Review: Zen Bound 2 Universal

Review: Zen Bound 2 Universal is a post from: Best Iphone Apps Review Website

Rating: 5 out of 5 stars

Zen Bound 2 is the type of activity a psychologist would ask a patient to perform during an examination. Wrapping shapes in twine is quite a subdued task. It’s interpretive, reflective, and it relaxes the mind.

The physical act of binding a wooden object, which occasionally creaks like the hull of an old ship, rests in direct opposition to the accompanying thought process. As the piece becomes entangled, the mind slowly unwinds.

According to Freud, the unconscious is reason’s seething, dingy underbelly where the urges that guide thought reside; it’s a murky, primordial ocean swirling with misplaced memories and submersed desires. The evocative puzzles in Zen Bound 2 serve as a vessel to this bizarre whirlpool of a place.

The game starts out innocently enough, having the player wrap some familiar-looking animal shapes in rope while they grow accustomed to the game. It’s a war of attrition. The player is given a limited amount of rope and is asked to keep wrapping it around the animal shapes until a certain percentage of the surface is covered.

The rules quickly become second-nature. Here, most games would introduce some new wrinkle to keep our minds tuned in, but Zen Bound leads our thoughts astray. The objects change from animal shapes to anthropomorphic statues, and suddenly a cheerful round of wrap-the-frog shifts into something altogether more sinister.

Players find themselves trapped in the odd dream of a bondage fetishist. Were these bog-people willing participants? Do they get off on being wrapped up like a mummy? Would they insert needles in their skin and hang from the ceiling? Are they to be tarred and feathered?

The beauty, and mystery, of Zen Bound is in how it ever-so-casually solicits latent feelings, and in some cases horrors, from the user. It’s at times unsettling, but it’s always compelling how the unconscious will slowly creep up on you.

One minute, you’ll find yourself doing something harmless like lassoing a UFO out of the sky, and the next, you’ll confront an ill of humanity as the puzzle will look a hell of a lot like you are baiting a bear.

It’s genius how the game tricks the player into performing such an atrocity, not only because it draws attention to an important issue like animal cruelty, but because it makes us look inside ourselves and find the tiny shred of resemblance that’s necessary for compassion.

There’s also a final set of levels in which you entwine cameos of recognizable characters from other indie games. Ah, well. No one ever claimed the unconscious was necessarily morbid and disturbing.


Stair Dismount Universal Update Introduces Two New Levels, Character DLC

Stair Dismount Universal Update Introduces Two New Levels, Character DLC is a post from: Best Iphone Apps Review Website

Zen Bound developer Secret Exit has updated its iPhone and iPad ragdoll damage sim Stair Dismount Universal ($0.99) with two new levels and a selection of new characters available via an in-app purchase.

Stair Dismount sees players pushing ragdoll figures down flights of stairs and off of dangerous precipices, in an effort to cause as much simulated pain as possible.

The new levels — Treehugger and Stagefright — introduce new score-building opportunities and a variety of painful situations that can be saved for posterity using the game’s screenshot capture tool.

Stair Dismount Universal also includes an optional $0.99 content expansion pack that adds three new character models. The new characters include the portly Mr. Heff, the ape-shaped Mr. Stalwart, and the gangly Mr. Reach — all of whom react differently to the game’s many perilous situations.


Road to the IGF Mobile: Stair Dismount Developer Secret Exit

Road to the IGF Mobile: Stair Dismount Developer Secret Exit is a post from: Best Iphone Apps Review Website

touchmount[Continuing a series of interviews with 2010 IGF Mobile finalists, FingerGaming speaks to Jetro Lauha and Jani Kahrama of developer Secret Exit, whose iPhone game Stair Dismount is competing in the Best Mobile game category, having won the IGF Mobile award for Technical Achievement.]

Before they released Zen Bound, the nearly indescribable puzzle game which remains one of the iPhone’s killer apps, Finnish studio Secret Exit worked on a series of physics centric, stair tumbling computer freeware games in Porrasturvat, or Stair Dismount (”the ultimate stairflight simulator”), and sequel Truck Dismount.

Seeing the player push a hapless Kubrick-alike, Mr. Dismount, down a flight of stairs in order to “inflict massive damage to every weak point!”, the game has more in common with their aforementioned iPhone debut than meets the eye, most noticeably being another technical marvel, the recent iPhone version earning the IGF Mobile Technical Achievement award.

Taking time out from working on their sequel to Zen Bound (”… we’ve been totally tunnel-visioned with getting Zen Bound 2 ready”) Stair Dismount mastermind Jetro Lauha and cohort Jani Kahrama took time out of their busy schedule to speak to FingerGaming about the development of their IGF Mobile finalist sequel, a whole eight years after it first saw release on the PC.

What is Secret Exit’s background in game development?

Jetro Lauha: We have strong background with practically all flavors of mobile games development, from previous companies our people have worked in. Still, all of our coders share interest for various platforms so we do have some insight about desktop and console platforms as well.

