‘Rimelands: Hammer of Thor’ Review – Roll the Dice in this Epic Turn-Based RPG
‘Rimelands: Hammer of Thor’ Review – Roll the Dice in this Epic Turn-Based RPG is a post from: Best Iphone Apps Review Website
Rimelands: Hammer of Thor [$4.99] is a new tactical turn-based RPG from developers Dicework and Crescent Moon Games (of Ravensword [$3.99/Lite] fame). We previewed a hands-on video of the game about a month ago that explained how the turn-based combat worked as well as showcasing some of the games many items and weapons. With Rimelands now available, we've been able to experience these first hand, and came away impressed with how well the different elements of the game come together. The dice-rolling combat mechanic gives it an old school pen-and-paper feel, while the dungeon crawling and loot collection offers plenty to discover in the game. Couple that with an interesting story and top-notch visuals, and Rimelands is one of the best RPG experiences you can have on the iPhone.
Humans have squandered the resources of the world, throwing off the balance of the ecosystem and turning their once beautiful lands into an uninhabitable frozen wasteland. They are forced to move into underground vaults for a thousand years, and when they finally emerge they find that a new race called the Fair Folk have taken over the dominant role above ground. Humans try to reclaim their territory, and war ensues. An uneasy peace is finally reached between the two sides, and they are able to precariously coexist together above ground. This leaves countless underground vaults filled with treasures of the last millennium, ready to be explored and exacted by you, treasure hunter Rose Cristo.
The story in Rimelands sets the stage perfectly for a dungeon crawling adventure. You'll play the role of Rose as she travels to the many towns and vaults in Rimelands discovering treasures, completing quests, and evolving her character with the multitude of items and abilities available. The game is played from an isometric viewpoint and combat and movement are grid-based. This can take some getting used to as you're only able to move in four directions rather than being able to move around the world freely. Coming within striking distance of an enemy allows you to engage in the turn-based combat which is a mixture of long-ranged and melee attacks. An interesting dice mechanic determines your offensive and defensive effectiveness, and playing Rimelands feels like an interactive board game where all of the dull pen-and-paper stuff has been automated for you.
An overhead map lets you travel to the towns and vaults that you discover during the game. Quests are obtained by talking with characters around the world much like your typical RPG. There is a main storyline to follow as well as many side quests to pick up and complete. The dungeons in Rimelands are full of dangerous enemies, as well as many unique treasures. Traversing these dungeons feels very Diablo-esque, as there are many rooms to explore and a ton of loot to obtain, although with strategic turn-based combat instead of the hack 'n slash variety. Making your way through the dungeons is incredibly fun, and I found it hard to stop playing until I was sure I'd explored every nook and cranny of each in order not to miss any lucrative treasure chests.
One of the high points of Rimelands is the extensive variety of items and weapons in the game, as well as the various skill trees for your character. Defeating enemies earns you gold and experience points, and upon leveling up you can choose a new ability from one of three skill trees. Barbarian brings melee effects, Assassin boosts your ranged abilities, and Shaman covers magical abilities. There's quite a bit of diversity with how you want to build your character, and good reason to play through the game multiple times focusing in different areas each time. An engineering dynamic is in the game as well, allowing you to build different weapons with blueprints that you find. It's an interesting idea, but not totally necessary due to the many excellent weapons you're bound to come across in the game anyway.
Graphically Rimelands is a beautiful game. The characters and enemies are fairly detailed, and their animations are excellent. The environments are also very attractive, with snowy terrain when you are in the above ground areas and dark dungeons with nice lighting effects when you go underground. The in-game graphics do have a slightly jagged look to them, but nothing overly detracting. Retina Display support is a possibility down the road, as is a native iPad version, although nothing has been finalized. Rimelands runs just fine in 2x mode on the iPad, and players in our forums are definitely enjoying the game this way. The story is told via static illustrations and text, and by in-game dialogue between characters as well. There isn't any full motion video or animated cutscenes, but the story is engaging and the illustrated bits look great.
There are plenty of other nuances to Rimelands, and it really is a game with a grand scope. You can expect to get about 8-10 hours out of one playthrough, and there is good incentive to go through multiple times and try out different character builds. Plus, this should only be the first chapter in the Rimelands universe, as more content will be coming down the line via updates as well as planned sequels. Dicework and Crescent Moon have a winner on their hands here, and I'll be looking forward to seeing more from this series. I don't typically love turn-based strategy games, but Rimelands had me hooked almost instantly. It's easy enough to get into whether you enjoy the strategic combat, loot collecting, character leveling, or just want to uncover the story in the unique steampunk universe. For fans of these elements, or any gamer in general, Rimelands: Hammer of Thor is a solid choice.
