QuakeCon Shows Off Rage, id Tech 5 For iPhone

QuakeCon Shows Off Rage, id Tech 5 For iPhone is a post from: Best Iphone Apps Review Website

To most people, QuakeCon is an event that is custom built for showing off the latest and greatest in big gaming software. John Carmack, the genius behind id Software, usually gets up on stage and wows the crowd with his new FPS, but this year, it was a bit different.

In his keynote he whiped out his iPhone 4 and said, “iPhone. Rage. 60 frames per second”. Rage, his newest FPS, was only expected to be released on the current generation mega machines, so when his iPhone came out, the crowd let out a pretty hearty cheer. What Carmack showed was only a tech demo, but it had all of the textures, lighting effects, and speed that you would expect a solid FPS to have.

The demonstration was built on the id Tech 5 engine, the same engine used for the XBox 360, the PS3, and the PC, which is so advanced that it can run the game at an acceptable speed on a first gen iPhone.

Carmack says in the speech, after explaining how cool the app looks on the iPad, says that the Tech 5 engine could “kill anything done on a previous generation console, like the Xbox or PlayStation 2.”.

He does mention the lack of tactile feedback, but I fully expect John Carmack to fix that too. I’ll be waiting, Carmack.

Unfortunately for us, id will not be licensing Tech 5 like they do with the majority of their other tech. In an interview with Eurogamer, id’s Software boss Todd Hollenshead said that “It’s going to be used within ZeniMax, so we’re not going to license it to external parties. It’s like, look, this is a competitive advantage and we want to keep it within games we publish – not necessarily exclusively to id or id titles, but if you’re going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing.”

Here’s hoping that there will be a slew of great Bethesda titles for the iPhone in 2011.

[Source: Eurogamer, Kotaku]

[ QuakeCon Shows Off Rage, id Tech 5 For iPhone is a post from 148Apps ]


Archetype Review

Archetype Review is a post from: Best Iphone Apps Review Website

Developer: Villain
Price: $2.99
Version Reviewed: 1.0.5
Device Reviewed On: iPhone 3G, iPad
Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 3.5 out of 5 stars

Overall Rating: 3.5 out of 5 stars

The entire goal of Archetype is to be a first-person shooter that promises no gimmicks, just pure gameplay, so wasting time on a cute opening paragraph seems inappropriate and a waste of time, so the best way to start off a review of Archetype is to just jump in and talk about it. Archetype features little story beyond a CG intro, it’s all about the first-person shooter gameplay. This means that unlike Eliminate, there’s no system that compels you to buy some sort of consumable in-app item, there’s just an experience system and nothing else. This is more of a raw first person shooter experience, and this is what the game focuses on entirely, almost to a fault.

And, well, if you like fast-paced FPS games, and hate consumable in-app purchase elements, Archetype is the game for you. You run around everywhere just killing enemies, picking up weapons and ammo, hunting down enemies using the radar. There’s little to no configuration necessary to get into a game. You just choose “Team Deathmatch,” and yous tart searching for games. After a minute or so, you get into a game and you’re off and fragging. The game runs great on Wi-Fi and on later generation hardware, but even on older devices like the iPhone 3G, the game is still very playable, and it even works well over cellular data connections. The controls work fairly well, but the right aiming joystick stops moving once you reach the edge of the movement area, instead of constantly scrolling around, making rapid turning a tricky proposition.

Archetype’s problem is that there is nothing going on beyond the default mode – it’s online team deathmatch or nothing. There’s pretty much nothing beyond that – no local wireless multiplayer, no free for all or capture the flag modes, just team deathmatches. The maps all blend together, and the character designs are generic futuristic super soldiers. The whole game largely just feels like an approximation of some other work – there’s little to define this game beyond the fact that it exists on the iOS platform. Archetype is desperately crying for more – and one can only hope the developers are out to provide more.

Archetype feels just incomplete. What is here is fun, albeit very generic, but there just isn’t much here. If the developers are committed to adding more modes and maps to the game to expand what the game already provides, Archetype could be a killer first-person shooter for iOS, but as it is, Archetype’s lack of substance hurts an otherwise solid game.

[ Archetype Review is a post from 148Apps ]


Battle Bears -1 Review

Battle Bears -1 Review is a post from: Best Iphone Apps Review Website

Developer: SkyVu Pictures, Inc.

Price: $.99
Version Reviewed: 1.1

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 4 out of 5 stars

Overall Rating: 4.13 out of 5 stars

I loved Battle Bears: Zombies! Regardless of the fact that its (surreal, bizarre, yet lovable and oddly accommodating) game play was limited, due to the main character’s (Oliver) stationary position/inability to move, taking out onslaughts of bright, colorful, lovable bears with a unique, equally colorful arsenal of upgradeable weaponry provided me with countless hours of psychedelic bliss.

Sadly though, what Battle Bears: Zombies! possessed in originality, it lacked in length and my campaign to spread as much rainbow-colored head stuffing across the playing field died prematurely. That said, I was delighted when I learned of Battle Bears – 1. Would SkyVu improve upon its original formula or abandon it for a gaming experience that’s better, stronger, faster (and more colorful)? They certainly have the technology.

