Seed 2 – Vortex of War Review

Seed 2 – Vortex of War Review is a post from: Best Iphone Apps Review Website

Developer: Chillingo
Price: $3.99
Version Reviewed: 1.0

Graphics / Sound Rating: 3.4 out of 5 stars
Game Controls Rating: 1.25 out of 5 stars
Gameplay Rating: 4.1 out of 5 stars
Re-use / Replay Value Rating: 4.1 out of 5 stars

Overall Rating: 3.21 out of 5 stars

It’s madness! Madness I tell you!

Here is the short tale of my go-around with Seed 2. I started the game early in the morning, thinking that I could get pretty far in a few hours. Since Seed 2 is a longer looking RPG, I blocked out a good portion of time for it.

The first thing I noticed upon launch (besides the muddy graphics), and this was almost a deal-breaker for me, was the awful control system. For the most part, I’ve gotten over my whole virtual joystick issue. I don’t love it, but in some instances I’ve learned to like it. Seed 2 is not one of those instances.

Technically, Seed 2 doesn’t have a virtual stick at all, and instead has a virtual D-Pad. But unlike most of the newer D-Pad’s I’ve used in games, this D-Pad gives you no leeway for your thumb. In the heat of a battle, you’d better be darn precise with your fingers, basically without looking, or you’re toast. I trudged on like a good reviewer, but this did become an issue later.

The game’s story is much like any RPG story. You know: you are a guy who basically has to save the world. There are factions fighting each other, some kind of civil war, and there is a super evil that might swoop down to torment everyone. Basically, if you often find yourself sucked in by RPG stories, this one will do the trick. The dialogue definitely wasn’t written by a Pulitzer Prize winner, but what RPG dialogue is?

So I went on a few quests, got a couple of level ups, and put on some cool items. I was mentally into the game, prepared to play it in its entirety. I finally got to the second town — or was it the third — and was given a quest to find a bunch of “pendants of dexterity.” So I head north and start clumsily killing things. I’m not typically a clumsy guy in video games, but these controls would bring the best to their knees.

I kill the first snake thing and get a pendant. Well, I tried to get the pendant. See, in Seed 2, to pick up an item you have to stand on top of it, like right on the very pixel that it stands, and then hit the fire button. In a fight though, enemies will get in your way, and if you aren’t directly on top of the item, you’ll just use your weapon instead. The hurdle that I couldn’t quite get over is that if you don’t pick up the item within maybe 10 seconds, it vanishes. More than once I found items after I’d killed every enemy and had it vanish before I could find the exact place that the game wanted me to stand on to pick it up.

Past my item debacle, I charged on like a mad cow as best I could (due to the awful controls) to try to get to a shiny thing. You see, I like shiny things in video games, so I didn’t just walk, I ran towards it. On the way, without knowing, I bumped into some trees and they came to life to kill me. I got pretty beat up, so I used a health pack real quick, but before I knew it I was surrounded and had no chance. I died, which is a pity, really.

I figured, “oh well, I’ll just load up my autosave.” Wait for it… there is no autosave.

“WTF!!! Was this game made in 1988!?!?!?!”

My iPhone has a built in 16GB hard drive that is instantly accessible by any game out there. Save files don’t have to save onto a cartridge a la Final Fantasy 1 on the NES, they just plop a tiny file onto the massive sea of hard drive space that I have. At no point does the game say, “Alert. This game was developed and brought to the future via time machine, so we don’t have an autosave. Please excuse our blunder.” No, it just lets you go on your merry way, only to lose all that you have played.

I’m pretty angry.

To sum it up, if you love, and by love I mean LOVE RPG’s, you’ll probably find yourself wrapped up in the world of Seed 2. If it were the only RPG on the iPhone, I would probably give it a slightly better review, but compared to the rest of the field it really takes a beating. The graphics, the controls, and the menu UI are all below average, and the lack of an autosave really makes my blood boil.

[ Seed 2 – Vortex of War Review is a post from 148Apps ]


Favorite Four – New(ish) RPG’s

Favorite Four – New(ish) RPG’s is a post from: Best Iphone Apps Review Website

The RPG genre is a tough one to peg down on the iPhone. The problem with the genre is that different people want such different things out of it. Some people want long, drawn out Final Fantasy type games while others want something that is a bit more simple. There is just too much flavor for one genre to be fairly condensed into four games, but I have unwavering beliefs and strong opinions. I like my RPG’s full-bodied with rich undertones. I want a hint of vanilla and oak. Give me harsh tannins!