A Modern Yi Jing
Reiner Knizia’s Samurai Review
Reiner Knizia’s Samurai Review is a post from: Best Iphone Apps Review Website
Reiner Knizia’s Samurai, another Dr. Knizia offering brought to the iDevice by Conlan Rios, is now available from the app store. As usual, the “everything in moderation” philosophy is in full force in this turn-based strategy game that’s both thought-provoking and enjoyable.
Reiner Knizia’s Samurai Pros:
Faithful adaptation of the board game
Online multiplayer
Simple touch controls
Highly strategic gameplay
Helpful [...]
Reiner Knizia’s Samurai Review
Exclusive Details, Screens of Cyan’s Upcoming Strategy Puzzler ‘Stoneship’
Koei Debuts Nobunaga’s Ambition for iPhone
Koei Debuts Nobunaga’s Ambition for iPhone is a post from: Best Iphone Apps Review Website
Following up on its previous App Store effort Romance of the Three Kingdoms Touch, Koei has launched Nobunaga’s Ambition ($9.99), a new iPhone entry in its classic strategy franchise.
Since its original release for MSX computers in 1986, the Nobunaga’s Ambition series has spawned dozens of sequels, remakes, and expansions in the years since. Gamers in the West may remember particularly noteworthy editions for the Nintendo Entertainment System, Super NES, and more recent entries released for the PlayStation 2.
In Nobunaga’s Ambition, players assume the role of a warlord in Warring States-era Japan and fight for control of surrounding fiefdoms. The Nobunaga’s Ambition series is known for its intricate strategic gameplay — in addition to managing troops and invading other regions, players must protect their own territories and keep a careful eye on food supplies and morale.
The App Store version of Nobunaga’s Ambition includes a new feature that allows players to create their own customizable warlord, along with a new mode that allows for endless play.
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‘iShoot 2′ Now Shelling the App Store
‘iShoot 2′ Now Shelling the App Store is a post from: Best Iphone Apps Review Website
Ethan Nicholas grabbed headlines when his Scorched Earth-alike, iShoot [App Store] shot up the charts to grab the #1 spot in the top 100 paid apps category, dethroning the mighty iFart Mobile. What's particularly interesting about his success is that the game had been languishing in the App Store for several months until he released the free iShoot Lite [App Store], which instantly started to climb the charts, bringing the paid app with it and thereby defining a strategy that many would follow with varied success. For Nicholas, his success with iShoot was such that he was able to leave the day job behind and focus entirely on iPhone development.
In January, after his follow-up title Kim Rhodes' Outdoor Shooting [App Store] was out the door, Nichols began work on iShoot 2, sharing details of the development process in a few developer blog posts. And, after eight months' work, the game has just gone live in the App Store [link].
iShoot 2 is basically a reworked take on the Scorched Earth formula, but with some nice enhancements over the original iShoot. First of all, iShoot 2 is a universal application that takes full advantage of the screen resolution of the iPhone 4 and iPad. But, aside from the benefit gained by the physically higher resolution screens of Apple's latest devices, the graphical detail of the game itself is notably enhanced as compared to the original, lending a more polished feel to the game.
Like iShoot before it, iShoot 2 is a turn-based artillery game that delivers a kill-or-be-killed battlefield scenario to the player. You control a tank set on a hilly / craggy landscape, flanked by one or more enemy tanks. Your goal is to calculate the proper angle and velocity to deliver your projectile(s) to your enemy in as few attempts as possible. And then pound him until dead. In this go-round, you have more intricate control of your weapons, as the velocity setting is handled via on-screen slider, as opposed to the length of time the fire button is held down, as handled in the original.
The game offers both Skirmish and Campaign single-player modes, as well as local Bluetooth multiplayer, with four players total in each mode. An entirely new weapons system has been put in place, with not only single-projectile weapons, but particle-based weapons, flame weapons, and the like. Tanks can be upgraded to use more advanced ordnance as the game progresses. The battlefields of iShoot 2 are larger than those of the original, with scrolling and pinch / spread zooming used to keep enemies in view. A dramatic, original soundtrack backdrops the action. Basically, every area of the game has been in some way improved over the original.
