Step into a forgotten magical kingdom and guide Bubble through 36 cursed levels where danger lurks at every corner of this puzzle arcade-adventure game.
Easy to learn, but tricky to master controls make Guggle a blast to play for all ages as they test their eye-hand coordination and dexterity. Plus, with the included level editor, an infinite number of levels is at the beck and call of players’ imaginations!
Yesterday, Fun Guy Media released Entombed for the iPhone [App Store], an exploration puzzler set in the labyrinthine underground tombs of ancient civilizations. The game is something of a grave-robber scenario, but the other way around.
You play the role of Blake (indeed), whose father, a heroic archeologist of his time, has recently died in a freak accident, leaving you with a dread family legacy. During his life, your father explored the ancient tombs of long lost civilizations — the Egyptians, the Incas, the Aztecs, the Persians, and the like. He stripped them of their treasures for display in museums around the world, but, known only to his closest family members, he secretly kept a number of precious items for his own, personal collection. Over the years, your family has seen many a dark and tragic event befall them, your father's recent demise among them. Upon consulting an Egyptian mystic, you learn that the only way to avoid the same unfortunate end as your father is to return the artifacts in the secret collection to their rightful resting place.
And, so the adventure begins. As you move through the levels of this game, your goal is to return the artifacts in question, which requires solving various puzzles that riddle these subterranean labyrinths to get to your final destination. Along the way you will find various objects and obstacles that must be collected, moved, or crumbled in order to gain access to closed off areas of the tomb. There are pits, dart traps, sliding walls, and sketching challenges that test your observation skills as an archeologist.
You negotiate the many twists and turns of these catacombs by tapping where you'd like to move. Certain objects can be tapped to trigger interactions and a pinch / spread mechanic is used to zoom in and out of the play area. The angled top-down 3D graphics are simple but nice, with great, moody lighting accompanied by a similarly atmospheric audio track.
See our demo video that shows bits of early gameplay.
I, along with several forum readers, encountered a few glitches here and there in the game which required a level restart. It's an unfortunate blemish on a clever and enjoyable game, but I expect the developer to address these in a near-term update. Despite the glitches, our forum members are rather enjoying this one.
There are fast, mindless games aplenty for the iPhone, so much so that when I finally do get a new game that requires a little more thought, takes a little more time, I get frustrated. Sad, really, as when it comes to other non-iPhone games I like one that makes me use my brain a bit.
So my first few minutes with Mummy Panic, designed by Christopher Sisk, I tapped my foot impatiently when the actual concept didn’t make itself immediately clear. An hour an a half later, I hadn’t moved. This was after three cups of coffee, too, so my refusal to get up and abandon the game is a significant testimony to its addictiveness.
I recommend watching the short video tutorial in the app before playing, as you might find yourself staring dumbly at the screen once game play starts otherwise. This is a maze game; you have several mummies, anywhere from three to dozens, scattered on different parts of the screen and facing different directions. In the top right corner, you’re given one or more arrows pointing in a specific direction. Tap any spot on the grid to place the arrow and control the direction the mummies move.
The mummies automatically begin moving whichever direction they’re facing, and when they hit a wall or an obstacle they turn right. Your goal in Mummy Panic is to get the mummies into a crate; not the easiest of tasks when you’ve got one measly down arrow to work with. Impatient gamers be warned; much of this game requires staring at the screen, plotting, then you get one tap before you sit back and see if the mummies all make it in.
The waiting was annoying until I realized that tilting the iPhone away from me sped up their speed – a thoughtful feature I loved. The graphics are quite good, and don’t let the first two levels fool you…it gets complicated, and there’s over fifty of them. Things get more interesting when explorers come into play – they move like the mummies and respond to your arrows, and running into one will do your mummies in.
My only small complaint with Mummy Panic is that sometimes, with new graphics and objects on each level, it’s difficult to guess what the mummies with pass through, what will make them change direction, and what will kill them (or whatever the version of “kill” is for a mummy). Other than that, I enjoyed this game and plan on getting back to it as soon as I finish this review. That last level was really getting to me.
Mummy Panic requires iPhone OS 4.0 or later and is compatible with the iPhone and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.
Backflip Studios, who brought us Ragdoll Blaster and the recently-released Strike Knight, has joined forces with Team Phobic (Bounce On, Bounce On 2) to shortly bring us Tunnel Shoot, a … tunnel shooter … somewhat reminiscent of Boost 3D, but with a little more neon glow.
Gameplay involves zipping down a series of tunnels festooned with obstacles and enemies bent on your destruction. Don't crash, don't blow up, and hold onto your hat.
See the developers' gameplay video:
Tunnel Shoot looks like fun — we're anxious to give it a try when it makes its App Store debut in mid-June.
And, while we're talking Backflip Studios, have a look at Ragdoll Blaster 2 [App Store], which is on sale this weekend for $0.99 (down from $2.99).
Thirty years ago today, a certain video game from Namco, featuring a curious little yellow fellow with a taste for dots and ghosts, hit the arcades in Japan. That round little yellow guy is known as PAC-MAN — you may have heard of him. In the decades that followed, PAC-MAN became an arcade phenomenon spawning a great-many spin-offs and stands today as an icon of '80s pop culture. And the 1980 original is hugely popular, even still. (Don't miss today's playable PAC-MAN-themed Google doodle.)
Namco is celebrating PAC-MAN's 30th birthday by launching a sweepstakes, detailed on the official PAC-MAN website, to win a PAC-MAN-themed Smart Car as well as running sales on various titles across several platforms.
