Zombie Highway, a survival driving game from Renderpaz, is now available from the app store. With a multitude of zombies trying to take down you and your non-descript black SUV (and they WILL succeed), one question looms large: how long can you stave off the inevitable?
Zombie Highway Pros:
Terrific 3D graphics
Crisp sound effects
Intuitive controls
Multiple weapons and [...]
Developer: Chillingo
Price: $0.99
Version Reviewed: 1.1
Graphics / Sound Rating: 3.75 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Overall Rating: 3.92 out of 5 stars
I have to say, I for one am grateful that there is FINALLY a Zombie game on the app store. There are way too few titles available that star the world’s favorite undead flesh eaters. In case you missed the satire, I’ll point out that Zombies are an extremely overdone topic on the app store. That said, Pro Zombie Soccer has a pretty impressive enjoyment level, even if the storyline is a bit… off.
The storyline features a washed out soccer player who gets bitten by an all star soccer player recently turned into a zombie. Miraculously the skills of the zombie soccer player get transferred through the bite, and it’s up to the soon to be washed out zombie to take out as many flesh eaters as possible. Convenient, right?
While the storyline lacks a certain level of… finesse, the game play is a great time. The soon to be zombie soccer player stands stationary in the center-left of the screen, or is running while staying in the center of the road. From this location, soccer balls are aimed and shot at the oncoming hoards of zombies using a touch a flick movement. Pushing the soccer ball for a few seconds powers it up for extra damage, and there are three separate super powers that can be used once a power meter is filled up.
The game play is a rather simple design, and sometimes gets a bit repetitive. The challenge and unique approach that certain levels require help to tone down the repetition though. Overall I found myself enjoying the unique fun that this game provides, regardless of the far fetched storyline and re-use of the app store cliché, Zombies. I guess that’s a bit hypocritical, seeing as Zombies in general are far fetched. Pro Zombie Soccer is a good time and you can check it out on the app store today for $0.99.
Graphics / Sound Rating: 4 out of 5 stars
User Interface Rating: 4.25 out of 5 stars
Gameplay Rating: 4.5 out of 5 stars
Re-use / Replay Value Rating: 3.5 out of 5 stars
Overall Rating: 4.06 out of 5 stars
With the legion of goofy, cartoony, humorous, and cutesy zombie games in the App Store, it’s refreshing to headshot an old-fashioned undead cannibal once in awhile. It is in that spirit that I looked at Zombie Infection, the best survival horror game on the iPhone.
Zombie Infection is a take-off on Resident Evil from the masters of the iPhone imitation, Gameloft. Fans of RE will see a lot of echoes in this tale of a soldier and his attractive partner fending off undead in South America. Like many Gameloft games, this similarity will either bother you or it won’t. For me, even though it’s derivative, it’s still a lot of fun.
The game itself is a pretty straightforward shooter. There are plenty of zombies and other monstrosities to target across a dozen levels, plus doors to open, switches to activate, and crates to smash. The game is also peppered with touch-based skill challenges, each requiring you to either perform some repetitive motion or to touch points at the right time and/or in the right sequence. It’s a bit mindless at times, mostly chasing the next path point and being attacked from all sides, but it’s mindless in a good B-movie way. And I have to give them credit for the boss battles, which often required something more than just dodge-and-shoot.
At this point, Gameloft has pretty much standardized their control scheme, and there’s nothing new here. If you’ve played NOVA, Brothers in Arms 2, or even Hero of Sparta, you’ll pick Zombie Infection up quickly. NOVA’s snap-to crosshairs has been replaced by a laser sight, which I liked more as it let me target heads and limbs. The one thing I disliked was the non-persistent turn control, which makes it difficult to whip around quickly when surrounded by enemies.
Visually the game gets the job done. The graphics are on par with those in NOVA from a technical perspective, though NOVA had a better design overall. The audio is sufficiently creepy, with plenty of zombie moans and an action track that kicks in whenever enemies are near. The voice acting in this one wasn’t bad, either.
Is it a perfect game? No. Is it a heck of a lot of fun? Yeah. It’s certainly one of the better zombie games in the App Store, and a more enjoyable zombie shooter than any of Capcom’s attempts to port RE to the device. For fans of zombies and third-person shooters, Zombie Infection is a title to get.