Can you tell us what development tools your team used to create Stair Dismount?

JL: We leveraged many open source libraries such as Irrlicht and ODE. The levels are authored with irrEdit accompanied by our own custom-developed plugin and postprocessing tools. The workflow could always be better, but in the end the choices we made have still saved us a huge amount of time. Without getting OpenGL ES port of Irrlicht from the community it could be that we’d never even have made the iPhone version.

How long was the iPhone version in development?

JL: About 3 months in full production leading to first release version. But before that there was many shorter periods of pre-production work which is harder to quantify, especially because the iPhone version codebase was directly based on earlier prototype running on desktop.

stairdismount2How did the initial concept come about?

JL: Years ago I almost fell on the stairs, barely saving myself by grabbing handrail. This led to me thinking about making a game about falling down in stairs, created with a rich physics simulation which was still very new thing back then (2002). Ironically Stair Dismount doesn’t have handrails or the like, so Mr. Dismount doesn’t have much of a chance to save himself.

Stair Dismount won the IGF Mobile Technical Achievement category primarily for its impressive physics engine. Did you have any trouble recreating what you had already achieved with the PC version on the iPhone?

JL: Luckily the ODE (Open Dynamics Engine) has matured a lot along the years following the first PC version. This allowed us to actually re-create the rag doll to be better than ever in the iPhone version, although it increased the simulation complexity as well.

Getting something to run is fairly easy, as a test. But it tends to take lot of time to hand-tune things to behave better and generally feel like really having an impact. Surprisingly the new iPhone version still shares some considerable bunch of code from the original PC version (and sequels) way back from 2002, so not everything had to be rewritten.

Do you think functionality like the Facebook integration seen in Stair Dismount is important to indies on iPhone?

JL: Simple feeding of status updates to Facebook isn’t really very compelling. So integrating this kind of functionality shouldn’t be any compulsory thing to have if it doesn’t give any real additional value to the user.

Jani Kahrama: It’s ironic, but I wish we knew! The photo feature we have in Stair Dismount is really nice and elegant, but we haven’t implemented any way of tracking if people are using the feature. On the other hand, we’ve seen a sudden rise in the popularity of Stair Dismount Lite, so at least the feature is doing its part to enable word of mouth.

Why did you choose to self-publish, as opposed to your previous iPhone effort, Zen Bound, which was handled by Chillingo?

JK: There’s really no mystery to publishing, it’s simply work that involves preparing appealing marketing materials, talking to media and taking advantage of opportunities to get visibility for your game. It’s up to each developer to choose if they want to do that work themselves, or leave it to someone else.

Have you played and enjoyed any of the other IGF Mobile finalists?

JL: I have played a few of them. I liked especially Minigore (honorable mention), Mind Wall (honorable mention) and Spider: The Secret Of Bryce Manor.

What do you think of the current state of the indie scene, particularly in relation to the mobile space?

JL: Device fragmentation issues continue to be so ugly and most manufacturers aren’t really trying enough at all to fix them. App Store has been great change for many, but on the other hand the race to bottom with prices has really hurt many developers so badly that it is becoming very risky to do bigger projects with high production values.


Zen Bound 2 Coming To The iPad

Zen Bound 2 Coming To The iPad is a post from: Best Iphone Apps Review Website

ZB2_08_ComparisonWho would’ve guessed that one of the biggest App Store hits thus far would involve wrapping string around a wooden object? Apparently the success of the original Zen Bound even took developers by surprise. “We never expected the calm gameplay of wrapping wooden statues with rope to find such a great audience on the iPhone, much less win multiple awards over the year.”

Fortunately for us, the team over at Secret Exit announced Zen Bound 2 today, and it is specifically being tweaked to take advantage of the iPad’s graphic and size advantages. On top of that, Secret Exit has said that Zen Bound 2 “is both a sequel and a revision to the original, with more music from Ghost Monkey, new levels and new kinds of gameplay, but Zen Bound 2 also includes the original soundtrack and upgraded versions of all levels from the first game.” Secret Exit expects Zen Bound 2 to launch right around the iPad launch date… my guess is that the launches will coincide. There’s no video trailer yet, but there are a ton of screenshots after the break. Enjoy!


Secret Exit Games Sale, Big ‘Stair Dismount’ Update

Secret Exit Games Sale, Big ‘Stair Dismount’ Update is a post from: Best Iphone Apps Review Website

Stair DismountSecret Exit recently lowered the price of both Zen Bound and Stair Dismount to celebrate being featured by Apple. Zen Bound has been in the app store since February, and is widely considered a showpiece app on the iPhone. It received our highest recommendation upon release, and is currently $1.99.

