First Screenshots of Upcoming ‘Battleheart’ from Mika Mobile

First Screenshots of Upcoming ‘Battleheart’ from Mika Mobile is a post from: Best Iphone Apps Review Website

Developer Mika Mobile, who are responsible for the popular Zombieville USA [$1.99/Lite/HD] and OMG Pirates! [$1.99/Lite], have just announced their newest iOS project called Battleheart. Battleheart is a real-time tactical strategy RPG that uses a line drawing mechanic for controlling the actions of its characters. You'll create a party of 4 from 8 different classes, and Mika Mobile assures there will be a robust skill system that offers a ton of ways to outfit your party members.

Here is an excerpt of some additional details about Battleheart that Mika Mobile has offered up in our forums:

The strategy lies in how you configure your party between the 8 classes and dozens of active and passive powers they possess. As they level up, you choose new skills which when used properly help to control the chaos of the battlefield. Examples include spells that slow time or raise your defenses, poisons that paralyze enemies, or attacks that simply deal heavy damage to thin out the enemies numbers fast.

Not too much more is known about the gameplay in Battleheart other than what can be found in the upcoming games thread, but we do know that the game will have universal iPad support and be optimized for Retina Display and fast-app switching. Mika Mobile is shooting for a release before the holidays, but are not going to rush anything out before the game is ready. They are currently working on a video preview of Battleheart in action, and we'll bring you any more news on the game as soon as it's available.


Avast, Me Hearties! Our Booty Be “Stoneship” from Cyan!

Avast, Me Hearties! Our Booty Be “Stoneship” from Cyan! is a post from: Best Iphone Apps Review Website

Aaaaaaarrrrrrrrr!!!

For the lot o' ye landlubbers readin' this post, I first be tellin' ye today be International Talk Like a Pirate Day. All ye squiffies not knowin' this a'fore ought be keelhauled off me vessle! For the rest of ye buccaneers, enjoy the sweet trade 'till the sun be settin'! One lot o' scallywags that would ne'er be missin' this great, grand day be the scurvy dogs o'er at Cyan Worlds, thar in the far nor' west. And how timely it be for 'em to bestow such booty upon yer bold and mighty scriber (that be me) as a pre-release build of their latest 'ware, Stoneship: Curse of a Thousand Islands! (And I be not talkin' about the dressin', yer can be sure!) </piratespeak>

Indeed, never quite able to find enough ways to properly celebrate this fine holiday, I must thank Cyan Worlds for providing us with an exclusive preview build of their upcoming title, Stoneship. It has made my day of festivities that much richer.

As Cyan indicated to us earlierStoneship: The Curse of a Thousand Islands represents "a lighthearted new direction" for the studio. Cyan describes the game as a casual, top-down, turn-based, strategy puzzle game. That's quite a string of adjectives. After spending a bit of time with the game in its current form, I can say that each of those descriptors indeed apply. And, as such, it's something of a difficult title to nutshell for the uninitiated — but I'll try, and in two different ways.

I will first give a rather general characterization of the game "on paper," is it were. Stoneship sets you and your first mate on the high seas, charged with exploring, controlling, and protecting vast oceans and islands, under continual threat of pirate sieges and tangles with ghastly monsters from the deep. The game is played by moving about any given level, uncovering obscured blocks of both land and sea in an attempt to discover ports, and temples (and, as a result, weaponry) as well as rafts of men lost at sea who will join your forces, as well as the location of any pirate ships that make your forces necessary in the first place.

Once you find a port, it becomes your own…as well as a target for pirates in the area. Each level has a set number of moves you're permitted to execute before the inevitable pirate onslaught ensues. Multiple ports can be linked together to allow resource (battle-ready men) sharing, which is all about shifting men from port to port in the 10 second count-down before the pirate attack comes. Of course, you can only set things up to your advantage here if you've uncovered the location of the lurking pirates in your set number of turns. If not, the pirates come from one of the remaining hidden blocks on the map (which is pretty much a bad thing).

The core play mode is Campaign, which is a round-to-round push through the eighty three included levels (with additional levels to come later via update). A Challenge mode is also offered, which is a sort-of pick and choose affair.

Stoneship is not a complicated game — really, it's not. But it sounds like it might be, described thus. And so, in a move not typical for our demo videos, I've recorded nearly the entire tutorial session, which explains the gameplay by example, far better than I can with words alone. The action in the video steps up towards the end, after the tutorial, but forgive what must necessarily be somewhat of a less exciting, if highly informative, glimpse of the game in action.

It does take a little while to get the hang of, but after a few rounds, it ends up feeling quite natural.

The pre-release build we were given feels quite close to complete, with the minor issue here and there that should be addressed prior to launch. Stoneship is expected to soon make it's App Store appearance, and an update will shortly follow, bringing with it various enhancements including Game Center support.

Stoneship: The Curse of a Thousand Islands is a casual and interesting mix of ingredients from a number of different formulas that come together to make up a rather unique title. We hope Stoneship marks the beginning of a series of new iOS releases from MYST-maker Cyan.


‘Karate Champ’ Sale, Update from Revolutionary Concepts

‘Karate Champ’ Sale, Update from Revolutionary Concepts is a post from: Best Iphone Apps Review Website

Wayne Whatford over at Revolutionary Concepts dropped us a line to let us know that '80s arcade classic Karate Champ – both the iPhone [link] and iPad [link] versions — is on sale this weekend for $0.99, down from $1.99 and $2.99, respectively. This marks a great chance for iPad users who grabbed the iPhone version early on to checkout the version tailored for Apple's tablet, featuring split-screen, head-to-head, two-player action.

