Category Archives: pocket god
Stop the Zombie Pygmies from Invading the Trenches
Pocket God Comics Review
Pocket God Comics Review is a post from: Best Iphone Apps Review Website
Price: $0.99
Version Reviewed: 1.0
iPhone Integration Rating: 3.75 out of 5 stars
User Interface Rating: 4.25 out of 5 stars
Re-use / Replay Value Rating: 3.75 out of 5 stars
Overall Rating: 3.92 out of 5 stars
Pocket God is famous. I think that’s fair to say, given that the little app has seen over three million paid downloads over its long life. Pocket God started as a simple island with some pygmy inhabitants. Later episodes added minigames and content, but the draw remains the same: killing and torturing the pygmies!
Pocket God Comics stars those same pygmies, though now they’ve got distinct personalities. I’m not always a fan of spin-offs, but you know what? The references to the game in the story, combined with its the comic’s own merits, ensure that any Pocket God fan will enjoy it.
The app currently contains just the first issue of the comic. So far, Bolt has a four-issue miniseries planned, and the story focuses on the question: exactly how and why are the pygmies immortal? What brings them back to life each time they die? Additionally, one of the pygmies starts demanding why they follow the whims of gods who so obviously like to torture them. (Er…)
Throughout the first issue, the pygmies die and are reborn numerous times, just as in the app. Fans will recognize the methods — fire ants, sharks, meteors — there’s pygmy death a-plenty!
The app itself uses iVerse’s comics app as a basis, so you can view panels in either portrait mode and then zoom in; or in landscape mode, where panels are displayed one by one. Later issues will be available via in-app purchase. The comic itself is well-done, especially the art — though at 20-ish pages, it is a little short. As a bonus, it’s a universal app, so iPhone and iPad owners alike can enjoy a version optimized for their device.
Overall, Pocket God Comics is a great companion to a hugely popular game. The art is very well done, the story sheds light on the main app, and $0.99 is still dirt cheap for a comic issue. Oh, and you will be able to buy print copies, too, in the near future. If you’re a Pocket God fan, this is an app you need to check out.
[ Pocket God Comics Review is a post from 148Apps ]
Pocket God Comics Hitting App Store, Real Stores!
Plunderland Review
Plunderland Review is a post from: Best Iphone Apps Review Website
Price: $2.99
Version Reviewed: 1
Graphics / Sound Rating: 4.55 out of 5 stars
Game Controls Rating: 4.6 out of 5 stars
Gameplay Rating: 4.05 out of 5 stars
Re-use / Replay Value Rating: 3.95 out of 5 stars
Overall Rating: 4.29 out of 5 stars
Here it is, the grand description of Plunderland, the new game by JohnnyTwoShoes. It is what Pocket God would be if everyone were Pirates.
Rather than set out to be a great game, Plunderland, like Pocket God before it, set out to give you a great experience. The premise is painfully simple, you get a boat with some pirates that you must guide (via accelerometer) to the next port, looting and pillaging everything that you find along the way. The only real difference that you have with this and Pocket God is that you can die and your ship can be sunk.
Along your path to new ports, you will encounter the British navy, tribals, and other “things” that all can sink you and your ship. You have to defend yourself using a combination of fast tilt movements and slinging canon balls at the enemy. Fortunately, once the enemy is sunk, or the villagers are dealt with (and picked up and shaken around a bit, Pocket God style), you can take their gold.
With your gold, you can buy advancements to your ship, such as new canons, front of the ship mermaids that auto-collect the gold, and even completely new ships to hold more stuff. Don’t worry about not collecting enough for upgrades though, because you have to collect a certain amount per level though to move on to the next one, so be sure to shake all the villagers that you can.
Beyond the gameplay, the real reason to buy Plunderland is for the striking simplicity. Like Pocket God, everything is made simply from the graphics to the sound. Everything is bright and cheerful, and except for the fact that you are plundering villagers and killing enemy pirates, but even that is done in a fun way. The best part of the game though is the music that starts when you get near a tribal village. You’ll know what I’m talking about when you get there.
