Star Wars: Battle for Hoth Review

Star Wars: Battle for Hoth Review is a post from: Best Iphone Apps Review Website

Developer: THQ Wireless
Price: $2.99
Version Reviewed: 1.0.0

Graphics / Sound Rating: 3.7 out of 5 stars
Game Controls Rating: 3.85 out of 5 stars
Gameplay Rating: 4.05 out of 5 stars
Re-use / Replay Value Rating: 3.6 out of 5 stars

Overall Rating: 3.8 out of 5 stars

Star Wars: Battle for Hoth (BfH) has been on my radar for quite some time, and, being a huge tower defense fan, I was hoping that it would be “game of the year” quality. The possibilities for a Star Wars tower defense game were endless in my head. I was thinking of AT-AT walkers as mini-bosses, plenty of character cameos, Wampa attacks, and some grand fights with maps full of troops.

What I ended up getting was a muddy looking tower defense game that doesn’t have a ton of depth after the first hour or so of play. I suppose that the end result was much more like the movie version of the battle for Hoth… slightly ugly (by today’s standards) and short.

The first error, in my opinion, is that the game really doesn’t use the original Star Wars story at all. Before a few levels there are some cut scenes from the movie, but they really don’t paint the picture of what happened. There is no Imperial droid landing, no Luke being rescued, and no build-up to the attacks. THQ really missed some easy opportunities for success, such as a good level to show the power of the AT-AT walkers. I realize that the game is just a game, but there is no reason that ground troops with turrets should be able to take on the most menacing enemy in the movie’s battle. Make a level that shows how strong they are, and then have Luke, in a cameo, show you that the Snowspeeders can kill them with tow lines. I really don’t want to come across as an angry Star Wars nerd, but there are some golden opportunities for a story here.

Past the story, and the bizarre balance of unit power that I’ll get into later, is a pretty decent game. It’s not really a tower defense game though, because it has many RTS elements mixed in, most notably unit death. Instead of just building an invincible fortress, you must use a combination of trenches, units, and buildings to guide the enemy along. Each unit, including gun towers and power plants, can level up four times, but have limited hit points, and the enemies are fairly smart about what they target. They tend to go after shield generators first, then the power plants that power the big guns, then whatever is hurting them the most.

As I said before, the unit defense hierarchy is a bit messed up. The second troop type that you get in the game, the heavy weapon soldier, seems to be stronger than the tower laser cannon, which shoots so slow and gets destroyed so fast that it’s not even worth building. Various inconsistencies with troop strength, most notably the weakness of the AT-AT walkers and some of the larger guns, makes the game seem poorly thought out at times.

By about level 8, your bases will all look fairly similar, with a line or two of heavy gunners in trenches defending some clusters of X-Wing (why are there X-Wings?) and Snowspeeder beacons, with an Ion cannon and a shield sitting somewhere pretty. Getting the placement just right is absolutely crucial, but once you understand the game mechanics, everything will be easy.

The graphics, probably the worst part of the game, just aren’t very pretty at all. The fonts are fairly ugly, the units look aged (although they do change a bit with each upgrade), the animations are a bit sloppy, and the firefights end up looking pretty pathetic. Half of the time, there is really no telling who the enemies are firing at, causing all sorts of confusion when trying to prepare to rebuild quickly.

Another game oddity is the way that you get money to build things. Instead of getting money per kill automatically, one or two units in each wave will drop money that you have to pick up before it goes away. The issues becomes bad when you are building or upgrading a unit, because the game automatically zooms you in. When you are zoomed in, you can’t see the whole board, so there are many times that your hard earned money will just vanish.

Past all the bad, the game does have a decent number of levels, and is still in the Star Wars universe. For as much as I complain, I’ll still play it all the way through a few times to get all the achievements, but I’ll whine and kick like a baby the whole time. If you are a fan of Star Wars, pick the game up because you have to, but as a non-fan, there are other tower defense games that are better in just about every way.

[ Star Wars: Battle for Hoth Review is a post from 148Apps ]


Prepare The Ion Cannon, Star Wars: The Battle For Hoth Has Arrived

Prepare The Ion Cannon, Star Wars: The Battle For Hoth Has Arrived is a post from: Best Iphone Apps Review Website

We first told you about the Battle for Hoth in an early preview back in May. The long wait for Star Wars: The Battle For Hoth is over, as it is now available on the App Store for the iPhone and iPod Touch for $2.99.

“Just in time for the 30th anniversary celebration of The Empire Strikes Back, Star Wars: The Battle for Hoth offers an exciting, strategic gaming experience for fans of the original Star Wars series,” said Adam Comiskey, Vice President, THQ Wireless.

The Battle For Hoth is a Star Wars based tower defense game that puts you in defense of the Echo Base’s defenses, recreating the classic opening sequence of The Empire Strikes Back. In the game, you control the Rebel forces in a battle against the invading Imperial forces and their now iconic AT-AT walkers. With 15 levels to play and two gameplay modes, along with numerous weapons and units, such as ion cannons, snowspeeders, X-Wings, and gun towers, there should be plenty to keep anyone entertained, Star Wars fan or not.

Go on now, hurry up and save the base!

$2.99

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2010-07-07 :: Category: Games / Adventure

[ Prepare The Ion Cannon, Star Wars: The Battle For Hoth Has Arrived is a post from 148Apps ]


THQ Launches Path-Drawing Puzzle Game De Blob Revolution

THQ Launches Path-Drawing Puzzle Game De Blob Revolution is a post from: Best Iphone Apps Review Website

deblobrevTHQ’s dedicated iPhone development studio is no more, but one of the company’s last efforts, De Blob Revolution ($2.99), has made its way to the App Store despite Universomo’s recent and unfortunate closing.

