iPhone Review: RollOut is a post from: Best Iphone Apps Review Website
Price: $0.99
Version: 1.1
App Reviewed on: iPad
Graphics / Sound Rating: 3.5 out of 5 stars
User Interface Rating: 3.5 out of 5 stars
Gameplay Rating: 4.25 out of 5 stars
Re-use / Replay Value Rating: 4.25 out of 5 stars
Overall Rating: 3.88 out of 5 stars
Simplicity with a side of mind-bending difficulty is often the heart of any puzzle game on the App Store. Some games soar to greatness with this philosophy at their heart. RollOut is looking to top the charts of puzzle solving greatness with a new take on challenging your noggin. Does RollOut succeed in this task, or is it sucking the scum off the bottom of the barrel?
RollOut is a puzzle game about making for the exit. Players are tasked with getting Wabba to the exit of each level. Wabba is not just going to sit around and wait, though. Wabba forms into a saw blade ball and proceeds to start rolling through the level. To bad Wabba can’t just cut his way to the exit.
The puzzle part comes in with getting Wabba’s pointy posterior to the exit. Jump arrows scroll across the stage. Players control these arrows to get this Sonic wannabe to the exit door. The complexity starts to rack up when the player realizes these jump arrows can only be moved to the left. Wabba starts on the ground floor and it is up to players to jump him to an exit door strategically placed somewhere way above his starting position.
While this all sounds rough enough, there is yet even more complexity to throw into the mix. Sometimes an elevator is necessary to get to higher ground. Landing on it will stop Wabba just long enough to get to the next level. Wabba can also fall all the way back down to the starting position. Adding into these levels of heck are areas where the jumping signs won’t work.
Oh yeah, there is one last touch to round out those 50 levels of insanity-inducing game play. Jump signs, elevators, and control voids may all sound feeble and weak in comparison. One last thing to consider: not all jump signs are the same. Some will make Wabba race faster, others will pause, and some will even slow down the action. Whew.
RollOut may notch up the puzzle complexity, but it sure skips the visual eye candy. About the only colors that ever come into play here are fundamental primary colors in the control signs. Some different backgrounds would have really upped the ante on the presentation side.
Overall, RollOut is a sadistic take on puzzle platforming. Fifty levels, trophy support, and simple game play make this worthy of being on that iPhone. Just don’t be surprised when your broken blood vessels kick in at the higher levels.
[ iPhone Review: RollOut is a post from 148Apps ]
















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A little more than a month ago, iPhone giant Gameloft 

Comic books and the iPad seem like a match made in heaven, but there are still some kinks to work out before they can truly come into their own. Take, for instance, WMDs, a new iPhone-only comic book. I wasn’t exactly sure what it was when I first downloaded it. I couldn’t tell if it was a motion comic, a fully animated short, a traditional comic, or some sort of hybrid of the three. As it turns out, it’s mostly like a traditional comic book, and, unfortunately, not a particularly good one.
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In the game, you are a ball that has to uncover an invisible shape. Either by moving the screen with your hand or by tilting the phone itself, you must roll the ball around the edges of the object to uncover it. The longer you go without a hard crash or a fall, the higher your score gets. The key is to go really slow, and to be good at guessing where the turns of the shape will be.