Stair Dismount was released in late November, and our only criticisms of the game were the lack of global leaderboards, the amount of levels, and no retention of created faces. An update was announced along with a $0.99 sale, and it looks to address all of these issues and more. Version 1.2.0 has already been submitted, and here is the official list of features:

  • Three new levels (with more crunch!)
  • Online leaderboards (OpenFeint)
  • In-game help
  • Many more Facebook taglines
  • iPod music library can now be accessed from the game
  • Minor control tweaks (better pinch)
  • Panoramic camera that shows off the levels in their full majesty! (main menu and level start)
  • Previously selected face is automatically in use every time the application is started
  • Quick Start button in the main menu, jumps straight to the previously selected level with the selected face
  • Visual polish all around
  • Zen Bound™
    Our Rating: :: HIGHLY RECOMMENDED

    Category: Games / Family
    Released: 2009-02-25
    Price: $4.99 ON SALE: $1.99

    Stair Dismount
    Our Rating: :: NO PAIN NO GAIN

    Category: Games / Simulation
    Released: 2009-11-25
    Price: $2.99 ON SALE: $0.99


    Secret Exit Ports Ragdoll Pain Sim Stair Dismount to iPhone

    Secret Exit Ports Ragdoll Pain Sim Stair Dismount to iPhone is a post from: Best Iphone Apps Review Website

    stairdismountThe ragdoll injury game Stair Dismount earned widespread Internet popularity upon its release in 2002, and inspired a generation of clones and similar titles. Zen Bound developer Secret Exit brings Stair Dismount ($2.99) to the iPhone with upgraded graphics and multiple levels of play.

    The object of Stair Dismount is to push “your friend” down a flight of stairs, with the intent to cause him as much pain as possible. Normally, this would be seen as kind of a jerkish thing to do, but this particular friend makes all sorts of fun noises during his painful descent. Can anyone really blame you?

    The iPhone version of Stair Dismount allows users to select new ragdoll faces from photos in their iPhone’s library, and includes a feature that allows players to share their favorite moments with friends on Facebook.


    Stair Dismount

    Stair Dismount is a post from: Best Iphone App Review Website

    Developer: Secret Exit
    Price: $2.99
    Version Reviewed: 1.0

    Graphics / Sound Rating: 4 out of 5 stars
    Game Controls Rating: 4 out of 5 stars
    Gameplay Rating: 4 out of 5 stars
    iPhone Integration Rating: 4.5 out of 5 stars
    User Interface Rating: 4 out of 5 stars
    Re-use / Replay Value Rating: 3.5 out of 5 stars

    Overall Rating: 4 out of 5 stars

    IMG_0598For their follow-up to the critically acclaimed Zen Bound, Secret Exit has reached back into their past to bring the Dismount series to the iPhone. The original Stair Dismount game was released in 2002, followed by Truck Dismount a year later, and has been heralded as one of the first games to utilize ragdoll physics. Whereas Zen Bound is beautiful and mesmerizing, Stair Dismount is decidedly more humorous and cathartic, and it shares some of the same level of polish necessary to turn a simple idea into something much more engaging.

    The star of Stair Dismount is a crash test dummy that you get to hurl down a flight of stairs. There are six staircases in total, each offering a perilous runway of varying height and shape. The dummy is always positioned at the top of the stairs, and you can move an arrow around to indicate where you’d like to shove him. There is a fluctuating power gauge, and you then hit the dismount button at the desired strength to propel the dummy on its fateful journey.

    What follows is ragdoll ballet, as the dummy careens down the steps and finds itself in various uncomfortable and bone-crushing positions along the way. You can rotate and pinch-&-zoom to see all the carnage, and various icons and damage indicators pop up to show you just how successful you are at inflicting maximum damage. Once the limbs have stopped flying, you get a total score, and can bring up a stat screen that graphically details all of the pain by body part, as well as how many somersaults were accomplished. You are very conveniently given the option to take a photo at any point of your dummy’s flight, which allows you to save a polaroid of the event, as well as share with your friends via email or Facebook.

    IMG_0603Besides the ability to share in-game photos, you can also choose to place a photo of someone’s face on the dummy before playing. You can use a picture from your photo albums, or again tap into Facebook to grab one of your friends’ mug-shots. It is the little touches like this that elevate Stair Dismount from similar games of this genre, although it would be nice to be able to save your favorite face selections. A special mention should go to the sound as well, which is very satisfying throughout, and decidedly cringe-inducing when you score a big fall.

    Stair Dismount has that play-one-more-time quality that is necessary for a game built around small, repetitive segments. While the 6 devious staircases included are nice and will keep you busy for a while as you attempt to perfect your runs, the game could stand to use some more of them via update. The addition of true leaderboards would also seem like a no-brainer for an app like this, and would help with extending the experience even further.

    When push comes to shove, Secret Exit has again crafted a worthy game that is built around a simple concept and then spit-shined to a super glossy degree. The overall design, interface, and attention to detail is top-notch, and is loaded with potential. Although not quite as ground-breaking or compelling as Zen Bound, Stair Dismount is at worst a fun distraction, and a finely-honed one at that.