Following up on one of THQ’s early App Store hits, De Blob Revolution scales down the town-painting action of the original title for an altogether different kind of gameplay experience.

De Blob Revolution is a puzzle game in which players must plot a straight path through as many graydians as possible before reaching each level’s exit. Cross your own color path, and the level restarts. Don’t do this.

De Blob Revolution features three gameplay modes and five difficulty levels, giving players the choice between laid-back puzzles and frantic reaction-based challenges.


THQ Liquidates Finnish Mobile Games Studio Universomo

THQ Liquidates Finnish Mobile Games Studio Universomo is a post from: Best Iphone Apps Review Website

universomoTHQ confirmed today that it has placed mobile games studio Universomo into liquidation, and announced that it will outsource development of its upcoming titles for the iPhone, iPod Touch, and other smartphone devices.

Last year, THQ restructured its wireless division and shifted its focus to smartphone platforms, closing three development studios and laying off more than 100 employees.

Universomo then became THQ’s primary smartphone development studio, producing mobile adaptations of the THQ properties Star Wars: The Force Unleashed and de Blob, along with original efforts like Chop Sushi!

Speaking to news site Mobile Entertainment, a THQ spokesperson revealed that the company has increased its investment in digital gaming, and plans to release more than 15 mobile games and entertainment applications this year. Following the dissolution of Universomo, THQ will contract “a global network of external developers” for its upcoming mobile titles.

A Universomo-developed iPhone sequel to de Blob, titled de Blob Revolution, was nearing release prior to the liquidation announcement.


Star Wars: Trench Run

Star Wars: Trench Run is a post from: Best Iphone App Review Website

Developer: THQ Wireless
Price: $4.99
Version Reviewed: 1.0

Graphics / Sound Rating: 3.25 out of 5 stars
Game Controls Rating: 2.75 out of 5 stars
Gameplay Rating: 2.5 out of 5 stars
User Interface Rating: 3 out of 5 stars
Re-use / Replay Value Rating: 2 out of 5 stars

Overall Rating: 2.7 out of 5 stars

In Star Wars: Trench Run, THQ Wireless attempts to boil down the climactic finale of the original Star Wars film into its simplest components. They may have taken it too far though, as the game suffers from an all-around lack of substance. The Star Wars license is adequately used, offering exciting glimpses of the original source material, but you’ll be paying for that window-dressing as opposed to depth or variety in the gameplay department.

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Trench run comes with two game modes, Mission and Arcade. In the main Mission mode, you play as Luke Skywalker and must pilot his X-wing fighter across 5 segments called Dog Fight, Cannons, Obstacles, Darth Vader, and Exhaust Port. The last four segments just roll up into one seamless stretch, so the game is basically composed of a dog fighting sequence in space, followed by the actual trench run on the surface of the Death Star.

The Dog Fight section presents you with a static background of the neighboring planets, and you must tilt around to track down and destroy a few waves of enemy TIE fighters. As far as dog-fighting games go, this is a fairly simple affair without advanced targeting indications, lock-ons, or aerial maneuvers. You tap on the right of the screen to shoot, and tap on the left to use the force for some useful, slow-motion aiming. You can also switch to a basic cockpit view, and can adjust the sensitivity of the tilt controls, but there is no option to recalibrate the viewing angle.

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Once you’ve destroyed all of the TIE fighters, the actual trench run commences. Your X-wing will be shown hurdling down a canyon of the Death Star, where the occasional, stationary cannon will appear for you to destroy for points or to just evade. The corridor itself will present various structures to avoid, and small openings that you need to delicately fly through. Eventually, a large targeting graphic will appear to indicate that Darth Vader is hot on your heels. You must continue to navigate the trench at this point, while also avoiding the center of Darth Vader’s crosshairs. The targeting indicator goes away after a short period, and you are then free for the stretch run. In this final portion, you just fly briefly along the trench with no obstacles to avoid while Obi-Wan urges you to, “Use the force, Luke!” One shot down the exposed exhaust pipe located at the end of the trench, and it’s mission accomplished. When all is said and done, the entirety of the mission mode can be finished in roughly 15 minutes or so. There are 4 difficulty modes available to tackle, although it would have been nice to see and to be able to select your difficulty from the mission start screen, not to mention your highscore.

When you’re done with the main mission, Arcade mode attempts to deliver some additional replay-ability. Arcade mode has two separate scenarios, Trench and Dog Fight. In the Trench scenario, you race through self-contained pieces of a Death Star trench run. Each new level increases the speed, length, number of obstacles, and number of cannons that are present. The number of cannons you shoot, and your level of accuracy, determines your score. Every fifth level or so adds Darth Vader trailing you into the mix. In Dog Fight, each level adds an increasing numbers of Tie fighters for you to destroy, and will occasionally include Darth Vader’s ship, which takes several shots to eliminate. Both Arcade scenarios are devised to see what’s the highest level you can reach, and how big of a score you can accrue in the process. Unfortunately, the leaderboards that are available only show the global top ten scores for all game modes, and give you no indication as to your best scores and where they may stand on the lists.

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Star Wars: Trench Run gets the vibe right, but the overly simplistic and repetitive gameplay is not the most compelling. Everything about the trappings of the app, from the opening cinematics to the $4.99 price tag, hints at something more meaty and exciting. The actual gameplay is too brief and simplistic, and is without the breadth of options or precision to elevate it into must-play territory. It lives somewhere between casual and hardcore, but struggles to satisfy either side of the spectrum.