Battle Bears -1 is a prequel to Battle Bears: Zombies! which provides players with insight into how Oliver came to be stranded in enemy territory, forced to take out wave-after-wave of colorful, touch-feely bears, called Huggables.

The game’s hilarious intro (which, along with the rest of its animated cut scenes, pay homage to classic cult movie favorites, such as Star Wars and Indiana Jones) reveals the Battle Bears, in an effort to pay off their ship, have accepted a mission to a mysterious planet to recover mystical creatures for a client. During the mission, their ship is invaded by Huggables and the carnage game begins.

If nothing else, the developers at SkyVu are humorous and clever: The opening scene in the game mimics the original. However, once you move out from within the safety of your sandbags, everything changes; for the better.

Battle Bears – 1 takes place on the Battle Bear’s spaceship (the Ursa Major) and you play as Oliver, navigating throughout the ship eradicating it from waves of colorful Huggables and boss characters. In addition to retaining its colorful and vibrant game play, it now features an FPS perspective, with two control schemes, three modes of play: Campaign, Survival and Boss Trials and three difficulty levels: Warm Panda’s Milk (easy), Claws For Alarm (medium) and Barbearic (hard).

The default scheme displays two virtual analog sticks: the left (green), used for movement and the right (red) pulling double-duty for movement (navigating through areas with no enemies) and firing (navigating through areas with enemies).

In between the two sticks is a rectangular-shaped safety button, which, when active, allows players to move using both sticks without firing a weapon. While this could be somewhat irritating to some, I found it effective and enjoyable and had no problems adapting to it. If your safety is on and you enter a new room, it automatically disengages. Once a room is cleared, it will re-engage.

The second mode contains only the left, green analog stick. Instead of using a second analog stick on the right, players use their thumb to move and fire by touching the screen. The safety mechanism works the same for both modes. I really like this virtual control scheme; I played the game using both modes and found each effective, easy and fun to use.

The game’s display screen also features an in-game map, which will drop down as you clear a room, for help navigating throughout the ship.

The beginning of the game cleverly incorporates tutorial information into the game play. Once you learn the basics, which takes all of about 5 seconds, you’ll be blowing away furry foes en masse, ad nauseam.

The only faults I could find with this game is the redundant scenery of the Ursa Major’s bowels and the limited/lack of weaponry Oliver has access to, especially when compared with Battle Bears: Zombies!. Oliver’s new weapons are still fun to use, however, and the intense game play (you’ll be swarmed by different colors/types of Huggables) more than makes up for the above.

Speaking of Huggables, they’re still very colorful and come in different sizes and attack types. While playing this game, you’ll come to realize that their attack strategy/motto is “There’s Safety in Numbers,” as they will SWARM all over you if you fail to mow them down with extreme prejudice, so don’t be conservative with your weaponry/power ups; apply liberally as needed.

Despite its flaws, Battle Bears – 1 is a successful, improved prequel to the original. Its game play, saturated with intense action, colorful graphics and humor, is fun and satisfying. Regardless of whether or not you played the first version, you’ll no doubt enjoy this game, which is a virtual pot of gold at the end of SkyVu’s rainbow

[ Battle Bears -1 Review is a post from 148Apps ]


Archetype, A Great Looking Online FPS, Is Live In The App Store

Archetype, A Great Looking Online FPS, Is Live In The App Store is a post from: Best Iphone Apps Review Website

Villain and Munkyfun Inc. (Shift, Ivory Tiles), have released Archetype, an online FPS built for console style gaming on the iPhone and iPad. “Archetype brings high quality, console-style Pwnage to iPhone and iPod touch first-person shooter fans at an amazing price with absolutely no strings attached,” said Dane Baker, Lead Producer at Villain. “And we’re absolutely thrilled that our game supports the new iPhone 4, as Archetype takes full advantage of the new ‘Retina Display’ technology which results in new owners experiencing an exceptionally phenomenal view of their fragging glory.”

Archetype supports up to ten players per match over WiFi, 3G, and even Edge. Being a console style shooter, the game has a full ranking system, with match pairing services available to prevent beginners from having no chance. With 5 maps, 6 weapons, and 2 grenade types to play with, Archetype looks to keep people entertained for quite some time. Pick it up for $2.99… and of course, there are more screen after the break.

Note from the Editor: Architype is sponsoring 148Apps currently but that had no influence on this article. This is a significant app release for the iPhone/iPod Touch as it represents the latest of very few multiplayer games for the iPhone and even fewer multiplayer FPS games. 148Apps adheres strictly to the principles of editorial and advertising separation as detailed by O.A.T.S.