The discounts on PAC-MAN titles in the App Store follow:
Namco's sale on the indicated items will remain in place until 6 PM (PST) tomorrow, Sunday, May 24. The most compelling grab of the list, in our opinion, is the excellent PAC-MAN Championship Edition, an iPhone conversion of the XBLA original.
The most simple game you can find, yet the best.
All you have to do is to move the ball to the center of the Maze in least amount of time. The accelorometer effect adds the excitement.
The game has appealing graphics and comes with 3 interesting levels.
All in all a wonderful game and definitely worth $1.99
iPhone gamers with a penchant for spending some virtual time on the wing, rejoice. Glu Mobile's highly anticipated Glyder 2 [link] has hit the App Store.
We first saw the original Glyder earlier this year at the Game Developers Conference in San Francisco shortly before it made its App Store debut. We were immediately impressed by the game's casual flying dynamic, unlike anything in the App Store at the time. Many, including all of us here at Touch Arcade, consider the game to be the iPhone's answer to Nintendo's excellent Pilotwings. The game garnered quite a following, and looking at our forums, it seems the sequel is destined to do the same.
In Glyder 2, Eryn, who was ever so unfortunately thrown through a dimensional rift in the original Glyder, has again found herself in a foreign dimension and needs your help in unlocking the mysteries of her new environment in order to make her way back home. Poor, poor Eryn. But, then, her misfortune is your gain as an iPhone gamer.
Glyder 2, weighing in at four times the filesize of the original, brings a great deal of new content to thrill those who found themselves addicted to the original:
Six new worlds to explore
Character customizations (new wings and new outfits can be acquired and worn)
18 new mini-games and puzzles
A seventh mini-world that involves flying faster and faster through an obstacle course across a tiny atoll
24 goals to unlock
Over 450 crystals to collect
Over 40 achievements to unlock
In all, it's a lot to play with. All six of the game's core worlds are generally larger and more detailed than those of the original game yet, as with the original, the framerate is solid and the animation silky smooth.
Gameplay in this sequel is pretty much the same as in the original Glyder. You, the player, control Eryn who is equipped with a da Vinci-esque set of wings that allow for gliding flight across various worlds. The goal is to collect a large number of floating crystals of various types in order to open a portal to return Eryn home. The occasional pockets of thermals (corridors of updraft air) and speed boost power-ups help keep the action at high altitude while an array of mini-missions keep the gameplay nicely varied. Flight control is handled via accelerometer, with a re-calibration feature on the main game screen as an addition in this sequel.
Like the original, Glyder 2 is a sprawling game. All game worlds are immediately accessible by simply flying out of one, across a great expanse of sea, and into another, without break or load time. And once a new world has been entered, it can then be chosen as a starting point from the game's world map.
Glyder 2 is best described as "more of a good thing," as opposed to a dramatically new game. All that was right with the original is right with the sequel, but with the addition of a number of nice touches. Flight characteristics can be altered by equipping various new sets of wings that can be collected throughout the game's various worlds. Different looking outfits can also be collected, to add a bit of variation to Eryn's appearance.
Unfortunately, another element of the original that is the same in this sequel is the rather repetitive musical track. Thankfully however, this time around you can choose music from your iTunes library to listen to during gameplay. A welcome addition, indeed.
See our gameplay video for a look at the action across various worlds.
Glyder 2 delivers a fanciful, aerial questing experience to your iPhone or iPod touch. It, like its forerunner, is a highly enjoyable game that's challenging, and at the same time, relaxing. Yet, contrary to the case of many games' sequels scenarios, the existence of Glyder 2 does not invalidate the original as a viable and enjoyable purchase. Yes, there's more to see here, but really Glu brought us "most of the way there" with Glyder, and I think that fans of the genre should find enjoyment with both titles.
Earlier this week we took a look at Sega's recently released Super Monkey Ball 2 [link], a followup to their popular App Store launch title. The game commands the premium price of $9.99 but, for this weekend only, Sega is offering the game at 50% off, bringing the price down to $4.99.
As we indicated in our review, Super Monkey Ball 2 improves upon its forerunner by delivering notably enhanced visuals, improved controls, mini-game support, and WiFi multiplayer. Those who've played the original on the iPhone should find this sequel an overall much more enjoyable game.
Those who were held back by the the premium price may want to consider grabbing Super Monkey Ball 2 while it's only half as dear.
Profusion Studio's recent App Store release, iStunt – Extreme 2D Snowboard [link], is, as its title implies, a snowboarding game — but it may as well be one of the numerous physics-based dirt bike games of which it is a clone. But that's not meant in a bad way; iStunt is a very well executed iPhone release.
The game challenges you to traverse 20 different, surreal levels in an attempt to either score as many points as possible by pulling off amazing stunts (Stunt Mode) or getting to the finish line as quick as possible (Time Trial Mode). The levels consist of extreme slopes, floating mountains, fields of stalagmites, and treacherous spinning saw blades. Making things even more interesting is the occasional gravity inversion field which requires physically rotating the device 180-degrees to get back on track. It's a pretty interesting ride.
The orientation of the on-screen snowboarder is controlled via tilt and the well-implemented physics system delivers a convincing and satisfying feel of control. This, coupled with its very smooth animation, lets you forgive the game for the simplicity of its visuals. iStunt is all about feel, precise control, and a lot of fun.
iPhone gamers who enjoy a clever, physics-based challenge (more than those looking for hardcore snowboarding action…) should have a good time with this one.