Ok, I got a bit carried away there. Here are my favorite new(ish) RPG’s of the moment. I decided that the genre is too deep to include games that were released before I can remember (which could be yesterday, could be a year ago). All of these apps are ones that are currently on my iPhone, and I am currently enjoying immensely. If I left something off the list and you are offended, I am sorry. That’s all I can offer.

Caligo Chaser – I picked this app up the other day to possibly do a review (which we did right here — Ed.) and immediately gagged a little. The controls seemed uninspired and the graphics seemed pretty weak, but since the game was made by my favorite dev, Com2uS, I decided to march on. As I played, things started to become more bearable, until one day I found myself sitting on my bathroom counter playing while waiting for my water to heat up. At least that’s what I told myself. Living in Phoenix has its perks, and one of them is water that is instantly hot.

Sure, the combat system isn’t the best, the inventory/upgrade menu isn’t the prettiest or the easiest to see, there are some obvious typos (as opposed to my hidden ones), and the story takes a while to get in to, but it all comes together. The final result is a fun RPG that will bring you back to the wonderful days of old school Super Nintendo gaming. Just give it a try and force yourself to play for 30 min, you won’t regret it.

$2.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★☆ :: HIDDEN GEM
Read Our Full Review >>

Released: 2010-03-08 :: Category: Games / Role Playing

Rimelands: Hammer of Thor – Unlike Caligo Chaser which took a while to get into, Rimelands sucks you in right away and doesn’t let go. It has excellent graphics, a fun story, a great upgrade tree, and a surprisingly good control system. I usually don’t like to go on limbs and declare bests of for this and that, but Rimelands has the best control system for an iPhone RPG I’ve ever played. I love it.

If you are so inclined to try it out, expect a blend of Fallout 1+2 and Diablo, with maybe a hint of Baldur’s Gate. Maybe I’m just blown away by Rimeland’s polish, but I think this is truly a game that would do well on any platform.

$4.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★★ :: EPIC
Read Our Full Review >>

Released: 2010-09-02 :: Category: Games / Role Playing

The War of Eustrath – I have a personal vendetta against The War of Eustrath, and it is there because I played this game for hours on end and then got stuck on the last boss. Maybe I didn’t level my character up enough throughout, maybe I pumped too much juice into characters who die at the end. For whatever reason, I’m having one heck of a hard time beating Eustrath.

Behind the somewhat generic top-down graphics and crummy dialogue, there is an excellent game here. The dialogue is horrifically bad though, with emotions flying from one scene to the next. The game comes complete with a love triangle, family secrets, god-like conquests, a poor country girl becomes hero side story, mythical beings, death, a bunch of suicide. You’ll find yourself sucked into the games anti-charisma, and by the end, you’ll start having visions of Elijah Wood crying, scene after scene, while he’s trying to get to the top of Orodruin. If nothing else, Eustrath should definitely be described as “epic.”

$5.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★½ :: SURPRISINGLY DEEP
Read Our Full Review >>

Released: 2010-07-29 :: Category: Games / Role Playing

Chaos Rings – If you don’t like Chaos Rings, you definitely don’t like RPG’s. It’s so pretty, has such a good story, and has an amazing combat system that it just begs to be played for hours on end.

From our review, “I do not hesitate to claim that Chaos Rings has the potential to change iDevice gaming as we know it, and for the better. If and when people commit to paying for quality, this game will be that new standard to meet.”

Bravo, Square Enix, bravo.

$12.99

iPhone App – Designed for the iPhone, compatible with the iPad

Our Rating: ★★★★★ :: GAMING GLORY
Read Our Full Review >>

Released: 2010-04-20 :: Category: Games / Role Playing

[ Favorite Four – New(ish) RPG’s is a post from 148Apps ]


Caligo Chaser Review

Caligo Chaser Review is a post from: Best Iphone Apps Review Website

Developer: Com2uS
Price: $2.99
Version Reviewed: 1.0.2

Graphics / Sound Rating: 3.25 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 4.25 out of 5 stars
Re-use / Replay Value Rating: 4.85 out of 5 stars

Overall Rating: 4.09 out of 5 stars

Being a reviewer, I typically have a good sense of what works in a game and what doesn’t. Not only do I have a good sense, but I can pretty accurately tell if a game is going to be good after playing for 2 minutes. I’m not harping on having some kind of unique skill, but I’m not usually wrong on this. I freely admit to you today, however, that I was wrong about Caligo Chaser.

After downloading the game from the App Store, I booted it up, stared at it for a few seconds, and then put it away. Maybe I’d was too enamored with Game Center to give the game a deeper look, but I just wasn’t interested. After a day or two of staring at the icon, I went back to Caligo Chaser and started playing.