Graphics / Sound Rating: 4 out of 5 stars
User Interface Rating: 4.25 out of 5 stars
Gameplay Rating: 4.5 out of 5 stars
Re-use / Replay Value Rating: 3.5 out of 5 stars
Overall Rating: 4.06 out of 5 stars
With the legion of goofy, cartoony, humorous, and cutesy zombie games in the App Store, it’s refreshing to headshot an old-fashioned undead cannibal once in awhile. It is in that spirit that I looked at Zombie Infection, the best survival horror game on the iPhone.
Zombie Infection is a take-off on Resident Evil from the masters of the iPhone imitation, Gameloft. Fans of RE will see a lot of echoes in this tale of a soldier and his attractive partner fending off undead in South America. Like many Gameloft games, this similarity will either bother you or it won’t. For me, even though it’s derivative, it’s still a lot of fun.
The game itself is a pretty straightforward shooter. There are plenty of zombies and other monstrosities to target across a dozen levels, plus doors to open, switches to activate, and crates to smash. The game is also peppered with touch-based skill challenges, each requiring you to either perform some repetitive motion or to touch points at the right time and/or in the right sequence. It’s a bit mindless at times, mostly chasing the next path point and being attacked from all sides, but it’s mindless in a good B-movie way. And I have to give them credit for the boss battles, which often required something more than just dodge-and-shoot.
At this point, Gameloft has pretty much standardized their control scheme, and there’s nothing new here. If you’ve played NOVA, Brothers in Arms 2, or even Hero of Sparta, you’ll pick Zombie Infection up quickly. NOVA’s snap-to crosshairs has been replaced by a laser sight, which I liked more as it let me target heads and limbs. The one thing I disliked was the non-persistent turn control, which makes it difficult to whip around quickly when surrounded by enemies.
Visually the game gets the job done. The graphics are on par with those in NOVA from a technical perspective, though NOVA had a better design overall. The audio is sufficiently creepy, with plenty of zombie moans and an action track that kicks in whenever enemies are near. The voice acting in this one wasn’t bad, either.
Is it a perfect game? No. Is it a heck of a lot of fun? Yeah. It’s certainly one of the better zombie games in the App Store, and a more enjoyable zombie shooter than any of Capcom’s attempts to port RE to the device. For fans of zombies and third-person shooters, Zombie Infection is a title to get.
Graphics / Sound Rating: 3.5 out of 5 stars
User Interface Rating: 3.5 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Re-use / Replay Value Rating: 2.5 out of 5 stars
Overall Rating: 3.13 out of 5 stars
Another day, another zombie game in the App Store! This time it’s from Chillingo, and the title is Zombie Wonderland. With this game, Chillingo has attempted to blend some of the humor, action, and aesthetic of their popular Minigore with elements of task management and tower defense games. The result is as mixed a bag as the genres it borrows from, although it ultimately succeeds more than it fails.
In Zombie Wonderland, you play Chuck, a handyman for hire in a town suffering from a chronic zombie pandemic. Your job is twofold: stop the zombies from invading the premesis, and keep the place clean. If you do bit these things by sunup, you survive to work another nigh in one of four locales: a home, a bar, a garage, and a cemetery’s office.
The basic gameplay works fine. Each location has a number windows which you must defend. You can shore up windows with wooden boards (the zombies never go for the door) and defend the building with both your trusty shotgun and a single automatic machine gun. There are also chores to do, the main one being to clean up the zombie guts before the night ends. It’s a real mélange of ideas, and it much of it can be fun in little bursts. You’ll spend most of you time tap-mashing around the house, running from window to window and shooting what you see. Each night goes by so quickly that you won’t tire out before the cock crows and day comes.
Unfortunately, Zombie Wonderland suffers from that game-killing combo of brevity and repetitiveness. It is a short game; there are twenty levels across four locations, and although you’ll be playing some of those levels repeatedly (the last half of the game really spikes in difficulty), that doesn’t make up for the fact that there’s just not a whole lot of variety here. Each board is basically the same, and each level on each board is basically the same. You’re just doing the same thing, over and over, level after level: shoot zombies, board up windows, clean up guts, rinse and repeat. And you’ll be shooting the same limited zombie types over and over, too, with the same limited selection of weapons.
As I played, I could see where Zombie Wonderland drew inspiration from other, better zombie games, like Plants vs. Zombies and Zombie Smash, but both of those titles benefited from a huge variety of weapons, enemies, and challenges.
I want to give Zombie Wonderland a better recommendation. It’s got a fun idea at it’s heart, and I like the graphical look of it. But in the end, it lacks imagination in variety and level design. As such, my recommendation is tepid, although zombie fans and Minigore fans will undoubtedly get some enjoyment out of it.
Today was the start of the 2010 E3 and unlike last year, there are tons of great iPhone and iPad games being show.
