The Portable Podcast, Episode 51

The Portable Podcast, Episode 51 is a post from: Best Iphone Apps Review Website

One game has cows in it. The other involves saving Earth from destruction. Take a guess which is which.

On This Episode:

  • Carter talks to Jared Bailey of No Can Win about Cubed Rally Racer and its new iPad version, Cubed Rally Racer HD. We talk about the inspirations behind the original game, and what the new HD version has as well.
  • Carter talks to John Kooistra of Cat in a Box games to discuss the making of Blue Defense: Second Wave, the philosophy of the game design and what went into differentiating the sequel from the original.
  • Who Are We:

  • Host: Carter Dotson
  • Guest: Jared Bailey, No Can Win
  • Guest: John Kooistra, Cat in a Box Games
  • Music:

  • “Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
  • “Nanocarp” by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
  • Apps Mentioned on This Episode:

    $1.99

    iPhone App – Designed for the iPhone, compatible with the iPad

    Our Rating: ★★★★☆ :: RAD RETRO RACER
    Read Our Full Review >>

    Released: 2010-05-25 :: Category: Games / Racing

    $1.99

    iPad Only App – Designed for the iPad
    Released: 2010-09-02 :: Category: Games / Racing

    $1.99

    iPhone App – Designed for the iPhone, compatible with the iPad

    Our Rating: ★★★★★ :: 99 CENT GEM
    Read Our Full Review >>

    Released: 2008-11-10 :: Category: Games / Action

    [ The Portable Podcast, Episode 51 is a post from 148Apps ]


    The Portable Podcast, Episode 50: An Interview with OpenFeint’s Jason Citron About The Future of OpenFeint

    The Portable Podcast, Episode 50: An Interview with OpenFeint’s Jason Citron About The Future of OpenFeint is a post from: Best Iphone Apps Review Website

    On This Episode:
    OpenFeint currently stands at a crossroads – with Apple taking on OpenFeint in the metagaming space on iOS, they find themselves trying to remain relevant in the long-term. And as of today, it appears as if OpenFeint is looking beyond iOS for the future of their products. Today, OpenFeint is announcing that they are launching their service and Feint Spotlight app for the Android Marketplace, along with launch month titles such as Fruit Ninja from Halfbrick, MiniSquadron from MrFungFung, Flick Kick Football from PikPok, and Mega Jump from Get Set Games.

    The CEO of OpenFeint, Jason Citron, was kind enough to sit down and speak with me about this announcement and what OpenFeint is doing in the future on iOS. According to Jason, OpenFeint’s goal is to unify the various platforms – for people to be able to play games with their friends on other phones, to bridge the gap between the various hardware that people have. As well as their future on Android, OpenFeint is launching tools for developers to let their OpenFeint scoring and achievement systems work with Game Center easily while still taking advantage of OpenFeint features that Game Center does not provide, such as replays, asynchronous multiplayer services, and the upcoming voice chat feature PlayTime, launching with OpenFeint 3.0.

    Jason Citron spoke at length with me on the new episode of The Portable Podcast to discuss what they’re doing on Android, the challenges that Android’s various devices bring, and the perception of the Android market versus the reality of the situation. On the iOS side, we talk about how Game Center and OpenFeint can coexist (including Jason recommending that developers take advantage of Game Center), and how iOS fits in the future of OpenFeint.

    Who Are We:

  • Host: Carter Dotson
  • Guest: Jason Citron, OpenFeint
  • Music:

  • “Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
  • “Nanocarp” by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
  • Apps Mentioned on This Episode:

    FREE!

    iPhone App – Designed for the iPhone, compatible with the iPad
    Released: 2010-01-08 :: Category: Entertainment

    [ The Portable Podcast, Episode 50: An Interview with OpenFeint’s Jason Citron About The Future of OpenFeint is a post from 148Apps ]


    The Portable Podcast, Episode 48

    The Portable Podcast, Episode 48 is a post from: Best Iphone Apps Review Website

    Crank it up!