If Plunderland is updated as often as Pocket God, there is really no reason that it couldn’t become as popular. It’s just as fun and has more to do, but it certainly will need constant updates to keep things fresh.
[ Plunderland Review is a post from 148Apps ]
Pocket God Coming To The Big Screen
Pocket God Coming To The Big Screen is a post from: Best Iphone Apps Review Website
The Pocket God team over at Bolt Creative has unveiled their latest Pocket God project, Procket God: Journey to Uranus, exclusively for the iPad. Instead of simply porting the original Pocket God game to the big screen, Bolt Creative made an entirely new entity, which will be a “set of mini-games centered around being able to take Pygmies to other worlds.” According to the Pocket Blog, “all the interactivity will focus on the strengths of the iPad, namely the bigger size, the extra screen real estate and multi-touch”.
Dave Castelnuovo, who formed Bolt Creative after being a developer for Sega, among other companies, said in a recent CNN interview that, “It’s a completely new game,” he said. “I don’t really believe in taking an existing title and cranking out an exact same clone of the game on every different console out there. If we have a really hardcore fan that has it on both iPad and iPhone, we want them to have a different experience.”
If Pocket God on the iPad takes off like the iPhone version and sells anywhere near 3 million copies, it will be hard not to consider the pygmies to be the App Store’s Mario or Sonic. Look for Pocket God: Journey to Uranus to launch sometime this fall. And don’t fret, Bolt Creative is still going to fully support the original Pocket God, and have an update called “A Pygmy A Day Keeps the Ape Away” coming very soon.
Be sure to check out the extra screen shots after the break.
[ Pocket God Coming To The Big Screen is a post from 148Apps ]
Doodle God Review
New Pocket God Update Includes Canabalt Homage Minigame
New Pocket God Update Includes Canabalt Homage Minigame is a post from: Best Iphone Apps Review Website
Episode 32 of Bolt Creative’s simulation title Pocket God ($0.99) introduces an endless minigame in the vein of Adam Saltsman’s popular autoscrolling platformer Canabalt.
Using a new power to split the earth, players can now send an unsuspecting Pygmy on a danger-laden trip through Hell itself. Once there, Episode 32’s “The Runs” minigame will begin. Players must jump deadly pits and dodge bat guano in an attempt to outrun a pursuing wall of lava.
Episode 32 of Pocket God also offers a new 99-cent skin pack that will give players the ability to transform the ice monster into a Japanese robot, a retro antennae robot, a poop-flinging yeti monster, and a pink bunny, among other creatures.
Pocket God Becomes First App to Sell Over 2 Million Copies
Pocket Devil: Xmas Holiday Edition Delivers Some Evil Fun
Pocket Devil – And You Thought Google Wave Was Confusing
Pocket Devil – And You Thought Google Wave Was Confusing is a post from: Best Iphone App Review Website
Our beef with Pocket God is no secret … it’s a bit too PG-13 for us. All this sadistic gameplay leaves us yearning for more. Throw in some South Park, mix in a little Beavis and Butt-Head … why can’t we tear off a pygmy’s arm with a shark? Heck, we got so worked up over this, we even ran an article last April called … A Better Pocket God.
So imagine our reaction when checking out the Top Paid Apps and discovering our “Better Pocket God” came to fruition … and better yet, holding the #2 spot in Top Paid Apps ($ cha ching $). Needless to say, our jaws hit the floor and we thought … “bunch of fargin iceholes at Bolt Creative – they finally got the boils to release a Pocket God sequel” … Pocket Devil.
Well needless to say, we are stoked for the Pocket God sequel. The pygmies are perfectly transformed into little devils … they bear a striking, yet sinister resemblance.
The splash screens are spot on … both incorporating their game’s characters and respective logos … even the loading indicator is duplicated.