Ultimate Spider-Man: Total Mayhem – Why save the best for last, let’s just start off with the best thing I’ve seen so far, Ultimate Spider-Man: Total Mayhem. This new game from Gameloft is based on the Spider-Man comics, not the movies. And the game shows it’s comic roots. While the game is still pretty early, it’s showing really great promise. No release date yet, but expect it fairly soon. Take a look at the trailer released today by Gameloft.
Sonic the Hedgehog 4 Episode 1 – Next up, that speedy blue hedgehog turns up again in Sonic The Hedgehog 4 Episode 1 for the iPhone. This, unlike the previous Sonic for the iPhone is an all new game with new graphics designed for the iPhone, not an emulated classic. The game overall looked well defined, bright, and very speedy.
Dungeon Hunter II – Another Gameloft title caught my eye today as well, this sequel dungeon game looked amazing on a demo 3GS with great lighting effects and 3D graphics. Dungeon Hunter II should be hitting the app store soon. While I only had a little time with it I was really impressed with the lighting effects and the smooth gameplay.
Zombie Wonderland – Next up, zombies and more zombies. Chillingo had a few game developers to show off. Among them two vastly different, but good, zombie games. Zombie Wonderland is a sort of time management defense game. Your job is to guard the building you are in from the approaching zombies. You do this by tapping the zombies to shoot them, boarding up windows, and placing automatic machine guns. If the zombies get inside, you have to clean up their left behind goo before time runs out — see, time management! Zombie Wonderland is available now for the iPhone and iPod Touch, and coming soon for the iPad.
Oddly, two of the largest iPhone game producing companies, EA and Activision, were not showing any new iPhone or iPad games. Very odd considering the size of the two companies.
The fear of roaches is a peculiar thing. Unlike a lot of other insects people seem to have no qualms about, a cockroach won’t bite you, sting you, or suck your blood. Even so, roaches are one of the most feared and hated insect species living among developed society.
I attribute this to how disgusting it is to kill one; it’s so disgusting, in fact, I am having trouble swallowing my food as I write about it. Yet, despite the unsavory consequences, people will go to great lengths to track down and squash a roach once it has been spotted.
Alive 4-Ever Returns has arrived in the App Store, and it’s about to get squashed — somewhat fitting for a game where you walk around squashing roaches, only the roaches are technically zombies, and the squashing is done with an Uzi.
The biggest barrier to enjoying Alive 4-Ever is its entrance; you have to force yourself to want to be in this world. While companies like Capcom and Valve pull off goriness with style, that’s hardly what’s happening here. The muddled, grainy, and downright ugly art is more than an eyesore. When considered alongside the subject matter it presents, it’s repulsive.
Even if I were into slaughtering hordes of grotesque organisms that look like something my cat coughed up, I still couldn’t recommend Alive 4-Ever. There’s just not much entertainment to be found underneath all the grungy assets.
Yes, the twin sticks function adequately. Yes, there’s four player co-op. But I’d be embarrassed to show my friends this game; much less have them play it.
Like the zombies that plague Alive 4-Ever, the game’s design is irremediable. It seems that the designer drew out some maps, threw in some enemies, and went on holiday. Little thought has been spent on how the enemies relate to their environment, nor to how the enemies and the environment relate to the player.
This point is emphasized by the RPG-like upgrade menu, an element that’s quickly becoming an excuse for developers not to put any thought into balancing their games. On top of that, the best twin-stick shooters offer fast and intense bursts of adrenaline. It’s hard to get the heart pumping when you need to fiddle around in a menu at the end of every one-minute slaying session.
Despite the oncoming zombie apocalypse, your character is content to crawl around at a slug’s pace, further isolating you from any rush you might want to receive. Considering these shortcomings, one may expect the focus would digress to tactical play. This is not the case. The camera is way too close up for you to plan ahead and often leaves you shooting in the air.
In the end, Alive 4-Ever Returns is better off left for dead. Even if you have the fortitude to overlook its sordid stylistic approach, it simply isn’t worth the effort. This game has about as much charisma as a cockroach.
Meridian Digital has released a sequel to its hit cooperative zombie shooter Alive 4-Ever. Alive 4-Ever Returns ($1.99) features a new game engine, along with a selection of new weapons and challenges.
Alive 4-Ever Returns expands on the original title’s RPG elements, and promises a variety of character upgrades and unlockable skills. The sequel additionally includes two new gameplay modes — Survival Battle and Horde Battle — along with a 40-level campaign mode.