In other news from the studio, forum readers may have noted the thread recently started by Revolutionary Concepts, challenging readers to guess what the initials of an upcoming game stand for. Those initials are "U. o. T." and some of the suggestions readers have been making are … well … amusing. The studio indicates the game is being created with just two criterion:

  1. It should have ZERO Buttons or onscreen controls of any kind, making it immediately accessible to anyone.
  2. Deliver it to you guys in just 2 weeks from start to finish!

Free copies of the game go to users with the closest (or funniest) guesses, at launch.

Whatford also indicated that his studio's iPhone adaptation of the Data East laserdisc classic Road Blaster is progressing nicely. The only time this game has been seen outside of Japan is in the Sega CD port which not only suffered from the same horrid video compression of all Sega CD games, but also got renamed to Road Avenger. Revolutionary Concepts have completely remastered the game, and when it is finally released, it will play at 60FPS at full iPhone 4 or iPad resolutions. They've also completely redesigned the dashboard of the car, added in tilt controls, and made a whole list of other tweaks. The studio is hoping for an end-of-month release for Road Blaster, we're told.

Whatford tells us that various, unspecified titles will follow shortly behind Road Blaster. Stay tuned.

App Store Link: Karate Champ, $0.99
App Store Link: Karate Champ XL, $0.99 (iPad Only)


‘C64′ v2.0 with BASIC Now Available, What’s Next Details

‘C64′ v2.0 with BASIC Now Available, What’s Next Details is a post from: Best Iphone Apps Review Website

Last week we reported that, thanks to Apple recently relaxing its iOS SDK agreement, Manomio submitted a major 2.0 update of Commodore 64, their C64 emulator / game system, to the App Store with BASIC reenabled (and fingers crossed). We're happy to report that the app has been approved and is now available for download [link].

I had a chat with developer Stuart Carnie yesterday, shortly after he received word from Apple that Commodore 64 v2.0 was approved, during which he shared further details concerning this notable update.

With BASIC back, so too is the full C64 keyboard. Carnie is excited about the prospect of users having full and complete access to every game presented, which, in some games, can only happen when a full keyboard is available. And, while it's here in v2.0, the keyboard hasn't gotten any attention since it was removed back in November and, as such, a near-term update will address the absence of a few missing keys (semi-colon, colon) as well as a lock mode for the RUNSTOP, C=, and SHIFT keys, to use in conjunction with others.

A bit further out will come cycle-exact emulation on newer hardware (ARMv7), to resolve digital sound issues with Space Taxi and enable a few free games from Beam Software, such as Exploding Fist.

We've seen a lot of anticipation from readers for an iPad version of C64, and Carnie tells us that it's big on the roadmap. Thanks to Apple allowing BASIC, he really wants to create a great experience for iPad users wanting to experiment with the language, including a finely tuned keyboard and even Bluetooth support. "Think 'full' C64 experience," says Carnie. Due to Manomio's work on the upcoming Amiga classic titles, these more significant upgrades are slated for release next year — and we can't wait.

As for additional games on the horizon, Carnie was able to reveal that they're in the progress of bringing several more Thalamus titles on-board: Creatures I and II and Retrograde. Also on the way is MYTH: History in the Making from System 3, which requires emulated 1541 floppy drive support and a disk-swapping user interface (which is already in the system).

Thanks to Apple for their relaxed stance on the SDK agreement and thanks to the folks at Manomio for giving retro fans like myself so much sweet candy to enjoy.

App Store Link: Commodore 64, $4.99


Old School Inspired RPG ‘Undercroft’ Resurfaces on the App Store for Free

Old School Inspired RPG ‘Undercroft’ Resurfaces on the App Store for Free is a post from: Best Iphone Apps Review Website

If you've been following App Store gaming for a while, you may remember a retro-inspired RPG named Undercroft from developer Rake in Grass. It was a turn-based RPG that replicated the faux first-person exploring of old-school titles that used scaling of 2D images and sprites to simulate a 3D world. Undercroft was released last October to a largely positive reception in our forums, but strangely the title was pulled from the App Store last month. After some confusion as to why, a representative from Rake in Grass informed our forum members that the Undercroft IP and the game engine that it ran on had been sold to fellow developer Jagex, who many may recognize as the creators of the online MMO Runescape but who also have an assortment of titles available for the iPhone.

Due to being busy with several upcoming games, Rake in Grass didn't feel they would have the time or resources to devote to Undercroft and hence turned the title over to Jagex. The old version was taken down, and a new version published under Jagex was sent to the App Store and released earlier today, surprisingly for free. This is essentially the exact same Undercroft that you would have paid $5 for up until last month, and when questioned in our forums about ulterior motives behind this Jagex responded that there are no plans for in-app purchases and Undercroft will remain free for the foreseeable future. There is an unobtrusive advertisement for Runescape on the title screen, but other than that this is the full game for free.

Jagex will support this current version of Undercroft and most likely is working on expansion packs or a sequel to the game. My guess is that they made this version of Undercroft free so as to build up a large user base that would want to buy into these future endeavors. Regardless of any of that, there's no reason not to take a look at Undercroft now that it's free. It may be old-school at the core, but it offers a compelling gameplay experience that lets you build a team from many different classes, complete quests, fight enemies, explore an interesting world, and more. Undercroft was definitely a solid choice for $5 before and is pretty much a no-brainer now that it has returned for free.

App Store Link: Undercroft, Free