Both games take place on an island and have awesome erupting volcanoes spitting out fiery lava that rain down upon the inhabitants.
And genius of Bolt Creative to leverage their well established and successful brand Pocket God by simply giving the name a polar opposite and evil twist … God becomes Devil – strong! Heck, Pocket Devil could become a case study for perfect marketing execution … extending one’s brand to create immediate value and recognition when establishing a new product line. Bravo!
Whoa – hold on a second! WTF … this ain’t no freaking Pocket God sequel. This is a curiously similar game, made by a totally different publisher, Eyedip LLC. Huh? Very confusing!
Now before all the Pocket Devil fan-boys get their panties in a bundle … let’s be clear, we have NO problem with developers taking the Pocket God concept and running with it. That is awesome! The more the merrier – competition breeds excellence which ultimately benefits us, the consumer. And there are plenty of applications influenced by Pocket God that achieve their own uniqueness. For example, the Malevolent and Knights Onrush apps … both inspired by Pocket God, yet remain different.
But Pocket Devil is annoying as Paris Hilton. It’s the way Eyedip went about creating their Pocket God inspired app. Too close for comfort bro … like kissing your cousin … totally freaking creepy. For example, those sinister devils which bear a striking resemblance to Pocket God pygmies … kiss kiss cousin Lola Rose … ewww! The evil twist of the title God to Devil … kiss kiss cousin Daisy Boo … ewww!
All these similarities beg the question – are unsuspecting Pocket God fans purchasing Pocket Devil thinking the game is a Pocket God sequel from Bolt Creative? And if so … is Pocket Devil riding the coattails of Pocket God’s success and thus not succeeding on their own merit?
Now slow down fan-boys … these questions are not whack. Just look at Pocket Devil’s user ratings – 2½ stars, the lowest rating in the Top 10 paid apps. And what, you think everyone is as sharp as surgeon’s scalpel (especially considering the majority of Pocket God’s customers are young kids who can be easily confused)? Read these examples of Pocket God fans who purchased Pocket Devil thinking a sequel was released by Bolt Creative.
Of course you can argue stupidity on the buyer’s part … but it still begs the question … is Pocket Devil succeeding on their own merit or is their game so close in resemblance to Pocket God, that consumers think it’s an actual sequel from Bolt Creative?
And by the way … all you cousin-kissers … cut that shit out … it’s freaking gross!
iPhone Social Game Network Aurora Feint Gets Major Japanese Investment
iPhone Social Game Network Aurora Feint Gets Major Japanese Investment is a post from: Best Iphone App Review Website
[The following news item was written by Chris Remo and originally appeared at FingerGaming sister site Gamasutra.]
Major Japanese mobile social network operator DeNa has made a “strategic, multi-million dollar investment” in iPhone social platform developer Aurora Feint, taking a 20 percent stake in the company.
Simultaneously, Konami subsidiary developer Hudson Soft will become the first Japanese game maker to incorporate Aurora Feint’s OpenFeint technology when it releases a new Bomberman title later this year.
OpenFeint is a suite of online features that connect iPhone games from different developers with social features like friends lists, lobbies, achievements, leaderboards, and social network integration.
Aurora Feint claims over 200 currently-available iPhone games — including notable titles like Pocket God and Minigore — hook into the platform, with 500 more in development from some 2,500 registered developers.
Dena has its own mobile phone-based social platforms, including Mobage-town, a graphical mobile-only virtual network that hosts over 250 games, including MMOs. In a statement, company CEO Tomoko Namba said DeNa’s existing leadership in the traditional mobile arena meshes well with Aurora Feint’s market position on iPhone.
“We look forward to a long-term partnership which will bring the synergy of our experience in operating large mobile social networks, and the experience of OpenFeint in operating a large social gaming platform in the smartphone market,” he said.
Hudson’s corporate officer Masato Shibata said the developer plans to release “several games which utilize this beneficial tool to the fullest extent.”
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