first true fighting game on the iPhone.”

The iPhone version of Street Fighter IV includes eight playable characters — Ryu, Ken, Chun-Li, Blanka, Guile, Dhalsim, Abel, and M. Bison. Each fighter retains his or her full move set from the console and arcade versions of Street Fighter IV, including specials, focus attacks, super combos, and ultra combos.

To ease the transition from an arcade joystick to a virtual controller, Capcom has included a Dojo mode to train newcomers in the arts of throwing fireballs and kicking people in the face. An optional “SP” button is also available, giving quick and easy access to each character’s otherwise difficult-to-perform super moves.

And, of course, there’s multiplayer. In addition to a single-player tournament mode, Street Fighter IV allows players to battle head-to-head over a Bluetooth connection. Good times!


‘Street Fighter 4′ – Released and Reviewed as We Get Our Fight On!

‘Street Fighter 4′ – Released and Reviewed as We Get Our Fight On! is a post from: Best Iphone Apps Review Website

A few weeks back we posted gameplay videos of an unexpected and since, highly anticipated, title coming to the iPhone this month. Well, the wait is now over, with Street Fighter 4 [AppStore] launching today! Whilst many were skeptical at Capcom's ability to port such an critically impressive console title to the portable devices, our time with Street Fighter 4 reveals a surprisingly faithful rendition, if somewhat watered down to suit the smaller scale of the iPhone.

Street Fighter 4 gives you control over 8 characters from the console version; Abel, Blanka, Chun Li, Ryu, Bison, Dhalsim, Guile and Ken (in order of appearance). The game offers an impressive move list, featuring all the special attacks from the console version, leaving out the low and medium punch/kick buttons and their respective moves. The purists amongst you may find this too much of a downsize as it undoubtedly poses a change in pace from the original and diminishes the ability to hit those ridiculously high combos. Having said that, there's no doubting its authenticity– this is Street Fighter 4 in all its glory.

It is hard really to see how any additional attacks could have been squeezed in, as the on-screen controls already take up a sizeable portion of the real estate available. Super and Ultra attacks are performed by simply tapping their respective bars (which may irk some), though they can still be pulled off in their traditional, anologue stick fashion via the SP button. This SP button also activates EX attacks and together with a Focus button, complements the kick and punch attacks on the right part of the screen. It should be noted that these on-screen elements can be moved around and have their transparency adjusted, to accommodate left-handers and minimalists alike.

Street Fighter 4 looks and runs exquisitely on the 3GS device we tested it on, with impressive animations and the same gorgeous backdrops we were treated to in the console version. Combat in Street Fighter 4 is fast and fluid, and button input is as responsive as we hoped it would be. The AI does a good job at keeping you on your toes too, and can be configured at 4 difficulty levels from beginner to gruelling. There are a number of game modes, from the standard Tournament mode (against 7 competitors, with Bison featuring as the end boss), to a "Dojo" challenge mode, together with a training mode and a single player versus mode. For those who prefer human competitors, a Bluetooth multiplayer mode is available too.

To round out the impressive feature list, Street Fighter 4 sports a full blown replay system and local leaderboards, to record your matches for later viewing, and to breakdown your winnings in both tournament and versus modes. Capcom has certainly created a comprehensive Street Fighter 4 offering, with only WiFi multiplayer and online leader boards remaining on our wish list, together with the inevitable cries for a more extensive character roster.

Street Fighter 4 is easily recommended to any Street Fighter fan or fighting game aficionado. At its core it is a lightweight port of the exceptional console title, so don't go expecting anything different if you've had your SF4 fill. On the other hand, it is amazing that such a game was ported to the AppStore in the first place and the simple fact that you can now bring Street Fighter 4 around in your pocket should be enough to sway many an eager button masher.

Impressions from our forums are collecting fast and are largely positive. Our readers have noted that there is only minimal slowdown on 3G models compared to the 3GS device we tested, and even 1G users are reportedly happy with Street Fighter 4's performance.

App Store Link: Street Fighter 4, $9.99.


Namco Teases Tekken for iPhone

Namco Teases Tekken for iPhone is a post from: Best Iphone Apps Review Website

tekken6

Speaking to Pocket Gamer, an anonymous Namco Networks representative claimed that the company’s flagship one-on-one fighting game series Tekken is on its way to the iPhone and iPod Touch.

The franchise’s latest sequel, Tekken 6, hit consoles late last year after a successful run in arcades. Like its predecessors, Tekken 6 brings together dozens of bizarre fighters — including pandas, kangaroos, and necktie-wearing furry pro wrestlers — for the brutal “King of Iron Fist” tournament.

There’s also this one guy who got dropped into a volcano, but survived, then was killed again, but remains in the game as a playable character. He wears a giant diaper now, for some reason. Anyway, the story’s not the point.

Namco’s representative revealed no further details regarding Tekken for the iPhone, leaving room for speculation. Will it be a port of the PSP version of Tekken 6? Will it be an upgraded version of the recently released Tekken Mobile? Or will it be an all-new game? Whatever it is, it should offer some solid competition for Capcom’s upcoming iPhone version of Street Fighter IV.