First off, the game really isn’t all that pretty. It’s just not sharp looking. Not unappealingly dull, but it’s not to the level of some of the other games I’ve been playing. It looks a lot like it belongs on a Super Nintendo, which isn’t a terrible thing, just not what my eyes are now used to. The menu system is at best functional, and at worst just plain ugly. The buttons are too small, the letters are a bit fuzzy, and some of the icons are hard to differentiate from others. When you find yourself confused between a skull and a ring, you know you have a problem.

Past the, err, graphical imperfections, though. is a deep game that will keep you entertained for quite some time. The game is set up like many RPG’s, with a bunch of side quests on top of an overarching, sinister story. I’ll admit, I’ve played games with better stories, but this one isn’t too bad once you get into it. The abundance of side quests also gives the game a much longer shelf life, lasting many many hours. Each side quest is built for the iPhone, meaning that they only take about 5-10 minutes to beat; you can play the game in quick sessions rather than in huge chunks. Many iPhone RPG’s miss the boat on this, but I think that it is a great quality for an iPhone game app.

While the game does have a good deal of depth, the individual levels do not. Once you actually get into a level, it’s all combat, and it’s all fast. Button mash here, special move there, and a few potions later and that level is done. None of them are overly hard, but the further you get along in the game, the more effort you have to put in. I go through phases with the combat, sometimes I love the button mash-fest, sometimes I wish it was a bit more involved. Just don’t expect to need a great deal of strategy to move along.

As questionable as things may seem though, Caligo Chaser’s individual parts come together to form a great whole. I find myself all the time laying in bed until 2AM, telling myself that I’ll only play one more level, or one more quest. Maybe it’s the compartmentalized levels or maybe it’s the story that is just good enough to suck me in for a bit more. Whatever the reason is, I’d definitely recommend Caligo Chaser to any RPG fan.

[ Caligo Chaser Review is a post from 148Apps ]


Hybrid 2: Saga of Nostalgia Review

Hybrid 2: Saga of Nostalgia Review is a post from: Best Iphone Apps Review Website

Developer: Gamevil
Price: $4.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 4.25 out of 5 stars
Game Controls Rating: 3.75 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.63 out of 5 stars

Hybrid 2: Saga of Nostalgia reminds me of Streets of Rage with some basic RPG elements. This is in no way a bad thing as I adored Streets of Rage back in the day, but it is a shame that Hybrid 2 doesn’t have as much depth as I was hoping for.

Pitched as a hack n slash RPG game, Hybrid 2: Saga of Nostalgia has a ridiculously convoluted storyline about time travel and parallel dimensions. It’s so bizarre, in fact, that you’ll probably never bother remembering more than the above summation. It’s a similar case with the dialogue, except that all characters go on and on and on and…well you get the picture. I’m all for long story explanations; heck, I’m a big advocate of Final Fantasy XIII, and you know how endless those cutscenes are. Hybrid 2’s story, on the other hand, just isn’t interesting enough to keep me entertained.

Fortunately, everything else about it is rather more exciting even if it can get a tad repetive after a while. You spend the vast majority of your time running round glorious looking 2d scenes while attacking anything that moves. Combos are fairly easy to build up, making it all the more satisfying. The anime style to the game suits it to a tee and animation on the whole is fast and furious. The only true annoyance is that while the virtual d-pad controls are mostly very responsive, every once in a while I found my attacks not registering. It’s not a huge problem but it was quite irritating at times, especially when up against a large number of foes at once.

A basic levelling up system and plenty of new weaponry and armour to collect on your quest gives Hybrid 2 the kind of satisfaction you expect from the likes of Diablo and Torchlight. It can get repetitive, as you find yourself doing the same thing over and over again – picking up quests from villages, running outside, killing lots of foes to acquire an item for the quest, ad infinitum. I can forgive that for the most part, as Hybrid 2 is good fun in short doses. It’s like any hack n slasher: too much will get dull but keep it to just the right level, and it’s good, attractive fun.

[ Hybrid 2: Saga of Nostalgia Review is a post from 148Apps ]


Review: Phantasy Star II

Review: Phantasy Star II is a post from: Best Iphone Apps Review Website

Among early console RPGs, Phantasy Star II is typically the most well regarded. It was released one year after Dragon Quest III, and a year prior to the third installment of Final Fantasy. Together, those three titles comprised the pinnacle of classic console RPGs. The primitive look and feel that marred older games had largely been eradicated, and the graphics at last seemed like something more than a thin veil for a rudimentary calculator.

