Category Archives: ncaa football
New Summer iPhone and iPad EA Titles Just Announced
New Summer iPhone and iPad EA Titles Just Announced is a post from: Best Iphone Apps Review Website
Leading iPhone developers EA Mobile have just released details of their summer mobile gaming line up. A number of big name titles are amongst the list, including the new Madden NFL, SimCity, RISK and Yahtzee.
Most of the games are expected to ship this summer (2010). We’ll be posting full reviews as the apps are released.
MADDEN NFL 11 – iPad, iPhone and iPod touch
The most authentic NFL game on the App Store just got even better. In Madden NFL 11 for iPad, iPhone and iPod touch, fans and gamers will be able to play both sides of the ball with equal intensity with Total Defensive Control. Players will enjoy less time in the playbook and more time on the field with the new GameFlow feature. This year, players can draw “Hot Routes Everywhere” literally drawing players’ movements on the field pre-snap, creating the play they want to run. Plus, enjoy eye-popping graphics and maximized controls that set the new standards for gameplay on iPod touch and iPhone. There’s simply never been anything like it. Street Date: Fall 2010


Reckless Racing – iPhone and iPad
Roaring engines, squealing tires and amazing graphics. Reckless Racing mixes old-school top-down racing game play with state of the art graphics and engaging multiplayer features. Perfectly balanced controls let players skid, slip and slide through the most beautiful tracks ever seen on a handheld device – leaving nothing but mud-splattered opponents and skid marks behind. Reckless Racing features a fully stocked internet multiplayer mode, on-line leaderboards and the ability to trade ghost races with other players from all over the world. Street Date: Summer 2010


NCAA Football ? iPhone 4 and iOS3.x
NCAA Football, the first game by EA Mobile designed specifically for iPhone 4, takes advantage of the device’s new Retina display. Players choose from over 55 of the most popular colleges to represent their school or create a new one, and lead them to glory in the BCS National Championship. Multiplayer rivalries with head-to-head play and broadcast commentary from real-life commentators Lee Corso and Kirk Herbstreit further bring the intensity of college football to iPhone 4 gamers. With rules and plays reflecting the real NCAA Division 1 experience, sports enthusiasts can enjoy playing their favorite game the way it’s meant to be played. Street Date: Now available for iPhone 4 and iOS3.x through the App Store
SimCity Deluxe – iPhone and iPod touch
Build and manage your dream city with SimCity Deluxe for iPhone and iPod touch. Designed for dedicated and casual fans, let your inner urban planner run wild with easier controls, optimized performance, improved visuals, starter cities, and exciting new scenarios. Street Date: Summer 2010
RISK – iPhone and iPod touch
The Real RISK Experience! Soon on iPhone and iPod touch, pursue world domination with the original game of strategic conquest. Mobilize against realistic AI adversaries or challenge up to six multiplayer opponents. Play the game that has fired dreams of global conquest for generations! Street Date: Summer 2010
R-Type – iPhone and iPod touch
R-Type for iPhone keeps 100 percent true to the original game allowing fans to get back to the ‘80s video-arcade experience in the palm of their hands. Players will Blast off and strike the evil Bydo Empire, pilot a R-9a “Arrowhead” futuristic fighter, and attack wave after wave of Bydo baddies in old-school side-shooter style. R-Type will include original arcade game features such as eight unique levels with eight different bosses each and three different controls. Street Date: Summer 2010
YAHTZEE – iPad
Roll with the original best-selling family favorite – now designed just for the iPad™! The bigger screen and the bright, bold touch interface make gameplay on iPad easy and intuitive. Players shake the cup and roll the dice, select dice they want to hold, and keep score with simple tap controls. Four different gameplay modes, including an iPad exclusive “Duplicate Rainbow Mode,” challenge players in unique ways. Players can also become a “YAHTZEE Adventurer” and take on in-game characters designed to test their skills. Along with solo play and Pass ‘n Play with up to four friends, players can also post scores and issue challenges with family and friends using Facebook Connect. Street Date: Summer 2010
EA Fractures the iOS Marketplace, Apple Allows It
EA Fractures the iOS Marketplace, Apple Allows It is a post from: Best Iphone Apps Review Website
A lot has been said about mobile fragmentation in the Android world which is filled with a bunch of different devices with different specifications and different versions of the Android OS. This leads to lots of exceptions in the Android app marketplace and isn’t good for consumers. That problem has been, until now, not a big issue for iPhone and iPod Touch users. While there’s been a split between iPhone/iPod Touch and iPad applications, it can be argued that they really are different platforms sharing the same OS.
