GDC: Surviving High School And Why iPhone Games ‘Need’ Microtransactions

GDC: Surviving High School And Why iPhone Games ‘Need’ Microtransactions is a post from: Best Iphone Apps Review Website

survivingMicrotransactions are still considered an emerging business model in the West, but EA Mobile’s Oliver Miao argued that in a couple years, microtransactions could be a necessity for the most successful iPhone games.

“Make microtransactions core to your game,” Miao said at GDC this week. “Going forward, I think most games are going to need to have them.”

Miao is speaking from his own personal experience. Miao and Centerscore’s mobile game, Surviving High School was a hit in 2007, which led EA to acquire the studio in 2008 from Vivendi following the Vivendi/Activision merger. By January 2009, EA wanted to bring Surviving High School to the iPhone’s App Store.

But the process of bringing the game to the iPhone was fraught with difficulties. EA wanted Miao’s team to create the game as fast as possible in order to beat the oncoming rush of competition on the platform. At the time, the App Store dominated by 99 cent-games, with a few bigger brands coming up the ranks.

“There was this fear that as all these larger brands started coming in, it’d be harder for a smaller game like Surviving High School would succeed,” said Miao.

The game-changer for Miao was when in March 2009, Apple said it was bringing microtransactions to the App Store. Exactly how the team would incorporate the model – while appeasing EA Mobile execs – would prove to be a challenge.

For one, the App Store only allows for 99 cent microtransactions. If EA sold Surviving High School for 99 cents or $1.99 as originally planned, it’d be difficult to justify a “microtransaction” that costs as much or almost as much as the game itself.

Eventually, the development team thought of offering free episodes of Surviving High School, then charge for exclusive content. “We were rejected” by EA execs, said Miao. His bosses thought that the dev team wanted to give away too much content for free.

On the other hand, EA execs wanted to sell each episode for 99 cents each – they were completely at odds. “We thought by giving this content away, we could sell so many units of our game, it will more than make up for it.”

But after that rejection, Miao thought that the dev team found a compromise with a TV-like model. The studio would release free weekly episodes of Surviving High School, but each episode would only be free for one week. If people wanted to download past episodes, they’d have to pay.

“We thought, this should be a really good compromise solution,” he said. “But again, we were rejected. … This is my opinion – EA Mobile makes mistakes too,” Miao said, tongue-in-cheek.

By May 2009, EA execs were planning to make a trip to visit the team’s studio – never a good sign, said Miao. The execs were not happy with the game’s progress, and gave the studio a few days to come up with a new design. “So our studio was in a panic,” Miao said. “People think that big companies don’t care about quality, but obviously [these] execs did.”

The Surviving High School team re-pitched the game in 2009 with another tweak. This time, EA would release episodes for free initially, and call it a “promotion.” Meanwhile, the publisher would look at the game’s progress over the first two months – if the TV model worked, then they’d continue with it. If not, then they’d sell episodes under a traditional model.

EA execs accepted the new pitch. The game eventually launched in November 2009, but it debuted at the bottom of the charts, and stayed there on the first day. But it gradually did move upward, and made it as high as number 16 on the top-grossing apps rankings. Since then, it’s been seeing peaks and valleys, driven by new microtransaction content.

“It’s pretty rare to see games that have been out on the marketplace for a while to have these up and down movements,” Miao said. “But if you have microtransactions built in, you can control the place on the charts.”

And just this week, the company released a “megapack” that added new content to the game, most of which was developed in response to fan feedback and reviews. In a day, the game went from 68 to 30 on the top-grossing ranks.

A final bit of advice from Miao: “Don’t go head to head with EA.” Going up against the mega-corporation is extremely difficult. “Instead find your own green pastures” on the iPhone.

[This news item was written by Kris Graft and originally appeared at FingerGaming sister site Gamasutra.]


Surviving High School – Relive The Glory Days

Surviving High School – Relive The Glory Days is a post from: Best Iphone Apps Review Website

Price: $2.99   Score: 8/10    By Yantézia Patrick

For some they were the glory days and for others the nerdy days, but most people can probably look back on their high school days with a good laugh. The clothes you thought were in style, the hair styles you thought were cool…here’s your chance to relive it all.