These games are notable not only for being among the earliest of RPGs that are still enjoyable to play, but because they marked a turning point in the evolution of the console RPG. After them, and for better or for worse, the genre made a decisive shift toward narrative-driven games.

Final Fantasy IV’s narrative was infinitely more complex than III’s. Dragon Quest IV was divided into five chapters, telling a unique story for each of the party members. And, disregarding Phantasy Star III (as everyone rightfully should), Phantasy Star IV weaved an elaborate tale that tied together and concluded the plots of the previous installments.

In this regard, Phantasy Star II was a step ahead of its contemporaries. Sure, powerful hardware and a pricey 6-megabit cartridge gave it the edge over its competitors in terms of visual appeal, but even more forward-thinking was its narrative, which, while still barebones, was much more sophisticated and compelling than the archetypal sword and sorcery found in other RPGs at the time.

Phantasy Star II’s story of young Rolf — a government agent investigating an outbreak of bioengineered monsters on a planet where life is sustained by a massive, nebulous computer — is, frankly, better than the majority of scenarios written today.

In terms of its actual nuts and bolts, however, Phantasy Star II is less acceptable by modern standards. Exploring labyrinthine dungeons while intermittently warping back to town to heal your party, stumbling over things you’d never know unless you read them someplace else, and frequent grinding are all part of the design.

Despite this, and in some ways because of it, Phantasy Star II is a significant and, more importantly, truly great game. It’s a game any RPG fan should try.

I hesitate to recommend playing it on the iPhone, though. The usual platform issues combined with less-than-desirable emulation suck a lot of enjoyment out of it. For starters, the small screen obfuscates the charm of the graphics, and the splendid battle animations of the bio-monsters are barely discernible.

On top of that, the playfield is stretched horizontally to fill the screen, and there’s no way to remedy it. The audio quality suffers too, as the excellent soundtrack is compressed to the mediocrity of preset beats on a cheap Casio keyboard.

Virtual buttons are a necessary evil on the iPhone, and the usual complaints apply here. The least Sega could have done is not make them so darn ugly. The default setting superimposes hideous looking, semi-transparent virtual buttons over the game screen, while a secondary option places the buttons beneath the playfield, but shrinks it even smaller (without correcting the aspect ratio).

Phantasy Star II is a masterpiece, but playing it on the iPhone is like playing Chopin on a beginner’s keyboard. Its magnitude is lost.


More from Sega: Kingdom Conquest, Altered Beast, Gunstar Heroes

More from Sega: Kingdom Conquest, Altered Beast, Gunstar Heroes is a post from: Best Iphone Apps Review Website

In addition to detailing its upcoming iPhone and iPad port of Chu Chu Rocket yesterday, Sega also revealed its upcoming iOS-exclusive MMORPG Kingdom Conquest, along with emulated versions of the Sega Genesis classics Altered Beast and Gunstar Heroes.

Kingdom Conquest is an ambitious title that aims to combine elements from the real-time strategy and role-playing genres, with gameplay that features a mix of brawling, dungeon exploration, and card battling.

Players can cooperatively explore dungeons and share loot with up to four friends over a Wi-Fi, Edge, or 3G connection.

Kingdom Conquest boasts the following feature set:

  • Compete or form alliances with other players from around the world.
  • Earn new Items and powerful weapons by defeating beasts in the dungeon-crawling Action Mode, and use these spoils to defeat other players in the strategy-focused Simulation Mode.
  • Unlock more than 100 types of collectible monsters like Crimson Gargoyles, Ice Golems, and Dark Steam Knights.
  • Synthesize new monsters with skills that can turn the tide in a crucial battle.
  • Trade weapons and monsters with other players via the integrated auction house.
  • Communicate with alliance members by using the in-game forums.
  • Improve chances of success by purchasing resource stones via Apple’s micro-payment system.

Originally packaged with the Sega Genesis console upon its U.S. launch in 1989, Altered Beast was an impressively faithful port of what was, at best, a serviceable arcade beat-’em-up. The App Store edition aims to bring all the beast-transforming, goat-kicking action of the original game to the iPhone, iPod Touch, and iPad later this year.

Gunstar Heroes, on the other hand, is a genuine classic, and ranks among the best games to be released during the 16-bit era. Developed by Ikaruga and Sin & Punishment creator Treasure, Gunstar Heroes is a side-scrolling run-and-gun shooter featuring numerous weapon combinations and some of gaming’s most memorable boss battles.

Both Altered Beast and Gunstar Heroes will support cooperative two-player gameplay over a Bluetooth connection when they launch in the App Store this Fall.


