Category Archives: tower defense
Rednecks vs. Aliens Review
‘geoDefense’ DLC Level Pack Released and Developer David Whatley on geoDefense for the iPad and geoDefense 2
‘geoDefense’ DLC Level Pack Released and Developer David Whatley on geoDefense for the iPad and geoDefense 2 is a post from: Best Iphone Apps Review Website
Not long ago classic iPhone tower defense game geoDefense [$1.99 / Free] version 1.5 hit the App Store, adding support for the Retina Display of the iPhone 4 as well as the framework for DLC level packs. The first of those level packs was just released this afternoon, and a 99¢ in-app purchase unlocks brand new set of 3 medium levels and 3 hard levels. Also, these levels are immediately playable once downloaded so you can dive right in without needing to play any previous levels. While a game as good as geoDefense getting more levels is totally newsworthy by itself, it also gave us an excellent opportunity to pester developer David Whatley who is quite literally floating around the Caribbean as we speak.
Last time we spoke with Whatley he was extremely excited about the potential of the iPad, and told us that a sequel to geoDefense was coming which would be exclusive to the device. Since then, several things have gotten in the way such as the release of the iPhone 4, a Facebook game called Fantasy University, launch day ports of geoDefense and geoDefense Swarm for Windows Phone 7, and the never-ending question of what will make a worthy sequel to a game with the notoriety of geoDefense.

According to David, the recent update to geoDefense had a lot of work done behind the scenes to eventually ramp up in to an iPad version of geoDefense which is going to be the next title to be released by Critical Thought Games. From there, they're going to be testing the waters of the iPad App Store to see whether or not sticking to their guns regarding the iPad exclusivity of geoDefense 2 makes sense or not. Whatley admits that not doing an iPhone version of the sequel would likely be a big mistake, especially given the size of the market.
When talking to David about geoDefense 2, he mentioned the amount of pressure he's under to deliver something that will impress gamers, but not stray too far from what everyone has since come to expect out of the geoDefense series. He wants to take geoDefense to the next level, but he's still not entirely sure what that next level is. The situation seems eerily similar to Galcon [$2.99 / Free] and its successor Galcon Labs [$2.99] which despite the popularity of the original saw a lackluster response from gamers as it felt too much like an expansion pack, and not enough like its own game.
If you've beaten every level in geoDefense over the last year and a half since its initial release, now is a great time to re-download the game and try out the new levels. Admittedly, I'm fairly rusty but so far the six new levels completely live up to the difficulty level we've come to expect of geoDefense and are highly recommended for any fan of the game.
‘Guns’n’Glory’ Review – I’m Sure This Will Offend Someone
Favorite Four – Tower Defense Games
Favorite Four – Tower Defense Games is a post from: Best Iphone Apps Review Website
Hello there! It’s time once again for our Favorite Four, handpicked from the iTunes App Store just for you. This week, we’re looking at Tower Defense games. The genre is well worn across all gaming consoles, but perhaps no where as much as on the iOS itself (two full icon pages of iPhone game apps alone – try a search on ‘tower defense’). The concept is simple, yet addictive: place towers across a fixed or grid-defined path to keep bad guys, or creeps, from getting to your base or tower. The upside of so many these kinds of games is that you can find the ones that most appeal to YOU. Here are four of the ones that work for me.
Zombie Attack
This is one of the original iPhone Tower Defense games, having been released way back in July of last year, from IUGO. I still think it’s one of the first TD games on the iPhone to innovate with a non-fixed path, and a thematic consistency that lends to a survival horror-type feel while playing. If you want to play the innovator, go here.

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2008-11-09 :: Category: Games / Action
Sentinel 2: Earth Defense
I truly think this iteration of Sentinel is one of the best tower defense games out there on a thematic level, as well as from a graphic and gameplay standpoint. Its pretty, has a variety of great maps to play through, and keeps the challenge at a high yet accessible level. Give this one a shot if you love science fiction as well as gaming.

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2009-06-26 :: Category: Games / Action
Fieldrunners
If you don’t already have this game, either on your iPhone or PSP, go out right now and get it. The folks over at Subatomic Studios hit the sweet spot in terms of balance and gameplay with this title. It continues to be my go to game of choice when I’m sitting in a waiting room or jury box, needing something that launches quickly, keeps me engaged, and doesn’t require twitch reflexes to keep going. Grab it, and grab it now.