I've personally long been a fan of these sorts of games, there being a sort of fulfillment gained from calculating a trajectory and watching your volley of fiery death rain down upon your enemy. If you can identify with that emotion, or simply enjoyed Scorched Earth and its ilk, you'll likely find iShoot 2 rather to your liking.
Hot Reversi HD Review
The Incident brings back 8-bit graphics, ppi made redundant
The Incident brings back 8-bit graphics, ppi made redundant is a post from: Best Iphone Apps Review Website
Whether you own an iPhone or iPod Touch (163ppi), iPhone 4 (326ppi) or iPad (132ppi), The Incident will look as good as the screenshots suggest it will. The 8-bit game, developed by Matt Comi and with artwork by Neven Mrgan, brings back all the retro fun you might have experienced on the Atari 2600 or Intellivision.
You play Frank Solway, “a regular guy who finds himself having to avoid the sudden, unstopping rain of everything in the world.” Survive by avoiding falling items, collecting power-ups like health and helmets and by climbing higher until you reach the source of the aptly named “kitchen-sink shower.” Each level is vertical, with comical objects like Smart cars, Deloreans, propellers and even the Easter Island Statue falling on you from above.
The application was submitted to Apple for approval recently, so you can expect it to be live within a week or so. As a universal application, it will work on both the iPhone and iPad natively. The price of The Incident is not yet known.
Check out the YouTube video below for the official preview, as well as a number of screenshots. And if you’re really interested, you can watch the development videos produced by Matt Comi himself.
[ The Incident brings back 8-bit graphics, ppi made redundant is a post from 148Apps ]
‘The War of Eustrath’ Review – Tactical RPG for iPhone and iPad
Turn-Based Strategy Game ‘Highborn’ Free for a Day, iPad Version Now Available
Turn-Based Strategy Game ‘Highborn’ Free for a Day, iPad Version Now Available is a post from: Best Iphone Apps Review Website
One of our favorite turn-based strategy games, Highborn, has just received a new update and has gone free for today only. Released in early June of this year, Highborn has a wonderful art style, clever writing, single player campaign, and an asynchronous multiplayer mode. Using the typical top-down grid view of most strategic games like this, once you engage in battle with an enemy the game switches to a 3D animation of the ensuing fight between your troops and the enemy. It's a really neat effect, and the overall presentation of Highborn really impresses. As you can see from this excerpt, we really loved the game in our full review:
Highborn comfortably sits as one of the best turn-based strategy games we have played on the iPhone. Beyond its dialogue and characters, which raise the bar entirely for humour, creativity and personality (and ability to plough right through that fourth wall); Highborn looks and plays fantastically, with a depth and attention to detail in its presentation that constantly surprises (just take a look at the character descriptions to see what I mean). If you look past the Facebook integration (which we understand some of you won't, though we strongly urge you to), Highborn also has a lasting and engrossing multiplayer mode that is excellently paced and perfect for portable devices. With additional campaigns promised beyond the 8 lengthy missions currently available (they'll take you hours to complete), Highborn is a robust and content-heavy turn-based strategy game that will surely leave you impressed.
What you can also see from that snippet is that while we loved the way the multiplayer mode worked, we absolutely hated that it forced you to use Facebook to take part in it. I'm sure many other players felt the same, and likely shied away from the multiplayer aspect because of this. Developer Jet Set Games recognized this, and in an update released a couple days ago Facebook was taken out in favor of the OpenFeint social network. While not everyone is a fan of OpenFeint either, it at least affords a way to enjoy the multiplayer in the game without having to add strangers to your own personal Facebook friend list, and doesn't even require an email or any personal info to sign up for. There's even the inclusion of player chat thanks to OpenFeint, not to mention the 30 million strong user base.
Besides Highborn for iPhone being free today, there's also an iPad version that has just been released. The iPad version adds the usual benefits of sharper graphics and a larger play area due to the bigger screen, but essentially the two versions are identical. This isn't necessarily a bad thing though, as the iPhone version is of such high quality and the introductory price for the iPad version is only $2.99. And while Highborn has a fairly decent single player campaign already, what I'm really waiting for is the addition of the second chapter that is hinted at in the game. Still, for one of the best strategy games available on the App Store there's no reason not to at least grab the iPhone version of Highborn while it's free for today only.



















