Ubisoft Launches 99-Cent Prince of Persia Retro for iPhone and iPad

Ubisoft Launches 99-Cent Prince of Persia Retro for iPhone and iPad is a post from: Best Iphone Apps Review Website

Ubisoft has released Prince of Persia Retro ($0.99), a port of Jordan Mechner’s landmark PC action-platformer. The game is available as a universal app, optimized for the iPhone, iPod Touch, and iPad platforms.

Prince of Persia Retro adapts the 1992 Macintosh version of Prince of Persia to Apple’s touch screen devices. Players use a set of on-screen directional buttons to control the prince; tapping anywhere else on the screen serves as an “action” button for slow steps, hanging off of ledges, and sword attacks.

Prince of Persia Retro includes all levels and content from the original game. Given that Prince of Persia is notorious for its high difficulty level, though, I have to wonder how well it plays on a touch screen. Perhaps its low initial price point serves to offset the inevitable player frustration. This is just pure speculation on my part, though!


Ubisoft Reveals Prince of Persia Retro for iPhone

Ubisoft Reveals Prince of Persia Retro for iPhone is a post from: Best Iphone Apps Review Website

Ubisoft has revealed that a port of Jordan Mechner’s 1989 action game Prince of Persia is on its way to the App Store.

Specifically, it seems to be a port of the Macintosh edition of Prince of Persia, which featured richer graphics than the more familiar versions released for Apple II, DOS, and PC platforms. Judging from the screenshots Ubisoft has released so far, the new iPhone port appears faithful to the original game in terms of graphics and level layouts.

Prince of Persia is a landmark platformer that gives players one hour to escape from an evil vizier’s dungeon and rescue a captured princess. During Prince of Persia’s creation, Mechner used rotoscoping technology to accurately capture human movement, giving the protagonist fluid and lifelike animation. This also served to make the game’s many death scenes that much more gruesome in appearance.

Ubisoft notes on its website that Prince of Persia Retro was set to be released in the App Store on April 29th, but the game still has yet to surface. A new release date has not yet been announced.




Xbox Live Indie Hit The Impossible Game Arrives in App Store

Xbox Live Indie Hit The Impossible Game Arrives in App Store is a post from: Best Iphone Apps Review Website

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Indie developer FlukeDuke has released an iPhone and iPod Touch version of its purposefully difficult autoscrolling platformer The Impossible Game ($0.99).

The Impossible Game originally saw release on the Xbox 360 as part of Microsoft’s Xbox Live Indie Games service. It currently ranks as the fourth-best selling title available in the console’s Indie lineup, keeping company with other well-known 360 indie releases like Avatar Drop and I Made a Game with Zombies.

Unlike many other titles that claim to be “impossible” but are merely unfair or poorly designed, The Impossible Game features clever obstacle layouts and a level of polish that makes the experience worth replaying. It’s got a neat soundtrack that syncs to the on-screen action (check out the trailer below to hear it for yourself), and it tracks your progress and statistics across multiple gameplay modes.

A free Flash version is available at FlukeDuke’s website.


Capcom’s Retro Platformer Dark Void Zero Coming to iPhone

Capcom’s Retro Platformer Dark Void Zero Coming to iPhone is a post from: Best Iphone Apps Review Website

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Capcom announced today that it will bring its retro-inspired Dark Void spinoff Dark Void Zero to the App Store and Windows PC platforms next week.

Originally released as a DSiWare exclusive, Dark Void Zero condenses the 3D jetpacking action of its console parent title into a 2D sidescrolling platformer.

Dark Void Zero closely mimics the audio and visual quality of a typical game for the 8-bit Nintendo Entertainment System. Capcom even went so far as to draft up a fake NES box for its release, and the DSi version demands that players blow into the DS’s microphone to clean the dust from a virtual NES cartridge before the game can begin.

The iPhone version of Dark Void Zero includes all content featured in the original DSi release, including an NES-style music score created by Battlestar Galactica composer Bear McCreary. The iPhone edition of Dark Void Zero will also feature an exclusive secret ending when it launches on April 12th.


Bounce On 2 Review

Bounce On 2 Review is a post from: Best Iphone Apps Review Website

Developer: Team Phobic
Price: $3.99
Version Reviewed: 1.0.0

Graphics / Sound Rating: 3 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Replay Value Rating: 4 out of 5 stars

Overall Rating: 3.63 out of 5 stars

IMG_0622Bounce On 2 is the sequel to one of the App Store’s first platformers, Bounce On. I loved Bounce On, pure and simple: it was good, solid platforming fun, featuring awesome level designs, controls, and game mechanics. Bounce On 2 is a mixed bag. On the one hand, it offers a number of improvements, including closer Plus+ integration, new power-ups, and a new alternative control scheme. However, I couldn’t shake the feeling that a lot of the new “features” just added clutter, and I have to admit that I prefer the first game. Bounce On 2 is still a good platformer with a lot going for it…but it’s not quite a must-have.