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2008-10-05 :: Category: Games / Action
Plants Vs. Zombies
While this one sits on the expensive side of the price fence, it’s definitely worth it. PopCap, makers of addictive gaming crack like Bejeweled and Peggle, bring what could be the most fun mutli-platform tower defense game to your iPad. The “towers” here are plants and flowers, keeping the hordes of creep zombies at bay with a variety of attributes and powers. This is a game that feels fully polished, fully professional, and competes with any desktop game of the type, let alone an iOS game. If you can handle the price tag, get it now.

iPad Only App – Designed for the iPad
Released: 2010-04-01 :: Category: Games / Puzzle
[ Favorite Four – Tower Defense Games is a post from 148Apps ]
Save Sylva – TD Review
Save Sylva – TD Review is a post from: Best Iphone Apps Review Website
Price: $0.99
Version Reviewed: 1.0
Graphics / Sound Rating: 3.9 out of 5 stars
Game Controls Rating: 3.55 out of 5 stars
Gameplay Rating: 4.45 out of 5 stars
Re-use / Replay Value Rating: 4.5 out of 5 stars
Overall Rating: 4.1 out of 5 stars
It’s not often that I find a fixed path tower defense game that is actually challenging. I really do enjoy this style of tower defense game, but after an hour or two, I’ve usually played through everything that there is to play through. The only fixed path tower defense game on the iPhone that really gave me a challenge, up to now, was GeoDefense: Swarm. Swarm had everything that you could ever want in a TD, good graphics, good sound, innovative level design, and some extremely tough levels.
Save Sylva isn’t as stylish as Swarm (it’s nice, just a bit plain) and isn’t as instantly playable/approachable, but man is it hard. What Save Sylva does is give you a ton of upgrades per unit, forcing you to make tough upgrade decisions on the fly. Instead of giving you a simple unit with three or four upgrades, Save Sylva will have three upgrades per upgrade category, with six upgrade categories per unit. Each unit has completely different attributes too, so it really makes you think about your decisions.
What I’ve found, for better or worse, is that I typically make the wrong decision when upgrading. Even on the medium difficulty the levels are extremely challenging, forcing me to play each at least 3-4 times before I finally win… if I win at all.
My only complaint in Save Silva is that it doesn’t have a zoom, so when you get a bunch of units grouped together, it’s a real pain to make sure you click the right one. You can slow the game down to a crawl to make sure that you get your defenses set up correctly, but I like keeping the speeds at full throttle to get the game going. I like my tower defense to resemble speed chess.
While Save Silva doesn’t come across as a polished, big budget game at first glance, it is a nice tower defense game that will keep you frustrated (in a good way) for a long time. Pick it up today for less that the price of a coke from a vending machine, it’ll be much better for you.
[ Save Sylva – TD Review is a post from 148Apps ]
Stop the Zombie Pygmies from Invading the Trenches
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Cowboys vs. Zombies Review
Freebie Alert: ‘Sentinel 2: Earth Defense’
Star Wars: Battle for Hoth Review
Star Wars: Battle for Hoth Review is a post from: Best Iphone Apps Review Website
Price: $2.99
Version Reviewed: 1.0.0
Graphics / Sound Rating: 3.7 out of 5 stars
Game Controls Rating: 3.85 out of 5 stars
Gameplay Rating: 4.05 out of 5 stars
Re-use / Replay Value Rating: 3.6 out of 5 stars
Overall Rating: 3.8 out of 5 stars
Star Wars: Battle for Hoth (BfH) has been on my radar for quite some time, and, being a huge tower defense fan, I was hoping that it would be “game of the year” quality. The possibilities for a Star Wars tower defense game were endless in my head. I was thinking of AT-AT walkers as mini-bosses, plenty of character cameos, Wampa attacks, and some grand fights with maps full of troops.