    On This Episode:

  • Carter talks with Doug Davies of Funky Visions about Jiggle Balls HD, as well as discussing what the September 1st Apple event could bring to the table with new devices.
  • Carter and Rodney Gibbs of Ricochet Labs talk about their new social quiz game QRANK, the tweaks made to the game, the emphasis on geolocation brought to the game, and what the future holds for QRANK across various platforms.
  • Who Are We:

  • Host: Carter Dotson
  • Guest: Doug Davies, Funky Visions (Jiggle Balls HD)
  • Guest: Rodney Gibbs, CEO of Ricochet Labs (QRANK)

  • Music:

  • “beatnes7 (The Portable Podcast’s Theme)” by The Eternal
  • “Nanocarp” by The Eternal
  • Where To Listen:

  • Click Here to Subscribe in iTunes:
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
  • Apps Featured in this Episode:

    $1.99

    iPad Only App – Designed for the iPad
    Released: 2010-08-27 :: Category: Entertainment

    FREE!

    iPhone App – Designed for the iPhone, compatible with the iPad

    Our Rating: ★★★★☆ :: TRIVIA-TASTIC
    Read Our Full Review >>

    Released: 2010-03-23 :: Category: Games / Trivia

    [ The Portable Podcast, Episode 48 is a post from 148Apps ]


    iCasual: Wrecking Ball

    iCasual: Wrecking Ball is a post from: Best Iphone Apps Review Website

    iCasual is a free audio podcast that we deliver to you!
    Click HERE to subscribe in iTunes | Click HERE for the RSS Feed.

    Hello everyone! This is Michelle from The Portable Gamer with your iCasual Report for Wrecking Ball from Alternative Visuals for all devices running current iOS software.

    Do you have a lot of pent up frustrations? Maybe some days you just feel like breaking something. Well then, Wrecking Ball may just be for you. In this physics based puzzle game, you are sent to a work site to destroy a frame of a building.

    Listen to the whole Podcast on The Portable Gamer!

    $1.99

    iPhone App – Designed for the iPhone, compatible with the iPad
    Released: 2010-08-09 :: Category: Games / Puzzle

    [ iCasual: Wrecking Ball is a post from 148Apps ]


    The Portable Podcast, Episode 45

    The Portable Podcast, Episode 45 is a post from: Best Iphone Apps Review Website

    No, Huey Lewis, it is not hip to be a square.

    On This Episode:

    • Carter speaks with John Kooistra and Henry Truong of Cat in a Box Games about their whimsical new action RPG, Fastar, discussing the game’s origins and where the humor for the game came from. Click here to check out Fastar’s original prototype mentioned on the show.
    • Carter speaks with Steve Tompkins and Dave Ahakim of Movable Sprites, discussing Chuck Gnome’s distinctive look, inspiration from carnival and theme park attractions, and how the game worked in z-axis elements in a 2D pop-up book esque world.

    Who Are We:

    • Host: Carter Dotson
    • Guest: John Kooistra & Henry Truong, Cat in a Box Games (Fastar)
    • Guest: Steve Tompkins & Dave Ahakim, Movable Sprites (Chuck Gnome)

    Where To Hear TPP:

    Music:

    • None

    Contact:
    Email: carter@theportablepodcast.com
    Twitter: @portablepodcast

    Apps Mentioned In This Episode:

    $0.99

    iPhone App – Designed for the iPhone, compatible with the iPad

    Our Rating: ★★★★☆ :: REALLY FAST
    Read Our Full Review >>

    Released: 2010-07-30 :: Category: Games / Role Playing

    $1.99

    iPhone App – Designed for the iPhone, compatible with the iPad
    Released: 2010-08-04 :: Category: Games / Action

    [ The Portable Podcast, Episode 45 is a post from 148Apps ]


    iCasual: Doodle Dive

    iCasual: Doodle Dive is a post from: Best Iphone Apps Review Website

    iCasual is a free audio podcast that we deliver to you!
    Click HERE to subscribe for FREE in iTunes
    Click HERE for the RSS Feed.