Gamevil Launches Action-RPG Sequel Hybrid 2: Saga of Nostalgia

Gamevil Launches Action-RPG Sequel Hybrid 2: Saga of Nostalgia is a post from: Best Iphone Apps Review Website

Zenonia series developer Gamevil has released Hybrid 2: Saga of Nostalgia ($4.99), a direct sequel to last year’s hit brawler-RPG Hybrid: Eternal Whisper.

Hybrid 2 chronicles the continuing story of Hybrid hero Grey as he attempts to rescue his beloved Fairy. After encountering the Apostle of God in Eternal Whisper, Grey must now track down the Apostle’s spiritual companions and restore harmony to Hybrid’s chaotic dimensions.

Hybrid 2 expands on Eternal Whisper’s brawling with new player skills and abilities, including a set of new “extreme infinite combo attacks.” Gamevil notes that Hybrid 2 features more than 200 battlegrounds and quests spread across two distinct gameplay modes.


Rimelands: Hammer of Thor Review

Rimelands: Hammer of Thor Review is a post from: Best Iphone Apps Review Website

Developer: Crescent Moon Games
Price: $4.99
Version Reviewed: 1.0

Graphics / Sound Rating: 4.75 out of 5 stars
Game Controls Rating: 5 out of 5 stars
Gameplay Rating: 4.75 out of 5 stars
Re-use / Replay Value Rating: 4.5 out of 5 stars

Overall Rating: 4.75 out of 5 stars

When I play Rimelands: Hammer of Thor, I think to myself, “I would’ve been happy playing this on my PC back in the good ol’ days of PC gaming. I’ve read some reviews of Rimelands on iTunes, and I think that some people miss the point of the genre. There should be some kind of label on the iTunes page stating that this is not a dungeon crawler. If you go in expecting Diablo, you will be disappointed. The combat system is turn based, dice are the backbone of the combat, and you have to stick to your character class. If you go in thinking you’ll be a brawler and then decide you want to be an assassin, you’re out of luck.

Think of Rimelands as less Diablo, and more of Fallout 1+2. In fact, much of the storyline reminds me of Fallout, even though this steampunk game is based more upon D&D than Mad Max. The story goes like this: the humans in the 19th century pollute the Earth and cause an ice age. To survive, they go into caves (vaults?) to survive. Years later they come out to a world that is inhabited by magical creatures, faeries and the like. They end up fighting over whose world it is, and then there is you stuck somewhere in the middle. Like the poor vault dweller from Fallout, it becomes up to you to save the world. Along the way there are tons of NPC’s to talk to, enemy unit types to fight, and weapons to collect… all things that you would expect from a good RPG.

The real winner in Rimelands is the combat system combined with the excellent upgrade tree. At the beginning of the game, right around when you first level up, you decide what type of player you will be. Will you be a brawler, an assassin, or a mage? I always like plucking off people with ranged weapons, so I chose the assassin. As the assassin, each of my level ups enhance my long range/assassin abilities. Some levels will give me extra damage for ranged attacks, while others will let me add to my ability tree, which is full of skills that you can use during combat.

The combat system is probably the most unique thing about the game — after a long search, I think I’ve found a game with a D-Pad that works well. Regular movement works with the D-Pad, letting you only move four directions. Once you reach a combat point, you’ll see a red halo go around your image in the top left. Instead of shooting you to a silly combat scene, the game instantly has you in combat. Once in combat, you can do anything you want in your turn (there are no combat points), and it is over once you attack or move a space. Special moves take magic points, of which you have a set amount, and that’s it.

Once you attack, you get a certain amount of dice rolls depending on how powerful you are and the computer gets a certain amount of defensive rolls, and vise-versa when you are being attacked. The dice aren’t typical 6-sided die, they are a combination of skulls (damage), shields (defense), and X’s. It all makes sense once you get into the game, trust me.

All in all, Rimelands is the first turn based RPG that I didn’t feel constrained by the controls or game speed. On top of that, there is a good story, there are good characters, good combat, good level designs, and good graphics. If you are at all interested in turn based RPG’s, pick up Rimelands, you won’t regret it.

[ Rimelands: Hammer of Thor Review is a post from 148Apps ]


Corporate Fury: Office Violence

Corporate Fury: Office Violence is a post from: Best Iphone Apps Review Website


Corporate Fury, an open-world 3D RPG fighting game by Swinecrafters LLC, is now available from the app store. Featuring surprisingly deep gameplay, hundreds of items, and a great fighting experience, the game will keep you hooked, with the exception of some control issues.

Pros:

Fun fighting with combos
Gripping storyline
Awesome open-world environment
100+ items and [...]