What I ended up getting was a muddy looking tower defense game that doesn’t have a ton of depth after the first hour or so of play. I suppose that the end result was much more like the movie version of the battle for Hoth… slightly ugly (by today’s standards) and short.
The first error, in my opinion, is that the game really doesn’t use the original Star Wars story at all. Before a few levels there are some cut scenes from the movie, but they really don’t paint the picture of what happened. There is no Imperial droid landing, no Luke being rescued, and no build-up to the attacks. THQ really missed some easy opportunities for success, such as a good level to show the power of the AT-AT walkers. I realize that the game is just a game, but there is no reason that ground troops with turrets should be able to take on the most menacing enemy in the movie’s battle. Make a level that shows how strong they are, and then have Luke, in a cameo, show you that the Snowspeeders can kill them with tow lines. I really don’t want to come across as an angry Star Wars nerd, but there are some golden opportunities for a story here.
Past the story, and the bizarre balance of unit power that I’ll get into later, is a pretty decent game. It’s not really a tower defense game though, because it has many RTS elements mixed in, most notably unit death. Instead of just building an invincible fortress, you must use a combination of trenches, units, and buildings to guide the enemy along. Each unit, including gun towers and power plants, can level up four times, but have limited hit points, and the enemies are fairly smart about what they target. They tend to go after shield generators first, then the power plants that power the big guns, then whatever is hurting them the most.
As I said before, the unit defense hierarchy is a bit messed up. The second troop type that you get in the game, the heavy weapon soldier, seems to be stronger than the tower laser cannon, which shoots so slow and gets destroyed so fast that it’s not even worth building. Various inconsistencies with troop strength, most notably the weakness of the AT-AT walkers and some of the larger guns, makes the game seem poorly thought out at times.
By about level 8, your bases will all look fairly similar, with a line or two of heavy gunners in trenches defending some clusters of X-Wing (why are there X-Wings?) and Snowspeeder beacons, with an Ion cannon and a shield sitting somewhere pretty. Getting the placement just right is absolutely crucial, but once you understand the game mechanics, everything will be easy.

The graphics, probably the worst part of the game, just aren’t very pretty at all. The fonts are fairly ugly, the units look aged (although they do change a bit with each upgrade), the animations are a bit sloppy, and the firefights end up looking pretty pathetic. Half of the time, there is really no telling who the enemies are firing at, causing all sorts of confusion when trying to prepare to rebuild quickly.
Another game oddity is the way that you get money to build things. Instead of getting money per kill automatically, one or two units in each wave will drop money that you have to pick up before it goes away. The issues becomes bad when you are building or upgrading a unit, because the game automatically zooms you in. When you are zoomed in, you can’t see the whole board, so there are many times that your hard earned money will just vanish.
Past all the bad, the game does have a decent number of levels, and is still in the Star Wars universe. For as much as I complain, I’ll still play it all the way through a few times to get all the achievements, but I’ll whine and kick like a baby the whole time. If you are a fan of Star Wars, pick the game up because you have to, but as a non-fan, there are other tower defense games that are better in just about every way.
[ Star Wars: Battle for Hoth Review is a post from 148Apps ]
Freebie Friday – ‘TowerMadness HD’ Free for Today Only
‘Star Wars: Battle for Hoth’ Review – The Force is With This Tower Defender, At Least a Little Bit
‘Star Wars: Battle for Hoth’ Review – The Force is With This Tower Defender, At Least a Little Bit is a post from: Best Iphone Apps Review Website
When we first heard that there was a tower defense game in the works based on not only the best entry in the original Star Wars trilogy, but also a movie that is so good that it ranks in at #10 in the IMDB Top 250, it was hard to not get excited. After all, the entire battle on the ice planet Hoth seemed to make quite possibly the perfect scenario for a tower defense game, especially when you throw in heaps of Star Wars fan service in to the mix. After spending the day playing Star Wars: Battle for Hoth [$2.99], I'm happy to report that Battle for Hoth is a competent tower defender, with quite a few good ideas. Unfortunately, it's also lacking in some areas, which may or may not concern you depending on your level of obsession with the Star Wars universe.