    Written and Recorded by: Michelle Lopez

    Hello everyone this is Michelle from The Portable Gamer with your iCasual Report for Doodle Dive from Romper Games Inc. for all devices running current iOS software. In Doodle Dive you get to play a cute little guy who, for what ever reason, jumped out of a plane. Tilting your device you will control, or try to control his fall through randomly generated friendly and not so friendly skies. There are items to collect as you descend and of course items to avoid as well. One wrong hit and it could be game over. The collection items are unique and whimsical. You have gold which is typical, where when you’ve collected 100 you’ll get an extra life, but than you have the odd power-ups. An umbrella which will slow your fall and then a roll of sushi which will balloon you up to be invisible. Not even the flying toasters will ruin your day then. The only addition could be some social competition, though there are online leader boards to keep track of your high scores. The game play might not be very different from other games in this genre, but the fun extras make this $0.99 game Simply hallarious!

    Continue reading iCasual: Doodle Dive at The Portable Gamer »

    [ iCasual: Doodle Dive is a post from 148Apps ]


    The Portable Podcast, Episode 43

    The Portable Podcast, Episode 43 is a post from: Best Iphone Apps Review Website

    Note to new listeners: welcome to the first episode of The Portable Podcast on 148Apps!

    For 43 episodes, this podcast has been providing interviews with developers of iPhone games, and discussions with members of the gaming media about big issues in the iPhone world. Hosted by Carter Dotson, the show aims for relatively short form 30-40 minute episodes, trying to keep a light tone while providing intelligent discussion of the mobile gaming world’s biggest issues. I hope you enjoy the podcast as it comes out every Tuesday, and hope you check out back episodes over on The Portable Gamer.


    Oh Comic-Con, I miss you. Well, everything but my eyes do. Those things were scared after they learned there were geeks willing to harm them for getting uppity about a seat.

    SUBSCRIBE IN ITUNES OR REGRET IT:

    LISTEN ON SOMEONE ELSE’S TERMS FRIDAYS AT 4PM CENTRAL OVER AT WRGT GAME TALK RADIO

    Who Are We:

  • Host: Carter Dotson
  • Guest: Jaden Walker (The Eternal)

  • On This Episode:

  • Carter and Jaden talk about why the iOS has generally had a lack of pre-release hype for games.
  • Carter talks to Jeff Nuzzi of Disney Interactive about the Tron app and how it will evolve.
  • Carter and Jaden talk about how the iPhone user experience differs between what the media has reported and what users are reporting.
  • Contact:

  • Email: carter.dotson@148apps.com
  • Twitter: @portablepodcast
  •  
     

     
     

    [ The Portable Podcast, Episode 43 is a post from 148Apps ]


    OpenFeint’s Jason Citron Responds to Apple’s Game Center

    OpenFeint’s Jason Citron Responds to Apple’s Game Center is a post from: Best Iphone Apps Review Website

    Apple's surprise announcement of their new social gaming network caught a lot of people by surprise. Most affected by the news were the many social gaming networks that have sprung up on the iPhone over the past 3 years.

    OpenFeint was the earliest iPhone Gaming Network and remains the largest one in terms of active developers. We caught up with Jason Citron, founder of OpenFeint, and asked him his reaction to the news (full interview embedded below). OpenFeint seemed to be taking the news in stride and has already issued a press release indicating that they are refocusing their product behind OpenFeint X which was announced this past February.

    Personally, Citron believes the move is "a really good thing" for gamers, as he acknowledged that the fragmentation in the market has been difficult for users. In the long run, he expects developers will adopt Apple's solution for leaderboards and achievements. He reports, though, that they plan on continuing to support OpenFeint's implementation and will offer developers and users an easy migration path to Apple's solution when it ultimately goes live. But Citron points out that OpenFeint offers a lot of additional features that don't fall under Apple's Game Center, the most significant one being a OpenFeint X which offers developers tools to build free-to-play games with micro transactions. This so called freemium model has been massively successful on Facebook and is making its way to the iPhone.