But now, EA spins everyone around and multiplies consumer confusion in the App Store by creating a new fracture. They have released an iPhone 4 only version of their NCAA Football game along with a version for older models. They further add to the confusion by using the tag HD on it, something already in use by most developers as a designation for iPad applications. While I am of the opinion that these decisions are downright consumer hostile and I question EA’s motives, I also have to wonder why Apple would let them do something that causes such consumer confusion and leads to greater fragmentation of the iOS App Store.
Is the iOS a single platform or multiple platforms? Apple greatly prefers Universal applications that work on all iOS devices and suggests them to developers over having multiple versions of the same applications for iPhone and iPad. Yet in this instance they have approved the exact same app for two different models of the same platform, the iPhone. We’ve heard stories in the past of Apple rejecting iPad specific versions of apps that don’t provide extra functionality over their iPhone versions. Instead Apple have suggested that the developers create universal versions. Yet this game, an exact duplicate with just higher resolution graphics was approved, fragmenting the iPhone App Store. That confuses consumers and sets a precedent I hope doesn’t hold up.
There could be a case to be made to releasing a game that was only compatible with the iPhone 4 due to hardware specific requirements. We saw a handful of games that were only compatible with the iPhone 3GS due to processor speed or specific hardware accelerated graphics requirements. I’m sure we’ll see more with the higher power and hardware changes of the iPhone 4. But this game is not an iPhone 4 only game, there is another version of the exact same game, but for older hardware released separately.
“We do see a difference between iPhone 3G/3GS and iPhone 4. For EA, it’s important that we create our games for the unique capabilities of each platform or device including NCAA Football maximizing iPhone 4’s high quality graphics.” commented Michelle Jacob, Head of Global PR for EA Mobile when I asked for comment on the release of two different iPhone versions of the game. But to me, this just doesn’t make any sense as there’s absolutely no technical reason to create an iPhone 4 specific version of a game to take advantage of the higher quality graphics.
This is the first time we’ve seen a large developer release multiple versions of an app for different iPhone versions. The generally accepted practice is to release a single application for the iOS4 iPhone and iPod Touch platform that takes advantage of the hardware it runs on while degrading properly for lower performance devices. That leaves this as being a purely business decision and a bad one at that.
Let’s take a look at Real Racing from Firemint for an example of how developers have been addressing adding features to their applications for the iPhone 4. One universal application for all iPhone and iPod Touch devices, from a company with fewer employees than the EA campus cafeteria has. And it takes great advantage of the Retina Display on the iPhone 4 and anti-aliasing on the 3GS and degrades nicely for older devices. This is the what consumers want and it makes sense. The iPad and the iPhone/iPod Touch can logically be called different platforms. The iPhone 3GS and the iPhone 4 can not. When upgrading devices you shouldn’t be required to re-purchase apps for them to take advantage of the new hardware. This hasn’t been the practice in the past and I hope it’s not in the future.
Doesn’t this create consumer confusion? “We certainly don’t want to create any consumer confusion. We think we’re quite clear in distinguishing between the two versions of NCAA Football and giving consumers a choice.” But confusion is what we are seeing. If we look at the ratings in iTunes for the iPhone 4 version of NCAA Football, 12 of the 28 comments as of Monday evening are from users who have purchased the app for incompatible devices.