First of all, from a Star Wars nerd perspective, it's hard to imagine a better iPhone game. Carving out trenches in the snowbanks of Hoth to position units and drive all the completely recognizable Imperial troops through your maze of defenses is really awesome, especially as you progress enough through the game to where you're battling AT-AT's and have access to the full arsenal of defenses. Brief clips of Empire Strikes Back play between levels, and as mentioned before, the entire scenario laid out in the movie is a great premise for a tower defense game.
Battle for Hoth works like other tower defense games, which by now I'd think everyone who reads this site with any regularity would at least be vaguely familiar with. It improves upon this gameplay formula in a number of ways, the first being trenches. Instead of needing to funnel the incoming enemy troops around by building rows of towers, you can dig trenches in the snow, which barely cost you any of your command points, the resource used in game to buy more defenses. When you place units inside of these trenches, they get a defensive bonus, which is important as the incoming Imperial forces won't just be blindly walking past, they will also be firing at you– Often destroying your defenses in the process.
The way the command points are handled is pretty cool too. Instead of the way most tower defense games work where you're just awarded whatever resource you use to buy defenses when enemies die, you have to actively tap on the little command point icon which is dropped by the last enemy in the wave. This forces you to pay attention, and continually pan around the battlefield to not miss command points, which could have vital consequences if you find yourself short to buy additional or upgrade your existing units. I found myself feeling like I was "playing" the game much more than your typical tower defense game, as odd as that is to say, because I couldn't just upgrade my towers and put my phone down while the next few waves of guys get slaughtered before I have to do anything.
My absolute favorite feature of Star Wars: Battle for Hoth is the level of control that you have over each of your units. Instead of your typical tower defender where your defenses blindly fire on the first unit, with some games allowing you to target a specific unit, Battle for Hoth allows you to tweak the targeting of all of your defenses. For instance, you can toggle whether they attack the weakest or strongest unit first, whether they should prioritize ground or air units, and this can be done both globally as well as on a per-unit basis. If you like this level of micromanagement, you will have a load of fun with Battle for Hoth.
Later in the game as you get access to more and more advanced defenses, you will need to build and protect power generators to supply power to stronger weapons, and there's even a second game mode. In fortress mode, you start each map with a fixed amount of command points, and you must plan ahead and use those command points wisely to be able to survive the level. It's an interesting spin on things, as it really forces you to analyze what the best bang for your proverbial buck is and whether or not you should build more units, focus on upgrades, or a mixture of the two.
Unfortunately, with all this good comes some bad as well. The interface of Battle for Hoth feels a little clunky. To place units, you drag them from the toolbars which line the top and right side of the screen. Units are placed under your finger tip, which really makes things feel extremely inaccurate as I'd much prefer they were offset above my finger instead of relying on the weird crosshair system they have currently implemented which just draws a horizontal and vertical line intersecting with your finger to line things up. In a tower defense game where you need to lay out defenses to route enemy troops around, you need to be able to position them exactly where you need them to go. I felt like I was accidentally placing things in the wrong spot far too often, forcing me to sell them at a loss and try again.
Overall the graphics of the game just seem lackluster. The animations of the various Rebel and Imperial units seem very basic, and while they certainly get the job done, Battle for Hoth barely compares to games like Fieldrunners in the art department. The sound effects and music get a little repetitive too, as you will need to get very used to hearing the same old blaster sound over and over. Also, I would have loved to have the original John Williams soundtrack (or at least parts of it) in game instead of the current background music which seems a little out of place.
Still, for three bucks, Star Wars: Battle for Hoth is one of the cheapest things to sport a Star Wars license that I can think of. It's a competent tower defense game, and I really don't think the things I perceive as negatives to the game wouldn't be as much of an issue if the entire genre wasn't so incredibly mature on the App Store. There are some absolutely fantastic tower defense games out there with highly refined controls, expertly balanced difficulty, tons of content that has been added through (in some cases) years of updates which make the rough edges on newcomers like Battle for Hoth stick out like a sore thumb.
At the end of the day, while there are better tower defense games on the App Store, this is the only one where you can battle waves of AT-AT's, which is likely worth the price of admission alone for most.
Upcoming ‘Cowboys vs Zombies’ Gives Tower Defense a New Perspective
Upcoming ‘Star Wars: Battle for Hoth’ Gameplay Video Re-Released with Commentary by Designer Tomas Rawlings
Upcoming ‘Star Wars: Battle for Hoth’ Gameplay Video Re-Released with Commentary by Designer Tomas Rawlings is a post from: Best Iphone Apps Review Website
If you've been following TouchArcade, chances are you've already seen this video, but like anything related to the Star Wars movies, it almost seems to be tradition to release things, then re-release them (and often times re-re-release them). This time, the video is narrated by Fluffy Logic designer Tomas Rawlings. Rawlings explains some of the strategies used in the game, such as building trenches and placing infantry in those trenches which offer them a defensive bonus.
Trenches also allow you to funnel enemy units, and the incoming attackers will also fire on your defenses instead of just walking by like most creeps in tower defense games. Star Wars: Battle for Hoth is scheduled for release on the 15th for $2.99, and you can expect a full review as soon as we get the game in our hot little hands.
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