Surviving High School from Electronic Arts lets you experience high school the way it always should have been. Be a popular jock, a nerd, or the star of the school play – it’s a choose-your-own-adventure game where each decision you make leads you one step closer to who you want to be. However, just like in your own high school days, each decision carries its own consequences, and those decisions have an impact on the outcome of the game.

Wishing you had lived outside the lines a little more in high school? You don’t have to be a bookworm in Surviving High School – you can choose from a number of different character types, including a rebel and an outcast. And just like any good teen drama, some of the storylines in Surviving High School are a bit exaggerated and perhaps unlikely in the “real world,” but that’s the beauty of the game – it lets you be whoever you want to be.

Surviving High School revolves around an 8-week long story at Centerscore High. The end-point is, naturally, the homecoming dance – and there’s a fair amount of game content packed in to this first episode, including mini-games, pop-quizzes and optional extra-curricular activities which will keep the average casual gamer occupied for a decent amount of time.

New “episodes” are released weekly, which add new content and challenges to the game. Each episode is available free to download during the week in which it is released, but there’s a catch – it’ll cost you $0.99 to download a previous episode if you miss it at the time of its release. Just like the first episode “Football Season”, each new episode has a number of different storylines and multiple possible endings depending on how you play the game. There are also secret scenes that can be viewed if you manage to play the “perfect game” – which involves making all the “right” decisions for your particular character.

Even your virtual parents are involved in your high school survival. You can get rewards for scoring well on exams and doing your chores. While it is a bit unlikely that you’d ever get a car for getting straight A’s, in Surviving High School it’s the deviations away from the realistic that gives the game it’s ultimate appeal.

Surviving High School isn’t a game for everyone – the content is aimed squarely at the teen market, but it’s still a lot of fun regardless. The graphics have a distinctive comic-book style and the dialogue is entertaining. The mini-games and quizzes also help to make the game varied, but it’s the choose-your-own-adventure style of play which will keep you coming back and adds some interest to the “life-altering” decisions you have to make. Surviving High School is your chance to make it right. Who will you be?

Surviving High School requires iPhone OS 3.0 or later and is compatible with both iPhone and iPod Touch.

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Daily Double: Auditorium & Surviving High School $0.99, Totemo for Free

Daily Double: Auditorium & Surviving High School $0.99, Totemo for Free is a post from: Best Iphone Apps Review Website

Well, I decided to call this column the “Daily Double” because of EA’s 25 Days Til Xmas Sale and Blacksmith Games’ Appvent Calender, but EA has decided to mess me up by having two games on sale today: Auditorium and Surviving High School are both on sale for $0.99. Meanwhile, the Appvent Calender is featuring Totemo, a casual puzzle game with some nice graphics.

IMG_0242I actually played Auditorium for the first time last night, and let me say that this game is fantastic. It has all the polish of an EA app with the inventiveness of an indie game. It’s hard to describe how the game works, but once you play it, everything is intuitive. It’s a soothing puzzle game in which you divert beams of light into containers to create sound. The level designs are elegant, and there are multiple solutions to each stage. Once you complete a level, you’re left with a “symphony of light and sound.” It’s beautiful and quirky, even if it is lacking a bit on content. (You can buy additional level packs via in-app purchase.)

Auditorium

Category: Games / Music
Released: 2009-11-13
Price: $2.99 ON SALE: $0.99

Surviving High School is an app-store success in which you take on the role of a high-school student. There are the usual tribulations—fights, girl drama, and so on—that you’d expect of high school life. The App Store reviews are mostly positive, though many have complained about not being able to play as a girl; you can shape your character into jock or nerd, popular guy or hated outsider. Plus, each week brings a new “episode,” introducing new content that replaces the old. It seems to have garnered quite the following.

Surviving High School

Category: Games / Simulation
Released: 2009-11-16
Price: $2.99 ON SALE: $0.99

The Appvent Calender is clearly working as a developer promotional tool; according to Blacksmith Games, the previous apps have all managed to surge into the Top 100 Free list. Today’s offering is Totemo, a puzzle game with good graphics and a totem-pole theme, even if the gameplay isn’t overly original (it’s a twist on the math-3 formula). Totemo includes both a Story mode and a frenetic Survival mode, and should be worth a download for puzzle fans.

Totemo

Category: Games / Adventure
Released: 2009-10-31
Price: $0.99 ON SALE: FREE