The real reason for the consumer confusion is that EA is doing something that iTunes, and therefore the App Store, doesn’t really support. There’s no filter for what you buy when using iTunes on the desktop. You could purchase any apps you wish even if you have never connected an iOS device to iTunes. When you click Buy App on the iPhone 4 specific version of NCAA Football, it doesn’t check to make sure you have an iPhone 4, it just takes the money from your account and delivers the app.
Ms. Jacob continues “If anything, we are hurting ourselves by offering two apps – our overall rankings for the title are split. But again, we feel it is important to give consumers that choice.” Sometimes choice isn’t a good thing when it isn’t done to serve consumers. And I think that’s what we have here. Consumers want choice, but not when it’s so easy for them to make bad choices. What consumers really want it convenience. It should just work and work well. This release method does not work for consumers.
The comment that they are sacrificing overall ranking is very true and makes this an even odder decision. Had they released a single application compatible with all devices and enhanced for the iPhone 4 they would have increased their rank in the top selling app lists by having all sales for a single application instead of two different apps. This is something that can lead to a waterfall effect — the higher up the top selling lists you are the more people see it and therefore the more that buy it.
iPhone 4 is not HD. And how about the odd choice to name the app with the HD tag? That’s something that has become the de-facto standard designation for iPad applications. (Even though none of the iOS devices are really HD resolution.) Adding that designation to an iPhone 4 only application is even more confusing. Perhaps EA know something we don’t know yet with the convergence of the iOS 4 for iPad and iPhone. Maybe that will lead to apps on the iPhone 4 and iPad being closer tied? I doubt that’s the reason. Probably just a inexperienced marketing person decided that was the best way to designate the special version. Bad choice.
Isn’t the Apple approval process supposed to stop bad developer moves like this? The question I keep coming back to is why would Apple let them do this? Why would Apple let EA fracture the App Store market further and confuse consumers by doing something like this — something that iTunes doesn’t fully support? I have to think that it’s a mistake or they are just testing the waters.
But isn’t this going to hurt Apple? One of the most appealing things about the iOS App Store is that once you purchase an app, it’s yours. You can install it on as many devices as you buy. When you upgrade your devices, the apps come with you. And traditionally, developers have updated applications for updates in hardware and new versions of the iPhone OS / iOS. This throws that practice up in the air. If I buy the NCAA Football for my iPhone 4, it won’t work on my iPad or iPod Touch. I have to either purchase the lower quality version which suffers on the iPhone 4, or purchase 2 versions. Neither option is good for consumers — both options are good for EA.
What is EA really doing by releasing NCAA Football like this? They are probably just testing the waters to see what direction the market will head and if consumers will be ok with this. I really hope it’s not their plan for future releases. And I hope that Apple will restrict any developer from doing this in the future. It hurts users which in turn hurts Apple hardware sales and in the end, all developers.
Are you for this method of app release? Against it? If you want to let EA know what you think of this decision, head on over to their Facebook page or Twitter stream and leave a message with your thoughts. And of course you are always welcome to leave a comment below.
[ EA Fractures the iOS Marketplace, Apple Allows It is a post from 148Apps ]
EA Debuts iPhone 4-Optimized NCAA Football
EA Debuts iPhone 4-Optimized NCAA Football is a post from: Best Iphone Apps Review Website
EA’s college football franchise NCAA Football arrives in the App Store today in two different flavors: NCAA Football ($6.99) for the iPhone and iPod Touch, and an enhanced NCAA Football HD ($7.99) specifically tailored for the iPhone 4.
The iPhone 4-optimized version of NCAA Football boasts high-resolution graphics suited for the device’s Retina display, eliminating many of the graphical flaws that would be apparent with pixel doubling.
Both versions of the game feature 55 collegiate teams, a season-long single-player mode that simulates all major Bowl games, a fully-featured Team Editor (allowing players to customize everything from jersey colors to fight songs selected from an iTunes playlist), and a multiplayer mode playable over a Bluetooth connection.
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