$2.99

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2010-07-01 :: Category: Games / Action

[ Archetype, A Great Looking Online FPS, Is Live In The App Store is a post from 148Apps ]


Ngmoco Launches Free Cooperative FPS Eliminate: Co-Op

Ngmoco Launches Free Cooperative FPS Eliminate: Co-Op is a post from: Best Iphone Apps Review Website

elimcoop

Ngmoco has released an updated version of its free-to-play online multiplayer first-person shooter Eliminate Pro. Eliminate: Co-Op allows players to team up in a new online gameplay mode for additional gear and bonus items.

The new “Co-Op Extermination” mode is a timed challenge in which player-controlled teams take on endless hordes of AI opponents. Players can earn armor, weapons, and items from destroyed drones, while any duplicate loot can be recycled for in-game credits.

Eliminate: Co-Op includes both manual and automatic global matchmaking, and features 10 playable maps.

Co-Op retains Eliminate’s free-to-play model, in which each player’s Power Cells deplete over the course of several matches. Gameplay continues once all Cells are exhausted, but players will not be able to keep earned experience and items afterward. Additional Power Cells can be purchased in downloadable packages ranging in price from $1.99 to $32.99.


Gameloft Launches World War II Shooter Sequel Brothers In Arms 2: Global Front

Gameloft Launches World War II Shooter Sequel Brothers In Arms 2: Global Front is a post from: Best Iphone Apps Review Website

brothers2

Gameloft wowed early iPhone adopters with Brothers in Arms: Hour of Heroes, one of the first App Store releases to demonstrate the platform’s strengths in the third-person shooter genre. Today, Gameloft releases the long-awaited sequel, Brothers in Arms 2: Global Front ($7.99).

In addition to offering an all-new single player campaign, Brothers in Arms 2 adds a new multiplayer mode that allows up to six players at a time to compete over a Bluetooth or Wi-Fi connection. The game includes five multiplayer maps and three gameplay modes — Free For All, Team Deathmatch, and Domination.

Gameloft has also bolstered gameplay variety with a selection of controllable vehicles. At points in the single-player campaign, players can take control of a tank, an off-road vehicle, and a glider. A gameplay trailer is below.


Gameloft Launches World War II Shooter Sequel Brothers In Arms 2: Global Front

Gameloft Launches World War II Shooter Sequel Brothers In Arms 2: Global Front is a post from: Best Iphone Apps Review Website

brothers2

Gameloft wowed early iPhone adopters with Brothers in Arms: Hour of Heroes, one of the first App Store releases to demonstrate the platform’s strengths in the third-person shooter genre. Today, Gameloft releases the long-awaited sequel, Brothers in Arms 2: Global Front ($7.99).

In addition to offering an all-new single player campaign, Brothers in Arms 2 adds a new multiplayer mode that allows up to six players at a time to compete over a Bluetooth or Wi-Fi connection. The game includes five multiplayer maps and three gameplay modes — Free For All, Team Deathmatch, and Domination.

Gameloft has also bolstered gameplay variety with a selection of controllable vehicles. At points in the single-player campaign, players can take control of a tank, an off-road vehicle, and a glider. A gameplay trailer is below.


Gameloft Launches World War II Shooter Sequel Brothers In Arms 2: Global Front

Gameloft Launches World War II Shooter Sequel Brothers In Arms 2: Global Front is a post from: Best Iphone Apps Review Website

brothers2

Gameloft wowed early iPhone adopters with Brothers in Arms: Hour of Heroes, one of the first App Store releases to demonstrate the platform’s strengths in the third-person shooter genre. Today, Gameloft releases the long-awaited sequel, Brothers in Arms 2: Global Front ($7.99).

In addition to offering an all-new single player campaign, Brothers in Arms 2 adds a new multiplayer mode that allows up to six players at a time to compete over a Bluetooth or Wi-Fi connection. The game includes five multiplayer maps and three gameplay modes — Free For All, Team Deathmatch, and Domination.

Gameloft has also bolstered gameplay variety with a selection of controllable vehicles. At points in the single-player campaign, players can take control of a tank, an off-road vehicle, and a glider. A gameplay trailer is below.


Vintage FPS Rise of the Triad Headed for iPhone

Vintage FPS Rise of the Triad Headed for iPhone is a post from: Best Iphone Apps Review Website

rott1

Mobile application publisher Mobila Interactive has partnered with developer Apogee Interactive to bring the classic PC first-person shooter Rise of the Triad to the iPhone, iPod Touch, and upcoming iPad platforms.

Running on a modified version of the Wolfenstein 3D engine, Rise of the Triad made its shareware debut in 1994. The title earned a fanbase for its solid gameplay and multiple playable characters, and was notable for its use of digitized enemy characters.

The iPhone version of Rise of the Triad includes the following features:

  • Original game soundtrack.
  • A number of customizable control schemes.
  • Four full game episodes containing 32 super huge levels – up to one million sq. feet, and up to 16 stories high!
  • Secret levels, hidden rooms, and other surprises.
  • Play as one of five players, each with unique attributes and abilities.
  • Look both up and down, up to 45 degrees, to see what is above and below.
  • Ten unique, real digitized enemies (actual Apogee employees!).

Rise of the Triad will debut in the App Store in “early 2010.” A gameplay video is below.