If you haven’t played Bounce On before, the game is easy to pick up. You take on the role of Bounce, a red rubber ball who spends the game rolling and jumping through the game’s extensive world. Levels are dotted with enemies, obstacles, power-ups, and more. Bounce On has been called “the iPhone’s Mario,” largely because it involves a lot of good, old-school platforming, and I can’t argue with that title. For the most part, this is a “roll-and-jump” game that definitely evokes nostalgia.

The controls are still simple and functional, but this time you have two choices: tap and tilt. Tilt is the default, and I suppose I’m just used to it, because that’s what I prefer. Both work well, though neither is perfect—you’ll want tilt for fluidity, but touch controls give you much more precise control, which is necessary in the later levels. To jump, you simply tap the screen. Power-ups add more to the control scheme—to trigger your parachute, you tap the screen; once you get the fireball powerup, you’ll need to use a flicking motion to move.

IMG_0615This time around, the game revolves around a key-based system. Instead of simply navigating from Point A to Point B in a level and collecting optional gems along the way, different goals have to be fulfilled: killing all the monsters, beating a set time, collecting all of the gems. Meeting a goal (these are pre-defined) earns you a key; enough keys allow you to progress. It gets a little confusing, but once you get used to it, it’s easy to appreciate how the different goals can transform the same level into an entirely new experience. My biggest complaint about this method is the new level selection “screen,” which requires you to navigate a mini-level to reach a real level’s door. There’s a lack of continuity in the setup, and it’s disappointing. On the bright side, this allows you to progress without completing each and every level, which I consider almost a must-have function in any game.

The levels themselves are pretty good. Many use new, tricky mechanisms like switching the direction of gravity. The power-ups have been completely redone as well; now, you jump on boxes to unlock the power-ups within. They range from a ninja headband that grants double-jump to a parachute to a fireball. For the most part, things are still fun, but I couldn’t shake the feeling that something was missing. There was less of a sense of exploration and the levels are much more linear. Thankfully, you can still find challenges in the later levels.

The graphics have received a major overhaul since the first game, and now are much more complex…and also darker. The new look is supposed to be more sophisticated, I guess, but I miss the simplicity of the first game. Now it just looks more cluttered. Bounce, of course, is as cute a rubber ball as ever, but other elements—especially the text—look overdone and almost amateurish. It’s a matter of personal preference, of course, and it doesn’t affect the game as a whole. The soundtrack, on the other hand, is great.

As for replay value…it’s here, in spades. The original title featured three types of medals based on how completely and how quickly you completed a level. Now, you have multiple keys to earn, but it doesn’t stop there. There are also Plus+ leaderboards and achievements to unlock. Plus, there are Team Phobic “tokens” hidden in each level for you to collect. You can also post your records to Facebook and Twitter.

Overall, Bounce On 2 is a fun platformer with a lot of quirks and fun gameplay. It doesn’t quite live up to its predecessor, but don’t let that fool you. There’s a lot of replay value between the Phobic tokens, the keys, and the Plus+ leaderboards, and rolling through the levels is a lot of fun. I’d recommend the first Bounce On over its sequel, but this is a solid title nevertheless.

[ Bounce On 2 Review is a post from 148Apps ]


Commodore 64-Era Platformer Giana Sisters Gets iPhone Remake

Commodore 64-Era Platformer Giana Sisters Gets iPhone Remake is a post from: Best Iphone Apps Review Website

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The Great Giana Sisters had only a brief presence on store shelves, but the game remains an infamous figure among Commodore 64 enthusiasts. Nintendo, at the time, was not amused with the game’s similarity to its own Super Mario Bros., and following threats of legal action, all copies of The Great Giana Sisters were recalled from sale shortly after its release.

Time has healed old wounds, however, and a remake of The Great Giana Sisters received a full and proper retail release for the Nintendo DS last year in the UK. One graphical facelift and a modified control scheme later, the Nintendo DS version of Giana Sisters ($4.99) is now available for sale in the iTunes App Store.

If you’ve played Super Mario Bros., you’ll have a good idea of what to expect from Giana Sisters. There are platforms, enemies, and collectible trinkets. You can bop bricks with your head to make stuff come out. The concept may be familiar, but the platforming action is solid throughout.

Giana Sisters includes 80 all-new levels, with a set of 32 “retro” stages unlocked upon completion of the main quest. A preview video is below.