A full list of features follows:
4 Player Co-Op
Fabulous Visual Effects
RPG Elements Such As Power-Ups & Picking-Up New Skills
Developer: TwoHeads Games
Price: $0.99
Version Reviewed: 1.0.1
Graphics / Sound Rating: 3.25 out of 5 stars
Game Controls Rating: 3 out of 5 stars
Gameplay Rating: 3.75 out of 5 stars
Re-use / Replay Value Rating: 3.5 out of 5 stars
Rating: 3.4 out of 5 stars
Fear is such an amazing emotion. Few other emotions can cripple human kind into such illogical approaches to decision making that we continue to put ourselves into more and more danger. Yet fear continues to be a heavily sought after reaction. Scary movies, scary books, and more recently scary video games continue to be a staple in our society. As video games mature, so do the levels of fear that we experience.
The iPhone is not without its attempts at scary video games as well. One of the more recent attempts is Aftermath, a Left For Dead style shooter based on a well established zombie infestation story line. There aren’t clear storyline elements laid out in Aftermath, but with chapters entitled Alone, Payback, Evacuation, Survival, and a challenge mode named Aftermath, it’s easy to draw conclusions on how the zombie infestation spread.
Aftermath uses an interesting control scheme that seems almost archaic at first. There are two circles on the display screen, one being used to move, and one being used to turn. There isn’t a shoot button, a reload button, or anything. As the game begins, there is an explanation that anything within the arch of the characters flashlight is considered in range, and the gun will fire. It seems really easy and watered down until there are 20 zombies coming at you at varying speeds and you’re trying to weave in and out of more zombies coming up from behind you for a brain feast.
While the controls do fit the intensity of the game at times, there are definitely flaws. With the difficulty that many games with this control scheme have, turning and ensuring that the character doesn’t overshoot the targeted zombie group takes some mastering. Thankfully there are sensitivity options to adjust to individual needs. My biggest issue came when grenades were introduced. The game was clear on how to use them, and I managed to get one off, but after 7 more failed attempts and three episodes of brain fests ending my game, I decided to scrap the grenades for the pistol. This made the waves of zombies quite a bit harder to tackle, but it was much more effective than trying to tap the icon while dodging and turning.
Graphically, Aftermath does a great job of utilizing the flashlight to really increase the suspense of the game. I’m not a big fan of zombie games, not so much because of the fear factor, but because I become a blubbering idiot for the first few seconds after being startled. It doesn’t work in a game style that feeds on startling players. Aftermath, maybe because of game play, maybe because of the size of the iPhone, really did a good job of being suspenseful and fun, without causing me to lose interest by constantly failing to keep my brains in my head. Don’t get me wrong, this game is tough, but it isn’t impossible.
There are minor glitches that I experienced in different areas throughout the game. At one point my character got hung up on a vehicle for a few seconds. I tried to re-create the condition 5 different times unsuccessfully, so I wouldn’t exactly call it a major issue. Another glitch I found was that sometimes zombies would go around fences, and sometimes they would go through them. This isn’t exactly a make or break glitch, and actually added to the suspense of the game.
I really enjoyed my time with Aftermath, despite the few issues I did have with the game. Anyone into either zombie games, or the dual stick control scheme, should give this game a shot. It’s not an extremely deep game, but it does a nice job of combining zombie destruction, linear levels, and dual stick shooting into a nice brain eating package.
Gameloft demonstrated a pair of its upcoming App Store releases at the Game Developers Conference this week, giving attendees the opportunity to play the Resident Evil-inspired Zombie Infection and an iPhone version of Tom Clancy’s Splinter Cell: Conviction.
Based on Ubisoft’s upcoming console and PC stealth-action title, Splinter Cell: Conviction is a third-person shooter built using an upgraded version of the company’s N.O.V.A. engine. Conviction features 10 levels, with gameplay mixing stealth, action, and cover-based shooting mechanics.
Gameloft’s second offering, meanwhile, continues in the publisher’s controversial tradition of cloning popular titles on other platforms. After previously targeting Modern Warfare, Cooking Mama, and SoulCalibur, Gameloft now intends to capitalize on Capcom’s Resident Evil series with Zombie Infection.
Zombie Infection duplicates major portions of Resident Evil 5, in particular — Gameloft’s game is set in an African village, and features a female partner character named Shawna. As in Capcom’s title, players are tasked with discovering the cause of a zombie outbreak while fending off hordes of the undead.
Zombie Infection will include 10 single-player levels and a survival-based Arena Mode when it launches later this month.