    Ultimately, Citron believes that they will be able to tie in their features into Apple's Game Center which will allow for a single consolidated login, but from there they can build additional features for developers. He hopes to migrate other OpenFeint features (such as replays) to the new system, but details will have to wait until Apple releases more information about Game Center.

    Citron wanted to reassure developers that they are continuing to support OpenFeint and will offer migration paths when Apple finally launches Game Center.

    Podcast music provided by Overclocked Remix.

    Podcast: Subscribe in iTunes or Direct Download (M4A, 14MB)


    GDC 2010 Wrapup and TouchArcade Podcast #13

    GDC 2010 Wrapup and TouchArcade Podcast #13 is a post from: Best Iphone Apps Review Website

    Last week, TouchArcade attended the Game Developers Conference (GDC) 2010 in San Francisco, CA. It was an intense and incredibly fun week of developer meetings, parties and events.

    We got sneak peeks at a number of games which we've already reported on and a number of unannounced titles that we'll be hearing more about in the near future. Even though GDC officially ended last Saturday, we're still recovering from the trip and catching up on the backlog of games and news that has come out since. We also expect a few more GDC-related posts to trickle out over the next few days.

    The iPhone game that seems to have gotten the most buzz at GDC 2010 wasn't even a finished game. Sword and Sworcery definitely wins the prize as the biggest surprise of the trip. In this week's podcast we discuss the reason why the game — even in its unfinished form — seemed to have captured people's imaginations so much.

    And our reactions weren't out of the place, as the game has seen a similar reaction amongst other gaming sites as well.

    In our GDC Wrapup Podcast we also discuss other interesting games including Sketch Nation, Faraway, Assault Squadron as well as games from Gameloft, Namco and the promise of iPad gaming.

    In my mind, the biggest value of these large conferences to developers is the after-hours events and meet ups with other iPhone developers. As much as TouchArcade is a news and review site, it is also a massive community that successfully brings both developers and players together. It's great to meet up in person with TouchArcade forum regulars who happen to also be developers, even if just to say "hi".

    Check out our GDC 2010 Wrapup podcast where Blake, Eli and I discuss the most interesting games that we saw.

    Podcast music provided by Overclocked Remix.

    Podcast: Subscribe in iTunes or Direct Download (M4A, 42MB)


    TouchArcade Podcast #12: Little White Bear Studios / Compression

    TouchArcade Podcast #12: Little White Bear Studios / Compression is a post from: Best Iphone Apps Review Website

    Little White Bear Studios joined us on our podcast this week and discussed their latest game Compression, the iPad and their experience with FreeAppADay.

    Little White Bear Studios

    • Compression – Their latest game in which Tetris meets Bejeweled. This husband/wife team made the switch to full time just this past September and talk about their success and plans for the future. We also discussed the new iPad and their participation in FreeAppADay.com

    Games We Played

    Podcast music provided by Overclocked Remix.

    Podcast: Subscribe in iTunes or Direct Download (M4A, 38MB)


    TouchArcade Padcast #11: iPad Discussion with Bolt Creative, Illusion Labs, Imangi Studios, and Freeverse

    TouchArcade Padcast #11: iPad Discussion with Bolt Creative, Illusion Labs, Imangi Studios, and Freeverse is a post from: Best Iphone Apps Review Website

    In the wake of Apple's keynote today unveiling the iPad, we rounded up Dave Castelnuovo and Allan Dye from Bolt Creative, Anders Mårtensson from Illusion Labs, Natalia Luckyanova and Keith Shephard from Imangi Studios and Bruce Morrison from Freeverse to hear what four successful iPhone development studios thought about the new device.

    The reception amongst this group of developers was remarkably positive, and everyone had ideas for new projects exclusively for the iPad, as well as refining or enhancing existing games to take advantage of the additional screen real estate and processing power of the device. We also discuss the niche that the iPad will likely fill, and what kind of usage patterns we expect the device to see once it is available for purchase.

    Music lovingly lifted from the Steve Jobs YTMND.

    Podcast: Subscribe in iTunes or Direct Download (M4A, 50MB)